Lucretia

(Estimated Global Release: 2021/8/26)

Talent: Puppet Witch

The higher this unit's HP, the more damage dealt, up to (18, 22, 26, 30)%.

At the start of a battle, summon a [Magic Puppet] next to self. When there is a [Magic Puppet] within 3 blocks of this unit, then this unit will not die when taking a fatal hit, instead restoring (5, 10, 15, 20)% HP. Limit once per battle.

The [Magic Puppet] inherits Lucretia's Max HP and stats at the start of a turn, and has 3 skills:

[Magic Beacon]: [Passive] The summoner of this Magic Puppet gains Unit range +2.

[Magic Pulse]: [Assist] Reduce the cooldown of all skills of the target by 1.

[Transpose]: Swap positions with the summoner and acts again.

Bond Requirement:

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy + Lucretia reaches level 30.

  • Honor: Level 15 Intimacy + Clear Time Rift Elite 3-1 with Lucretia.

  • Toughness: Level 23 Intimacy + Clear GoF: "File 4 - Brilliant Destruction" with Licorice's help.

  • Strength: Level 25 Intimacy + Clear GoF: "File 5 - Obliteration, Rebirth" with Autokrato's help.

Level 70 Max Stats

  • Hermit: 3811HP|290ATK|568INT|247DEF|368MDEF|111SKILL

  • Archbishop: 3648HP|316ATK|568INT|247DEF|401MDEF|96SKILL

Soldier Bonus

  • 10%HP|40%ATK|10%DEF|40%MDEF

Awakening: Impure Impact

Cost: 3 / CD: 3 / Range: 2 / Span: Single

[Passive] After taking action, restore 20% HP to self and the Magic Puppet.

[Magic Damage] Attacks a single enemy for 1.6x damage. Effective against Holy units. Before battle, inflict "ATK/INT-30%", "DEF-30%", "MDEF-30%", and "SKILL-30%". Lasts 2 turns. Cannot be dispelled.

Classes & Soldiers

Starting Class: Mage

Soldiers: Warlock

Mage Class: Summoner → Hermit

Soldiers: Thaumaturge, Ballista → Wizard, Catapult

Holy Class: Bishop → Archbishop

Soldiers: Inquisitor, Dark Elf → Bishop, Dark Elf Sniper

Mage Class: Archmage

Soldiers: Witch, Merman Lord

Mage

Dark Reaper Cost: 2 / CD: 2 / Range: 2 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.

Freeze Strike Cost: 1 / CD: 1 / Range: 2 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against lancers.

Summoner

Spirit Contamination Cost: 2 / CD: 3 / Range: All / Span: 4

[Magic Damage] Deals 0.3x AoE damage to enemies within 4 blocks of self or within 4 blocks of the Magic Puppet. Enemies are afflicted with "Cannot be healed" and "Cannot be buffed", lasts 2 turns.

Bishop

Cleanse Cost: 2 / CD: 2 / Range: 2 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Demons.Dispels 2 buffs from the target after battle.

Archmage

Shadow Synergy Cost: 1

[Passive] After actively dealing damage, the enemy gains [Shadow Mark]. When the Magic Puppet battles against enemies with [Shadow Mark], then it will ignore guard, gain damage dealt+30% and damage taken-50%.

Hermit

Chaos Missile Cost: 2 / CD: 3 / Range: 6 / Span: Line

[Magic Damage] Attacks enemies along a line, dealing 0.33x AoE Damage. Effective against Holy units and deals 1 random debuff to them.

Black Hole Cost: 2 / CD: 5 / Range: 3 / Span: 4

[Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.

Archbishop

Mass Attack Cost: 2 / CD: 2 / Range: 3 / Span: 3

[Assist] Active skill. Units in range gain ATK/INT+20%, as well as immunity to ATK/INT Down and effects that silence active skills. Lasts 2 turns.

Heaven's Sanction Cost: 2 / CD: 5 / Range: Self / Span: 5

[Magic Damage] Crit chance increased by 50%.Deals 0.35x AoE damage to all enemies within 5 blocks.Effective against Demons.

Heart Bond

Level 4

  • Hermit: When actively attacking and entering battle, unit damage taken-10%.

  • Archbishop: When unit HP is 100%, damage taken-10%.

Level 7

  • Hermit: When attacked and entering battle, damage dealt+10%.

  • Archbishop: When unit HP<80%, damage dealt+10%.

Level 10

  • +5% All Hero's Stats

Analysis Videos/Guides