Sigma

(Estimated SP Release: 2021/3/18)

Talent: Solitary Will

ATK+(5, 8, 11, 15)% when attacking. When waiting without attacking on terrain with defense bonus, you can take an additional action and gain Snipe: Unit Range +(1, 1, 2, 2) and cannot move for 1 turn. (This effect requires (4, 3, 3, 2) rounds to be triggered again.)

SP Talent: The Transcender's Will

When entering battle, ATK+(5, 8, 11, 15)%. If this unit has not attacked on this turn, then after ending action, gain [Deathshadow]: "Unit Range +(1, 1, 2, 2) and Movement +1". After actively attacking, remove [Deathshadow], and gain "Physical Damage Taken -30%". Lasts 1 turn. [Deathshadow] cannot be dispelled.

Bond Requirement:

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy + Clear Time Rift 3-6 with Sigma.

  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 Elite with Sigma.

  • Toughness: Level 23 Intimacy + Help Varna clear her GoF5 - "The Inner Path".

  • Strength: Level 25 Intimacy + Help Altemuller clear his GoF7 - "Destroy the Blade of Destiny".

Level 70 Max Stats

  • Vindicator: 3419HP|593ATK|244INT|270DEF|260MDEF|185SKILL

  • Ranger: 3262HP|564ATK|244INT|250DEF|315MDEF|233SKILL

  • Transcender's Edge: 3609HP|600ATK|244INT|263DEF|254MDEF|259SKILL

Soldier Bonus

  • 30%HP|40%ATK|10%DEF|20%MDEF

Precision Scope

Helmet: 437HP|59MDEF

HP +5%. At the end of action, have a 25% chance to gain "ATK/INT +20%". Lasts 4 turns.

Awakening: Ranger's Eye

Cost: 3 / CD: 4 / Range: All / Span: Single

[Active] Active use. Inflicts target with [Ranger's Mark]: "Damage taken from Sigma +15%". Cannot be immunized or dispelled. Duration ends when Sigma deals damage to target with [Ranger's Mark]. After use, this skill becomes [Windsear Strike].

Windsear Strike

Cost: 3 / CD: 0 / Range: 4 / Span: Single

[Physical Damage] Targets in a straight line only. Attacks a single enemy, dealing 1.5x damage. Effective against fliers. After use, this skill becomes [Ranger's Eye].

Classes & Soldiers

Starting Class: Archer

Soldiers: Archer

Infantry Class: Gladiator → Vindicator

Soldiers: Elite Infantry, Merman Lord → Heavy Infantry, Tide Master

Archer Class: Sniper → Ranger

Soldiers: Elf, Dark Elf → High Elf, Dark Elf Sniper

Assassin Class: Raider

Soldiers: Ambusher, Sharpshooter

SP Class: Blade of the Transcender

Soldiers: Faceless

Training Ground Soldiers: Firebrand Sniper, Leviathan, Shinobi, Cyborg

Archer

Neutralizing Fire Cost: 2 / CD: 2 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.25x damage. If unit is on defensive terrain, deal 1x ATK Fixed Damage before battle.

Ranger's Heart Cost: 1 / CD: 2 / Range: Self / Span: Single

[Assist] Active use. Terrain you are standing on is considered [Forest]. Lasts 1 turn. Can attack after use.

Gladiator

Savage Attack Cost: 2 / CD: 3 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.2 damage. If you are on a defensive terrain, the enemy will be stunned before combat. Lasts 1 turn.

Sniper

Roundabout Cost: 1

[Passive] When attacking, increases damage by 10%. You can gain a chance to move 2 spaces after combat (Cooldown of 1 turn).

Raider

Sneak Cost: 1

[Passive] When attacking and entering combat, Crit+10%, Damage Taken-20%.

Vindicator

Legendary End Cost: 2 / CD: 3 / Range: Self / Span: All

[Fusion Power] Active use. All "Yeless Legend" units receive ATK/INT/DEF+20% and MDEF+30%, as well the effect: When HP<80%, Damage Dealt+15%. Lasts 4 turns. Cannot be stacked with other Fusion Powers.

ATK Break Cost: 1

[Passive] Before entering combat, 50% chance inflict ATK/INT-20% for 1 turn.

Ranger

Deathmatch Cost: 1

[Passive] When entering combat, ATK/SKL+12%, DEF/MDEF-7%.

Strong Wind Snipe Cost: 2 / CD: 4 / Range: 4 / Span: Single

[Physical Damage] Attacks a single enemy for 0.8x damage. Damage increases by 15% for every space away from this unit, up to 90%. After battle, gain "Movement +2", lasts 1 turn.

Transcender's Edge

Shadow Hunter Cost: 1

[Passive] Skill +15%. If this unit has [Deathshadow], then when actively attacking, [Assassin] type soldiers will ranged attack alongside this unit, and this unit may ignore guard up for attacks up to 3 spaces away.

Shadow Duel Cost: 2 / CD: 2 / Range: 3 / Span: Single

[Active] Teleports self to a block within 1 space of an enemy with [Ranger's Mark] and attack for 1.4x damage. Before entering battle, this unit gains [Immunity] and immunity to melee damage penalties. Lasts 2 turns. If this unit has [Deathshadow], then in battle both units will not have their soldiers attack, and the heroes will instead directly attack each other. After battle, restore 50% HP, and gain "Counterattack Damage +50%" and "Movement +3". Lasts 1 turn. This effect cannot be dispelled.

Heart Bond

Level 4

  • Vindicator: When ranged attacked, damage taken in battle -10%.

  • Ranger: When attacked by enemies with debuffs, damage taken in battle -10%.

  • Transcender's Edge: When actively attacking and entering battle, unit damage taken -10%.

Level 7

  • Vindicator: When attacking in melee, damage dealt in battle +10%.

  • Ranger: When attacking an enemy with higher HP% than self, damage dealt in battle +10%.

  • Transcender's Edge: When attacked and entering battle, damage dealt +10%.

Level 10

  • +5% All Hero's Stats

Analysis Videos/Guides

Bakyra

Nitro