Talent: Otherworldly Force
After dealing damage to an enemy unit, gain one "Otherworldly Force": All stats except HP increased by (1, 2, 3, 4)% . Can be stacked up to 7 times. After taking action, if Rainforce has 7 stacks of "Otherworldly Force", he may act again. After this extra turn, teleport to the nearest ally and remove all stacks of "Otherworldly Force".
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Clear Time Rift 3-6 with Rainforce.
Honor: Level 15 Intimacy + Promote to Otherworldly Prince.
Toughness: Level 23 Intimacy + Clear GoF4: "Crimson Planet" with Gizarof's help.
Strength: Level 25 Intimacy + Clear GoF5: "Spiraling Destruction" with Sigma's help.
Level 70 Max Stats
Sword Saint: 4370HP|588ATK|294INT|305DEF|293MDEF|273SKILL
Otherworldly Prince: 4056HP|530ATK|294INT|293DEF|273MDEF|316SKILL
Soldier Bonus
20%HP|20%ATK|35%DEF|25%MDEF
Awakening: Lunar Flare
Cost: 3 / CD: 5 / Range: 4 / Span: 3 Lines
[Physical Damage] Deals 0.2x to all enemies within 3 lines. Enemies hit are inflicted with[Burn]: After action, take [Fixed Damage] equal to 1x Rainforce’s ATK. [Burn] debuffs can be stacked. Lasts 2 turns. Upon attacking, transfer this unit to the furthest tile the AoE can hit.
If this attack hits 2 or more enemies, this attack will gain [Teleport]: Enemies hit by this aoe will be randomly displaced, and each receives 1 additional stack of [Burn].
If this attack hits 3 or more enemies, this skill's CD is reduced to 0 and enemies hit each receive 1 additional stack of [Burn].
Classes & Soldiers
Starting Class: Otherworldly Ronin
Soldiers: Archer
Infantry Class: Swordsman → Sword Saint
Soldiers: Warrior, Monk → Heavy Infantry, Exorcist
Assassin Class: Otherworldly Noble → Otherworldly Prince
Soldiers: Ambusher, Elf → Bandit, Elf Master
Archer Class: Sniper
Soldiers: Kunoichi, Ballista
Training Ground Soldiers: Samurai, Berserker, Firebrand Sniper, Cyborg
Otherworldly Ronin
Sonic Blade Cost: 1 / CD: 1 / Range: 6 / Span: Line
[Physical Damage] Attacks all enemies in a straight line, dealing 0.18x AoE damage. If a critical hit occurs, the cooldown of this ability is reduced by 1.
Sly Stride Cost: 1
[Passive] Crit rate+10%. After defeating an enemy in battle, gain chance to move 3 blocks after battle.
Swordsman
Air Slash Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers can also attack.
Otherworldly Noble
Ruthless Cost: 2
[Passive] Crit damage+20%. After landing a critical hit in combat, you gain "damage taken-30%". Lasts 1 turn.
Sniper
Legion Cost: 1
[Passive] When HP>90%, ATK/DEF+10%.
Sword Saint
Deadly Cost: 1
[Passive] When attacking and entering combat, ATK+12%.
Eclipse Cost: 2 / CD: 5 / Range: 4 / Span: 2
[Physical Damage] Teleports to a chosen square and deals 0.3x AoE damage to enemies within 2 squares and steals 1 buff. If a crit occurs, apply 1 strong debuff*.
*Heal block, unbuffable, active silence, passive silence, 20% HP fixed damage, Mobility-2, ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, damage taken -20%.
Otherworldly Prince
Skill Command Cost: 2
[Command] SKILL+20% for all allies within 3 spaces.
Star Stab Cost: 2 / CD: 3 / Range: 7 / Span: Line
[Physical Damage] Attacks enemies along a line, dealing 0.33x AoE damage. When attacking, teleport unit to the furthest square in this skill's range. If this attack hits 2 or more enemies, their positions are randomly interchanged.
Heart Bond
Level 4
Sword Saint: When ranged attacked and entering battle, magic damage taken -10%.
Otherworldly Prince: When unit HP > 80%, chance of being critically hit -10%.
Level 7
Sword Saint: When unit HP > 80%, critical damage dealt +10%.
Otherworldly Prince: When unit HP > 80%, critical hit rate +10%.
Level 10
+5% All Hero's Stats