Kreuger
(Estimated Global Release: 2021/5/6)
Talent: Dark God's Descent
For every 1 debuff on an enemy unit on the map, this unit's damage +(1, 2, 3, 5)%, up to (6, 12, 18, 30)%. After dealing damage, (50, 60, 80, 100)% chance to convert one buff to a debuff* on the target(s).
*Debuff list: Silence, Movement -2 and cannot guard, Heal block, 20% HP fixed damage, Passive block, Unbuffable
Level 70 Max Stats
Evil God: 4170HP|262ATK|591INT|272DEF|361MDEF|113SKILL
Shattered: 3697HP|262ATK|562INT|253DEF|361MDEF|87SKILL
Soldier Bonus
30%HP|20%ATK|35%DEF|15%MDEF
Awakening Skill: Overwhelming Evil
Cost: 3 / CD: 5 / Range: All / Span: Single
[Active] Active use. Inflict [Evil] on the target: "When ending action, 3 allies within 3 blocks will be given 3 random debuffs*." Lasts 3 turns. This effect cannot be dispelled. This skill then becomes [Dark Abyss].
Dark Abyss
Cost: 3 / CD: 0 / Range: Self / Span: 5
[Magic Damage] Attacks enemies within 5 blocks of self for 0.36x AoE damage. Inflicts 2 random debuffs** on each target. For every 1 enemy hit, [Overwhelming Evil] CD-1. After use, this skill becomes [Overwhelming Evil].
*Debuff list: ATK/INT-10%, DEF-10%, MDEF-15%, Damage Taken+10%, Damage Dealt-10%
**Debuff list: ATK/INT-20%, DEF-20%, MDEF-30%, Damage Taken+20%, Damage Dealt-20%, Unbuffable, Passive Block, Silence, Heal Block, 20% HP Fixed Damage, Movement-2 and cannot guard
Classes & Soldiers
Starting Class: Demonologist
Soldiers: Warlock
Demon Class: Evil Spirit → Evil God
Soldiers: Witch, Skeleton Warrior → Sorceress, Skeleton Knight
Mage Class: Dark Wizard → Shattered
Soldiers: Thaumaturge, Rock Golem → Wizard, Stone Colossus
Training Ground Soldiers: Lava Titan, Firebrand Archer, Crystal Warlock
Demonologist
Lightning Strike Cost: 1 / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against cavalry.
Forget Cost: 2 / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemy units, dealing 0.3x damage. Also disables all passive skills for 2 turns.
Evil Spirit
Dark Reaper Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Dark Wizard
Acid Burns Cost: 2 / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemy units, dealing 0.3x damage and inflicting "cannot be healed" for 2 turns.
Evil God
Feast of the Night Cost: 2 / CD: 5 / Range: Self / Span: 5
[Magic Damage] Attacks enemies within 5 blocks of self for 0.3x AoE damage and inflicts 1 random debuff* on each target. Also causes all allies within range to gain "Damage Dealt +10%" and "After actively attacking in battle, heal 15% of damage dealt as HP after battle." Lasts 2 turns.
*Debuff list: ATK/INT-20%, DEF-20%, MDEF-30%, Damage Taken+20%, Damage Dealt-20%, Unbuffable, Passive Block, Silence, Heal Block, 20% HP Fixed Damage, Movement-2 and cannot guard
Dark Dragon Breath Cost: 2 / CD: 5 / Range: 5 / Span: 3 Lines
[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x times AoE damage. Effective against Holy units. Also inflicts 1 random debuff* effect.
*Debuff list: ATK/INT-20%, DEF-20%, MDEF-30%, Damage Taken+20%, Damage Dealt-20%, Unbuffable, Passive Block, Silence, Heal Block, 20% HP Fixed Damage, Movement-2 and cannot guard
Shattered
Dark Barrier Cost: 1 / CD: 4 / Range: 3 / Span: Single
[Assist] Active use. Grants 1 target "Dark Barrier". The barrier prevents damage up to 20% of Max HP. Lasts 2 turns, cannot be dispelled. After use, may move 2 blocks and attack. When using this skill, buffs on this unit will not be reduced in duration.
Black Hole Cost: 2 / CD: 5 / Range: 3 / Span: 4
[Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs* to each unit.
*Debuff list: ATK/INT-20%, DEF-20%, MDEF-30%, Damage Taken+20%, Damage Dealt-20%, Unbuffable, Passive Block, Silence, Heal Block, 20% HP Fixed Damage, Movement-2 and cannot guard
Heart Bond
Level 4
Evil God: When attacked by enemies with debuffs, -10% damage taken in battle.
Shattered: When ranged attacked, physical damage taken -10% in battle.
Level 7
Evil God: When attacking enemies with debuffs and entering battle, +10% damage dealt.
Shattered: When unit HP < 70%, damage dealt +10%.
Level 10
+5% All Hero's Stats