Talent: Blood Queen
Listell's INT is equal to 1.5x MDEF. Unit ignores class disadvantages. After dealing damage, inflicts "Curse of Wounding" on the target for 1 turn: Whenever the target is healed, cancel out the healing effect and deal damage equal to (20, 30, 40, 50)% of the amount nullified.
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Clear Time Rift 3-6 with Listell.
Honor: Level 15 Intimacy + Clear Time Rift 3-1 Elite with Listell.
Toughness: Level 23 Intimacy + Complete GoF4 - "Past Shadows" with Matthew's help.
Strength: Level 25 Intimacy + Complete Gof5 - "Color of the Heart" with Landius's help.
Level 70 Max Stats
Demon God: 4506HP|321ATK|343INT|341DEF|352MDEF|102SKILL
Blood Empress: 4182HP|321ATK|343INT|330DEF|375MDEF|117SKILL
Soldier Bonus
30%HP|10%ATK|20%DEF|40%MDEF
Awakening Skill: Bloodfury Tide (Global Estimate: 2021/7/29)
Cost: 3 / CD: 4 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. All targets hit are afflicted with "All outgoing healing is converted into damage equal to 35% of the amount healed". Lasts 1 turn, cannot be dispelled. Also cause all blocks hit by this skill to gain [Blood Marsh]: "When an enemy ends action on this tile, they will be afflicted with [Curse of Wounding] equal to that of Listell's Talent."
Classes & Soldiers
Starting Class: Blood Banshee
Soldiers: Skeleton Soldier
Demon Class: Demon General→ Demon God
Soldiers: Lesser Imp, Horned Dino → Vampire Bat, Bone Dino
Demon Class: Blood Master → Blood Empress
Soldiers: Rock Golem, Skeleton Warrior → Skeleton Knight, Stone Colossus
Demon Class: Reaper
Soldiers: Witch, Skeleton Archer
Training Ground Soldiers: Undead Knight, Lava Titan, Gargoyle, Treant Guard
Blood Banshee
Demon God's Bulwark Cost: 1
[Passive] Takes magical attacks for adjacent allies. At end of turn, if this unit has caused damage this turn, restores 30% HP to self.
Siphon Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restore HP equal to 30% of damage dealt.
Demon General
Demonic Guard Cost: 2 / CD: 2 / Range: Self / Span: Single
[Passive] Takes magical attacks for adjacent allies.
[Active] Guard range increased to 2. May counterattack when attacked with a magical attack from 2 spaces away. Lasts 2 turns.
Blood Master
Mind Bore Cost: 2 / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Inflicts "Magic Damage Taken +20%" for 2 turns.
Reaper
Seal Cost: 1
[Passive] When dealing damage to enemies, 50% chance to silence enemy's active skills. Lasts 2 turns.
Demon God
Bloody Deluge Cost: 1
[Passive] When entering battle, reflect 15% of damage received back to the attacker. After battle, heals all other allies for a percentage of this hero's Max HP (equal to 50% of the percentage of damage reflected).
Blood Dance Cost: 2 / CD: 2 / Range: Self / Span: 2
[Magic Damage] Deals 0.1x Aoe damage to all enemies within 2 blocks and another 50% of HP as fixed damage when turn ends. However, the hero loses the same amount of HP.
Blood Empress
Last Stand Cost: 1
[Passive] When entering battle with HP lower than 50%, DEF/MDEF+10%.
Reaper's Touch Cost: 2 / CD: 3 / Range: 4 / Span: 1
[Magic Damage] Bypasses guard and deals 0.2x magic damage to a single enemy. All heals from that unit will instead deal 25% of their healed amount as damage. Lasts 2 turns. Cannot be dispelled.
Heart Bond
Level 4
Demon God: When unit HP < 50%, damage taken -10%.
Blood Empress: AoE damage taken -10%.
Level 7
Demon God: When unit HP < 50%, damage dealt +10%.
Blood Empress: When attacked and entering battle, damage dealt +10%.
Level 10
+5% All Hero's Stats