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Def +10%.
After action, 50% chance to "Increase all incoming damage by 15%" for 1 enemy within 3 grids. Lasts 1 turn
MDEF+10%
HP +5%
MDEF +10%.
After killing an enemy, dispels 5 buffs from 1 enemy within 3 grids.
MDEF +10%.
After taking action, 50% chance to silence active skills of one enemy within 3 grids.
HP +10%.
After taking action, an adjacent ally is granted skill increased by 20%, immunity to heal reversal (conversion from healing to damage) and unable to act again effects. Lasts 1 turn.
HP +10%
After action, 100% chance to apply a random buff to an ally within 2 grids.
When unit's HP is at 100%, Def and Mdef is increased by 15%
HP +10%.
After action, give one adjacent ally "Mdef +20%, immune to stun, movement reduction, and buff negation." Lasts 1 turn
MDEF +10%.
When attacking and entering battle, damage taken -10%.
(Estimated Global Release: May 2021)
HP +10%.
Before being attacked in battle, if this unit is a [Mixed Troop], then heal 10% HP. Prevent death from fixed damage once (can occur once per battle).
(Estimated Global Release: 2021/9/9)
HP +10%.
After taking action, 1 adjacent ally gains "Damage Taken-15%" and "Immunity to Fixed Damage". Lasts 1 turn.
(Estimated Global Release: 2021/12)
HP +10%.
After taking action, if there are allies adjacent, then this unit and 1 random adjacent ally will gain counter damage+10% and immunity to displacement. Lasts 1 turn.
HP+5%.
When attacking, Def and Mdef is increased by 10%
HP/DEF +5%
After action, 50% chance to reduce an enemy's damage by 15% within 2 grids. Lasts 1 turn
HP/MDEF +5%
After action, grant 1 adjacent ally +20% increase damage. Lasts 1 turn
HP +5%
When under melee attack Def +15%
HP +10%.
When battling against units with less HP, Def & Mdef +15%.
HP +10%
At the end of your turn, if the unit's life is less than 50%, restore 20% maximum HP.
Red Ribbon is no longer obtainable
DEF/MDEF +8%
MDEF +10%
After taking action, 50% chance to inflict "Cannot be healed" on an enemy within 2 blocks. Lasts 1 turn.
+10% HP
+5% DEF
When Units HP is greater than 50%, DEF/MDEF +8%.
When Unit's HP is less than 50%, ATK/SKILL +8%
HP +10%
After taking action, grant 1 adjacent ally +20% DEF and prevent debuffs that prevents them from being healed. Lasts 1 turn
When Attacked, MDEF+15%.
When HP is over 80%, reduce incoming physical damage by 10%
HP +10%
When eliminating an enemy on this turn, after taking action, deals fixed damage once to all enemies within 2 blocks at the end of your next turn. Damage is 20% of Max HP
Def +10%.
At the end of the turn, if unit did not perform an attack, gain "+10% Skill Damage," and "+10% Counter Damage" for 1 turn.
Def +10%.
After action, 50% chance to reduce an enemy's Def by 20% within 2 grids. Lasts 1 turn