Shilinka

Talent: Eternal Loneliness

After taking action, if there are no allied units within 2 spaces, damage dealt +(10,13,16,20)%, and damage received -(10,13,16,20)%. Lasts 1 turn.

If not currently under the [Slumber] status, then this unit will not die when taking fatal damage, instead recovering 90% HP and entering [Slumber]: "Cannot act and recover (20,30,40,50)% HP at the end of effect", lasts (3,2,2,1) turns. (This effect cannot be immunized against or dispelled, can only activate once per battle).

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Shilinka reaches level 30.
  • Honor: Level 15 Intimacy + Promote to Wings of Annihilation.
  • Toughness: Level 23 Intimacy + Clear GoF4 - "Lunar Return" with Brenda's help.
  • Strength: Level 25 Intimacy + Clear GoF5 - "The Look" with Rainforce's help.

Level 70 Max Stats

  • Sword Saint: 4456HP|595ATK|294INT|295DEF|283MDEF|253SKILL
  • Wings of Annihilation: 3676HP|537ATK|294INT|263DEF|319MDEF|224SKILL

Soldier Bonus

  • 25%HP|35%ATK|25%DEF|15%MDEF

Awakening: Bloody Grip

Cost: 3 / CD: 5 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.6x damage. Melee soldiers can also attack. After battle, recover 30% of damage dealt as HP. For every enemy unit adjacent to the target, ignore 20% of target's DEF (max of 40%). If there are no enemies within 2 spaces of the target, then after defeating the enemy unit you may act again (This effect cannot activate multiple times in 1 turn).

Classes & Soldiers

Starting Class: Fighter

Soldiers: Infantry

Infantry Class: Swordsman → Sword Saint

Soldiers: Elite Infantry, Skeleton Warrior → Heavy Infantry, Skeleton Knight

Archer Class: Avenger → Wings of Annihilation

Soldiers: Elf, Ambusher → Elf Master, Bandit

Training Ground Soldiers: Sky Archer, Cyborg, Firebrand Archer

Fighter

Air Slash Cost: 2 / CD: 2 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers can also attack.

Ephemeral Flower Cost: 1

[Passive] When using melee soldiers, unit's movement type is considered "Flying". When being attacked and entering combat, enemy unit will deal 1 [Fixed Damage] to self (Damage is equal to the enemy hero's ATK+INTx1) and recover Shilinka's HP (amount equal to enemy hero's ATK+INTx1). If Shilinka is in the [Slumber] status, these effects are doubled.

Swordsman

Strengthen Cost: 1 / CD: 1 / Range: 3 / Span: Single

[Assist] Active use. Target unit gains ATK/INT+20%, as well as immunity to ATK/INT Down and effects that silence active skills. Lasts 2 turns.

Avenger

Snipe Cost: 2 / CD: 2 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Effective against fliers. After battle, 50% chance silence the enemy. Lasts 1 turn. Cannot be dispelled.

Sword Saint

DEF Break Cost: 1

[Passive] Before entering combat, 50% chance to inflcit DEF-20% for 1 turn.

Broken Dream Cost: 2 / CD: 3 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Melee soldiers will also attack. If there are no allied units within 3 spaces of this unit, then this attack will ignore guard, and when defeating an enemy, may move 2 spaces after battle.

Wings of Destruction

Deathmatch Cost: 1

[Passive] When entering combat, ATK/SKL+12%, DEF/MDEF-7%.

Fleeting Flash Cost: 1 / CD: 4 / Range: Self / Span: Single

[Passive] When using ranged soldiers, unit's movement type is considered "Flying".

[Assist] Active use. Instantly move to the chosen space and gain: "Movement +2. Gain [Deathblow]: Before entering battle, if there is at least 1 enemy unit adjacent to the target, this attack will hit the enemy hero directly." Lasts 1 turn.

Heart Bond

Level 4

  • Wings of Destruction: When unit HP < 70%, damage taken -10% when entering battle.
  • Sword Saint: When battling with units with HP% lower than this unit, damage taken -10% when entering battle.

Level 7

  • Wings of Destruction: When ranged attacked and entering battle, damage dealt +10%.
  • Sword Saint: When melee attacked and entering battle, damage dealt +10%.

Level 10

  • +5% All Hero's Stats