Osmo Awbie is the best introduction to coding that I have used thus far for K-2 students. Students get to develop problem-solving skills while moving cute little Awbie through his strawberry-filled world!
Best for: K-2 students; partners or independent
Teacher prep: I played this game for about 20 minutes prior to introducing it to students.
Pre-teaching: It only takes about 15 minutes of playing the game as an "I do, we do, you do" for students to understand the principles of the game. The game does a great job coaching students through new maneuvers and gently removing the "help" features.
Pros: Great software and design. Engaging sounds.
Cons: Adding user profiles can only be done on a tablet, though they say soon you will be able to do it on the website. You need an Osmo stand and tablet for each Osmo Awbie you buy.
Conclusion: Buy! Specifically, buy here!
Build your own maze or use the cards provided to get Colby to his cheese!
Best for: K-2 students; small groups, partners or independent
Teacher prep: I played this game for about 5 minutes prior to introducing it to students.
Pre-teaching: It only takes about 15 minutes of coding as an "I do, we do, you do" for students to understand the principles of the mouse. I find that moving Colby as you press each button to show where he would go is the easiest way to teach students the difference between turns and advances.
Pros: Students love creating their own mazes, which allows the game to be different every time. Very little prep.
Cons: The hardest part for students is the abstract nature of coding Colby. They have a difficult time with left and right turns, which are different from advances. It takes younger students a little while to catch on, but it is great practice for them! The green tiles are a little tricky to attach and reattach.
Put students gross motor skills and kinesthetic learning styles to the test. Have them hopping, jumping and skipping around as you introduce the concepts of coding without a screen.
Best for: K-2 students; small or whole group
Teacher prep: I played this game for about 5 minutes prior to introducing it to students.
We used the coding card to get at those kinesthetic learners as an intro to coding! Eventually, the kids liked to use the cards to try to drive one of our robots (usually Dash) through a maze on our rug.
Pre-teaching: Fortunately, this activity pre-teaches coding in itself, so not much introduction is needed prior to beginning this activity.
Pros: Students love creating their own paths. Can be used on a colored square rug without the foam tiles if you have one. Once used a few times, students can begin to coach themselves! Great introduction to turns vs. advances. Can be used with Dash robots.
Cons: The foam squares get pretty dirty if you have kids walk on them with shoes (I prefer using my Lakeshore Learning rug instead!).