Landius
Talent: United Will
After taking action, if there is an ally within (1, 2, 2, 3) blocks, ATK increases by (10, 13, 16, 20)% and (5, 8, 11, 15)% of ATK is added to DEF & MDEF. Lasts 1 turn. When hit by a ranged attack, reduces all damage taken by (10, 13, 16, 20)%, and may launch a counterattack from 2 blocks away.
Awakening: Meikyo Shisui
Cost: 3 / CD: 3 / Range: Self / Span: Single
[Passive] Guards adjacent allies, and cannot be displaced.
[Command] All allies within 2 range gain chance of being critically hit -30%, ranged damage taken -15%, and received healing effects +15%.
[Active] Increases guard range to 2, and increase [Command] range to 3. Enemies within 2 squares are unable to move again. Lasts 3 turns.
Bond Requirement:
Win 5 times in Arena with this character.
Rachel
Classes & Soldiers (Click here for upgrade materials)
Knight
Move Again Cost: 1
[Passive] When actively attacking and entering combat, damage+10%. After battle, may move again using any leftover movement.
Rout Cost: 2
[Physical Damage] Attacks a single enemy, dealing 1x damage. Pushes the target back 2 blocks and renders them unable to act for 1 turn.
General
Lance Phalanx Cost: 2 / CD: 2 / Range: Self / Span: Single
[Passive] Takes physical attacks for adjacent ally units.
[Active] Guard range increased to 2, gain DEF+20%, and after entering combat in melee range, always trigger [Barb] fixed damage after combat. Lasts 2 turns.
Highlander
Counterattack Cost: 1
[Passive] Takes physical attacks for allies within 1 space. When attacked and entering combat, ATK is increased by 12%.
Swordsman
Sun Slash Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After combat, restores 30% of damage dealt as HP.
Grand Marshal
Iron Helmet Cost: 1
[Passive] When attacked by a ranged attack, 25% chance to reduce damage taken by 50%.
Indomitable Cost: 1
[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.
Royal Knight
Resplendent Legend Cost: 2 / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Yeless Legend" units receive ATK/INT/DEF+20% and MDEF+30%, as well the effect: When battling units over which you have no class advantage, Damage Dealt+15%. Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Tranquility Cost: 2 / CD: 2 / Range: Self / Span: Single
[Passive] Takes all attacks for adjacent ally units.
[Command] Friendly units within 2 blocks are 30% less likely to be critically hit and take 15% less ranged damage.
[Active] Guard range increases to 2 blocks and command range increases to 3 blocks. Lasts 2 turns.