For the Spells Class, we had the club members put together spell books. There are a lot of options on Pinterest. We used the one found here. They were then split into the four houses and asked to study the booklets as houses for around 10-15 minutes. Finally, they competed as houses on their knowledge of spells using iPads on a Kahoot game I created called O.W.L: Spells Class. The team with the highest score at the end of the game received 10 chocolate gold coins (galleons) each, second place received 6 each, third received 5 each, and fourth received 4 each.
For this "class", we played a Pictionary-type game using Play-Doh. Transfiguration clues were pre-cut and put in a hat. (I used Dumbledore's hat.) Again, the club members were split into the four houses. We used tall glass vases I found at Michael's and glass marbles to keep score. The winners received galleons just like in Spells Class.
Game Play Rules:
Choose a witch or wizard from each house who can get their teammates to guess the item drawn from the hat by transfiguring the clay into the clue.
The representative from each house must see and read the item before the time starts and hand the clue to one of the professors.
The representative can only use the clay and not speak or gesture at all. If the representative speaks or gestures, then one marble will be taken away from their house.
Any house can guess.
A marble will be placed in the glass jar of the first house to correctly guess the item.
The house with the most marbles wins.
As we found out this year, some activities don't take as long as you think they might to be completed. So then what?! Dead time is a time for chaos to erupt (or an attack by Cornish Pixies!), so I created some Kahoot games to help fill those times.
This came out better than I hoped. I used painter's tape to put a grid on the floor for the chess board and printed out placards of each of the chess pieces for each person to wear. The king leads the team and has final say over all of the moves.
This was harder than we all thought since you don't have a bird's eye view of the board. There was a lot of problem-solving and communication amongst the team members. They had a lot of fun and kept wanting to play more games. (I thought that they'd get tired of it right away.)
I would not recommend this for younger students.
I have the rules and placards available for use on these links.