Win State Planning:
For this planning i decided to plan the necessary features to include on my win and lose state when the race is complete. right now the game is determined by seeing if the AI or the player hits the final lap checkpoint first. If the AI hits the final checkpoint before the player the game will load the lose screen where as if the play hits first then it loads the win screen.
The point of this planning is to find out the necessary features required when the player wins or loses thinking about what the player needs to return to the menu or move to the next level.
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Win:
To start i thought what are the things the player will want to do after finishing the lap. after some time thinking and after a team meeting we decided on three key things the win screen must hold. first the player will need a way to return to the menu as if not they would not be ablt to leave the game. next they need a wat to go onto the next level so they can advance in the game. They finally need a retry button so if they desire they can re play the current map.
the win screen will also need a text asset to say things like congratulations
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Lose:
For the lose menu this menu will only need two features as the player will not be able to move onto the next level. For the features it will need a back to menu button for the player can move back to the menu. It will need a way to retry the current level.
for the programming this will all be simple scene management and will call a string for the name of the scene. they can both use the same script as the functions are very similar.