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Healing effects are increased by (+10, 13, 16, 20)%. Area-of-effect skills cause all targeted squares to gain the terrain effect "Breath of Life" for (1,1,1,2) turns: when friendly units move onto these tiles, dispels 1 debuff and heals HP equal to 1X INT of Licorice.
Bond Requirement:
Level 70 Max Stats
Soldier Bonus
Cost: 3 / CD: 5 / Range: Self / Span: 5
[Magic Damage] Deals 0.3x damage to all enemies within 5 spaces of self and inflict one random debuff. Allies within range are healed for 3x of Licorice's INT and cleansed of 1 debuff.
Starting Class: Apostle
Soldiers: Warlock
Demon Class: Demon Oracle → Princess of Darkness
Soldiers: Witch, Lobster → Wizard, Leviathan
Holy Class: Dark Saint → Fated Martyr
Soldiers: Inquisitor, Lesser Imp → Bishop, Vampire Bat
Mage Class: Spiritbinder
Soldiers: Skeleton Archer, Ballista
Training Ground Soldiers: Crystal Warlock, Sorceress, Tidal Elf
Fireball Cost: 1 / CD: 1 / Range: 2 / Span: 1
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry.
Mass Heal Cost: 2 / CD: 1 / Range: 3 / Span: 3
[Heal] Active use. Heals allies within range for 3x Caster's INT and dispel 1 debuff on each.
Demonic Advent Cost: 1 / CD: 5 / Range: Self / Span: Self
[Transform] Active use. Converts all "Healing Effects+" effects on this unit into "Damage Dealt+" effects, and enter the [Demonic Advent] state: "Under this state, [Breath of Life] effects are instead [Breath of Darkness]: "When enemy units move onto this block, upon end of turn gain 1 random debuff and take 1 instance of [Fixed Damage] equal to Licorice's INTx1.2"". After use, may act again (cannot move). When in the [Demonic Advent] state, using this skill can cancel the status, and may act again afterwards (cannot move). [Demonic Advent] cannot be dispelled or immunized against.
Retribution Cost: 2 / CD: 3 / Range: Self / Span: 2
[Magic Damage] Deals 0.3x damage to all enemies within 2 blocks and dispels up to 2 buffs.
Mass Resist Cost: 2 / CD: 2 / Range: 3 / Span: 3
[Assist] Active skill. Units in range gain MDEF+30%, as well as immunity to stun, "Cannot be buffed", and mobility reduction effects. Lasts 2 turns.
Force of Darkness Cost: 2 / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Dark Reincarnation" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: When using a skill, Damage Dealt+3% for each turn of cooldown that skill needs (Up to 20%). Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Dark Dragon Breath Cost: 2 / CD: 5 / Range: 5 / Span: 3 Lines
[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x times AoE damage. Effective against Holy units. Also inflicts 1 random debuff*.
*ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%, Heal block, Unbuffable, Silence, Disable Passives, 20% HP fixed damage, Mobility-2. All debuffs last 2 turns except Mobility down which lasts 1 turn.
Holy Shield Cost: 1
[Passive] When entering battle, MDEF+10%.
Mass Protect Cost: 2 / CD: 2 / Range: 3 / Span: 3
[Assist] Active skill. Units in range gain DEF+20%, as well as immunity to DEF/MDEF reduction and "Cannot be healed". Lasts 2 turns.
Transformation
Level 4
Level 7
Level 10