Another main focus of this project is the planning for this we have to find, analyse, and review the tools for us to use when planning and why they are the correct choice for us. We must also go over the ones we didn’t pick and why they were not applicable to the specific planning we are doing. We need to explain why planning is important for the games industry and for our projects.
Here on this page I will show all of my work related to my Planning and go through how I have planned things why I have planned them and how the planning is going to be used in the future of this project going forward. I will show the types of planning I have used explaining why I have used them and going over why I didn't use the methods I have decided against.
I will also reflect on all of the planning I do and I will go over the reasons for the planning as a whole I will see if it has been successful and what could be improved.
Down below are the planning pages going over the tools, methods, and areas of planning I am going to do.
____________________________________________________________________________________________
Here I go over the forms of planning I am going to use. I will go over the problems with certain types of planning going over the reasons why I will use them or why not. I will go over methods like flow charts mind maps and sketches.
____________________________________________________________________________________________
Here I talk about the tools used for planning I will go over the tools I plan to use talk about the biggest drawbacks of the tools and go over why they are good. I will go over what I will use them for and how they help with planning and communication.
____________________________________________________________________________________________
On this page I plan my reflection going over the reasons for planning my reflection. I show the prosses of assessing other people's blogs to see what is expected from a distinction-level blog. I will analyze the example blogs and make a time plan for the reflection. I will cover the things I want to go over for the reflection.
____________________________________________________________________________________________
I cover how I aim for the game's camera to function. I will go over the way the camera needs to function the way I want. I will cover how the system will work so the camera can follow the player. I use the methods and tools for planning the camera system.
____________________________________________________________________________________________
For this game, I had to plan the menu. For this, I aimed to use the methods previously stated in the methods of planning to make a better-looking menu. For this, I wanted to use sketching to help finalize an idea for the many details.
____________________________________________________________________________________________
Here I plan the win-and-lose state of the game. I go over what is necessary for the player to see after either winning the level or being beaten by the AI. I go over things like returning to the menu and moving to the next level.