Talent: Bonds of Friendship
When entering battle, if there are allies within (2, 2, 2, 2, 2, 3) spaces, (30, 50, 50, 60, 80, 100)% chance to increase ATK and DEF by (10, 10, 15, 15, 15, 20)%.
Bond Requirement:
- Glory: Reach total intimacy level 12.
- Light: Reach total intimacy level 32.
- Honor: Reach total intimacy level 52.
- Toughness: Reach total intimacy level 72.
- Strength: Reach total intimacy level 92.
Level 70 Max Stats
- Hero (Cavalry Matthew): 4463HP|560ATK|254INT|317DEF|277MDEF|154SKILL
- Hero (Flier Matthew): 4511HP|553ATK|254INT|317DEF|277MDEF|154SKILL
- Hero (Archer Matthew): 4511HP|565ATK|254INT|317DEF|267MDEF|156SKILL
- Hero (Assassin Matthew): 4463HP|538ATK|254INT|317DEF|267MDEF|178SKILL
- Strike Master: 4154HP|560ATK|231INT|293DEF|258MDEF|131SKILL
- Dragon Master: 4202HP|553ATK|231INT|293DEF|310MDEF|171SKILL
- Ranger: 3743HP|538ATK|254INT|263DEF|300MDEF|198SKILL
- Shadow: 4154HP|511ATK|254INT|282DEF|248MDEF|283SKILL
Soldier Bonus
- 15%HP|35%ATK|30%DEF|15%MDEF
Kizuna Band
Accessory: 509HP|75ATKWhen an ally is within two blocks, ATK, DEF, and MDEF is increased by 10%
Awakening: Sword of Destruction
Cost: 3 / CD: 5 / Range: 1 / Span: Single
[Summon] Reduce Hero's Max HP by 30% and summons a Sword Shade with stats identical to self at the time of summoning. The shade has the skills Air Slash, ATK Command, and Sword Dance. When the shade dies, Max HP returns to normal.
Classes* & Soldiers
* Matthew always has his Hero class. His other two class paths are determined during character creation, and will be one of the following combinations:
- T3 Strike Master + T2 Ninja
- T3 Dragon Master + T2 Sniper
- T3 Ranger + T2 Grand Knight
- T3 Shadow + T2 Dragon Knight
Starting Class: Rookie → Fighter
Soldiers: Infantry → Lancer
Infantry Class: Swordsman → Hero
Soldiers: Elite Infantry, Elite Lancer → Heavy Infantry, Phalanx
Cavalry Class: Grand Knight → Strike Master
Soldiers: Horned Dino, Lesser Imp → Bone Dino, Vampire Bat
Flier Class: Dragon Knight → Dragon Master
Soldiers: Griffin Rider, Elite Cavalry → Griffin Knight, Heavy Cavalry
Archer Class: Sniper → Ranger
Soldiers: Elf, Dark Elf → Elf Master, Dark Elf Sniper
Assassin Class: Ninja → Shadow
Soldiers: Ambusher, Warrior → Bandit, Orc Berserker
Training Ground Soldiers: Highland Warrior, Angel, Shinobi, Firebrand Sniper, Hellhound, Earth Elf Knight, Machine Rider
Rookie
Air Slash Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack.
Fighter
Sun Shade Cost: 1
[Passive] After entering battle with a melee attack, 30% chance of recovering 30% of damage dealt as HP.
Swordsman
ATK Command Cost: 2
[Passive] ATK/INT+10% to all allies within 2 spaces.
Hero
Scions of Light Cost: 2 / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Protagonists" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: When a friendly unit is within 2 blocks, damage dealt in battle +15%. Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Sword Dance Cost: 2 / CD: 2 / Range: Self / Span: 1 Ring
[Physical Damage] Deals 0.36x Damage to enemies within one ring, and inflicts "cannot be healed". Lasts 1 turn.
Grand Knight
Assault Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Damage dealt increases by 20% with every block moved before combat, up to 60%. Inflicts "Cannot be healed". Lasts 1 turn.
Strike Master
Strike Cost: 2 / CD: 3 / Range: Self / Span: Single
[Assist] Active use. ATK/INT +20% for 1 turn. After use, you may move another 3 blocks and attack.
Move Again Cost: 1
[Passive] When actively attacking and entering battle, damage dealt +10%. After battle, may move again using any leftover movement.
Dragon Knight
Wind Whisper Cost: 2 / CD: 2 / Range: Self / Span: 1 Ring
[Physical Damage] Deals 0.3x damage to enemies within one ring and inflicts one random debuff on each target.
Dragon Master
Gale Cost: 1
[Passive] After taking action, 20% chance to act again.
Sprint Cost: 2 / CD: 3 / Range: Self / Span: 3
[Assist] Active use. Allies within range gain movement +1, ATK/INT +20%, and immunity to mobility reduction and passive disabling effects. Lasts 2 turns.
Sniper
Snipe Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Effective against fliers. After battle, 50% chance silence the enemy. Lasts 1 turn. Cannot be dispelled.
Ranger
Roundabout Cost: 1
[Passive] When attacking, damage dealt +10%. May move 2 blocks after battle (Cooldown of 1 turn).
Deathmatch Cost: 1
[Passive] When entering battle, ATK/SKILL+12%, DEF/MDEF-7%.
Ninja
Shadow Raid Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and deals 1.3x damage.
Shadow
Sneak Cost: 1
[Passive] When attacking and entering battle, Crit+10%, Damage Taken-20%.
Ninjutsu Cost: 1
[Passive] All passable terrain are treated as "Plains". If the terrain increases DEF, ATK increases by the same value.
Heart Bond
Level 4
- Hero: When this unit has 5 or more buffs, damage taken in battle -10%.
- Non-Hero: When attacking, unit damage taken -10%.
Level 7
- Hero: When this unit has 5 or more buffs, damage dealt in battle +10%.
- Non-Hero: When attacked and entering battle, damage dealt +10%.
Level 10
- +5% All Hero's Stats