Here is a small description of my role in this project and the contributions that I have made.
For this project, I have been the main programmer behind the racing mechanics and the scene management.
I have also found the music for the game and I am the main one behind building the environment of the game in Unity.
If you would like to see any of my other work here is my main webpage:
https://sites.google.com/view/games-design-joseph-bowman/home
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Here is the team that brought this game together and made this project possible.
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Kyle Williams is one of the 3D artists for the game making the player vehicle assets for the game and the tracks.
If you want to see his progress, planning, assessment, and production for his contributions they can be found here:
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Alex Needham is one of the team's 3D artists and map designers making both the plan for the map and assets for the environment.
If you want to see his contributions to the project and his planning and production they can be found here:
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Mitchell Whittaker is one of the game's programmers and did the work for the games AI.
If you want to see more on how he achieved this and the steps taken you can find his blog here: