I've loved games for as long as I can remember, and have had an interest in creating my own for almost as long. Initially, I would spend hours in scratch making basic projects, but quickly moved on to making maps and experiences in Minecraft for other people to enjoy. Now, I primarily utilise Unity and Godot to create games that can be enjoyed by anyone.
Queensland University of Technology
Bachelor of Games and Interactive Environments
Software Technologies Major
Game Design & Virtual Production Minor
College Australia
BSB40320 Certificate IV in Entrepreneurship and New Business
Victorian Institute of Sport - Windstriders
While working with VIS, I headed up a team developing a virtual reality sailing training simulator designed for use as a training tool sailors can utilise when unable to be on the water. I was producer during pre-production, and focused on client relationship management, VR Gameplay Systems development, and AI Development.
Banijay Group - Brick Masters
While working with Banijay Group, I worked with a team to create a multiplayer, virtual reality gameplay experience focused around their Brick Masters IP. I focused on networking the gameplay systems and elements, and implementing gameplay-adjacent systems such as rounds and player menus.
Australian Urban Growers - Grow Up
While working with Australian Urban Growers, I assisted a team in developing the core gameplay systems for an edutainment product designed to teach young students the role environment has in the growth of plants, and how elements of an ecosystem are incredibly interconnected. I contributed to the design and functionality of the plants in the game, as well as implementing graphical systems and level-specific functionality.
Best and Less - Cashier
During my tenure at Best and Less, I developed strong customer service and communication skills. My responsibilities included handling cash transactions, providing excellent customer service, maintaining inventory, and ensuring the store remained clean and organized. I also assisted with visual merchandising and helped manage the checkout process during peak hours, contributing to a smooth and efficient shopping experience for customers.
Game Engines:
Unity3D (C#)
Unity VR (C#)
Unity2D (C#)
Godot (GDScript)
Graphics and Animation:
Blender
Maya
Adobe Suite
Aseprite
Gameplay Programming:
AI Systems
Player Mechanics
Physics Systems
UI Functionality
Email: zcaracciolo03@gmail.com
LinkedIn: https://www.linkedin.com/in/zayben-caracciolo-5330672b7/