Ares Lovina
Talent: Fearless Will
For every enemy unit within a (1,2,2,3) ring radius, all stats except HP+(2,3,4,5)%, up to (8,12,16,20)%. When moving, ignore enemy unit obstruction. Before dealing damage or when ending a turn, for every enemy walked through, gain 1 "Sweep Formation": "Crit rate + (5,6,7,8)%. Can be Stacked (Up to 5)." If a crit has occurred this turn, all "Sweep Formation" effects will be cleared at the end of the turn.
Bond Requirements
Level 70 Max Stats
Emperor: 4415HP|567ATK|249INT|329DEF|286MDEF|168SKL
Dragon Master: 4096HP|599ATK|228INT|305DEF|221MDEF|187SKL
Soldier Bonus
15%HP|40%ATK|30%DEF|15%MDEF
Awakening: Fearless Hurricane
Cost: 3 / CD: 4 / Range: Self / Span: Single
[Assist] Active use. Unit gains [Fearless Hurricane]: "After dealing damage, causes all enemies within 2 rings of unit to be transferred to beside this unit, then deals 1 ring of 0.15x AoE damage. If this unit has a [Sweep Formation] effect, may then move 4 blocks." Lasts 1 turn. Unit also gains ATK+20%, [Ride the Wind], and [Reinforcements], lasts 2 turns. After use, may move again with remaining movement +4, but may only move in straight lines.
Classes & Soldiers (Click here for upgrade materials)
Starting Class: Fighter
Soldiers: Infantry
Infantry Class: Swordsman → Emperor
Soldiers: Maid, Warrior → Masked Maid, Heavy Infantry
Flier Class: Dragon Knight → Dragon Master
Soldiers: Griffon Rider, Elite Cavalry → Steel Winged Warrior, Heavy Cavalry
Mage Class: Archmage
Soldiers: Thaumaturge, Witch
Training Ground Soldiers: Berserker, Angel, Heavensguard
Fighter
Roar Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 buffs from the enemy and inflict ATK/INT-20% for 1 turn.
Sun Shade Cost: 1
[Passive] After entering combat with a melee attack, 30% chance of recovering 30% of damage dealt as HP.
Swordsman
Reinforcement Cost: 1
[Passive] After taking action, restore 20% HP.
Dragon Knight
Resurging Gale Cost: 1
[Passive] Crit rate+10%. If this unit has "Sweep Formation" effect after dealing damage, may gain another 4 blocks of movement. This move again effect has a 1 turn cooldown.
Archmage
Resist Cost: 1 / CD: 1 / Range: 3 / Span: Single
[Assist] Active skill. Target unit gains MDEF+30%, as well as immunity to stun, "Cannot be buffed", and mobility reduction effects. Lasts 2 turns.
Emperor
Transmigration Cost: 2 / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All allied "Langrisser Re:Incarnation Tensei" units receive ATK/INT/DEF+20% and MDEF+30%, as well the effect: Damage dealt +5% for every enemy within 3 spaces (up to 20%). Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Noble Charge Cost: 2 / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks one enemy, dealing 1.4x damage. Before battle, dispel 3 buffs from the target. Before battle, for every 1 enemy within 2 rings, crit damage+8% (up to 32%). If this attack kills the target, CD-3.
Dragon Master
Wind Whisper Cost: 2 / CD: 2 / Range: Self / Span: 1
[Physical Damage] Deals 0.3x damage to enemies one block. A random debuff* is applied to each target.
*ATK/INT -15%, DEF -15%, MDEF -20%, Damage dealt -15%, Damage taken -15%.
Lightning Cost: 2 / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. If this attack kills the target, CD-3.
Heart Bond
Level 4
Dragon Master: When unit HP < 70%, damage taken in battle -10%.
Emperor: When unit HP > 80%, chance of being critically hit -10%.
Level 7
Dragon Master: When unit HP < 70%, damage dealt in battle +10%.
Emperor: When attacked and entering battle, critical hit rate +10%.
Level 10
+5% All Hero's Stats