Jr. Technical Audio Designer, Brickmouse
Zombie Dog is a zombie herding sheepdog game set in Yorkshire. It combines strategic coordination and timing with puzzle solving and comedic physics-based mayhem through its unique zombie herding mechanic.
For this title, I am designing unique audio systems that use real-time data in Unreal Engine's quartz, and designing tools for implementing musical events that are easily usable by other members of our team, such as designers and programmers.
Sound Design, Battle Music
Made in one month for the RPG Maker 2025 "Beyond Expectations" Game Jam
Welcome to the world of Maestro Monsters! This is no ordinary monster catching adventure. In this world, there are creatures called Monstros who are passionate about their musical abilities. In order to recruit them, one must prove their worth by exceeding their expectations in performance based battles!
Sound Design and Music done using a mix of Reaper, MuseScore and Furnace. One of the biggest projects I've worked on, as the only sound designer and one of three composers for this incredibly unique and fun game.
Audio Design, Music, Integration (Unity, FMOD)
Mech-A Stand is an action roguelite survival game about a mech trying to defend its station and clean out the spaceship from invader aliens.
The goal of the game is survive and defeat the sector boss by gaining XP and adding new cool upgrades to our arsenal
Play MECH-A STAND by clicking here!