Ares Lovina

Talent: Fearless Will

For every enemy unit within a (1,2,2,3) ring radius, all stats except HP+(2,3,4,5)%, up to (8,12,16,20)%. When moving, ignore enemy unit obstruction. Before dealing damage or when ending a turn, for every enemy walked through, gain 1 "Sweep Formation": "Crit rate + (5,6,7,8)%. Can be Stacked (Up to 5)." If a crit has occurred this turn, all "Sweep Formation" effects will be cleared at the end of the turn.

Bond Requirements

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy + Ares reaches level 30.

  • Honor: Level 15 Intimacy + Promote to Emperor.

  • Toughness: Level 23 Intimacy + Complete GoF4 - "I Can Handle Alhazard" with Maiya's help.

  • Strength: Level 25 Intimacy + Complete GoF5 - "My Little Sister Bozel" with Bozel's help.

Level 70 Max Stats

  • Emperor: 4415HP|567ATK|249INT|329DEF|286MDEF|168SKL

  • Dragon Master: 4096HP|599ATK|228INT|305DEF|221MDEF|187SKL

Soldier Bonus

  • 15%HP|40%ATK|30%DEF|15%MDEF

Awakening: Fearless Hurricane

Cost: 3 / CD: 4 / Range: Self / Span: Single

[Assist] Active use. Unit gains [Fearless Hurricane]: "After dealing damage, causes all enemies within 2 rings of unit to be transferred to beside this unit, then deals 1 ring of 0.15x AoE damage. If this unit has a [Sweep Formation] effect, may then move 4 blocks." Lasts 1 turn. Unit also gains ATK+20%, [Ride the Wind], and [Reinforcements], lasts 2 turns. After use, may move again with remaining movement +4, but may only move in straight lines.

Starting Class: Fighter

Soldiers: Infantry

Infantry Class: Swordsman → Emperor

Soldiers: Maid, Warrior → Masked Maid, Heavy Infantry

Flier Class: Dragon Knight → Dragon Master

Soldiers: Griffon Rider, Elite Cavalry → Steel Winged Warrior, Heavy Cavalry

Mage Class: Archmage

Soldiers: Thaumaturge, Witch

Training Ground Soldiers: Berserker, Angel, Heavensguard

Fighter

Roar Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 buffs from the enemy and inflict ATK/INT-20% for 1 turn.

Sun Shade Cost: 1

[Passive] After entering combat with a melee attack, 30% chance of recovering 30% of damage dealt as HP.

Swordsman

Reinforcement Cost: 1

[Passive] After taking action, restore 20% HP.

Dragon Knight

Resurging Gale Cost: 1

[Passive] Crit rate+10%. If this unit has "Sweep Formation" effect after dealing damage, may gain another 4 blocks of movement. This move again effect has a 1 turn cooldown.

Archmage

Resist Cost: 1 / CD: 1 / Range: 3 / Span: Single

[Assist] Active skill. Target unit gains MDEF+30%, as well as immunity to stun, "Cannot be buffed", and mobility reduction effects. Lasts 2 turns.

Emperor

Transmigration Cost: 2 / CD: 3 / Range: Self / Span: All

[Fusion Power] Active use. All allied "Langrisser Re:Incarnation Tensei" units receive ATK/INT/DEF+20% and MDEF+30%, as well the effect: Damage dealt +5% for every enemy within 3 spaces (up to 20%). Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Noble Charge Cost: 2 / CD: 5 / Range: 1 / Span: Single

[Physical Damage] Attacks one enemy, dealing 1.4x damage. Before battle, dispel 3 buffs from the target. Before battle, for every 1 enemy within 2 rings, crit damage+8% (up to 32%). If this attack kills the target, CD-3.

Dragon Master

Wind Whisper Cost: 2 / CD: 2 / Range: Self / Span: 1

[Physical Damage] Deals 0.3x damage to enemies one block. A random debuff* is applied to each target.

*ATK/INT -15%, DEF -15%, MDEF -20%, Damage dealt -15%, Damage taken -15%.

Lightning Cost: 2 / CD: 3 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. If this attack kills the target, CD-3.

Heart Bond

Level 4

  • Dragon Master: When unit HP < 70%, damage taken in battle -10%.

  • Emperor: When unit HP > 80%, chance of being critically hit -10%.

Level 7

  • Dragon Master: When unit HP < 70%, damage dealt in battle +10%.

  • Emperor: When attacked and entering battle, critical hit rate +10%.

Level 10

  • +5% All Hero's Stats

Analysis Videos/Guides