Talent: Brave's Will
When attacking and entering battle, damage dealt increased by (10, 15, 20, 30)%. After battle, there is a (40, 60, 80, 100)% chance to restore 30% of damage dealt as HP.
SP Talent: Holy Dragon's Will
When actively attacking, damage dealt and DEF increased by (10, 15, 20, 25)%. When there are no allies within 2 spaces, this unit will negate one fatal attack (Can only activate once per battle). Before entering battle, for every 1 block moved, before battle restore (10, 13, 16, 20)% HP. If the number of blocks moved is equal to or greater than 4, then this unit will attack first.
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Clear Time Rift 3-6 with Elwin.
Honor: Level 15 Intimacy + Clear Time Rift 3-1 Elite with Elwin.
Toughness: Level 23 Intimacy + Clear GoF6: "The Path of Darkness" with Hein's help.
Strength: Level 25 Intimacy + Clear GoF7: "The Path of the Lonely King" with Liana's help.
Level 70 Max Stats
Hero: 4822HP|573ATK|258INT|356DEF|270MDEF|154SKILL
Grand Marshal: 5129HP|544ATK|235INT|378DEF|217MDEF|116SKILL
Holy Dragon Commander: 5006HP|578ATK|235INT|340DEF|270MDEF|130SKILL
Soldier Bonus
15%HP|35%ATK|35%DEF|15%MDEF
Errant Knight
Weapon: 437HP|107ATKATK +10%
When dealing skill damage, 30% chance to reduce skill's CD by 5.
Awakening Skill: Eternal Glory
Cost: 3 / CD: 5 / Range: 1 / Span: Single
[Passive] At the start of a map and when an ally dies, all "Legion of Glory" allies gain ATK/INT/DEF+20%, MDEF+30%, as well as the effect: Damage Dealt in battle+15%. For every ally death gain another +3% damage, up to +12%. Lasts 4 turns. Does not stack with other Fusion Powers.
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispel 5 buffs and disable the enemy's passives for 2 turns. After battle inflict "Cannot be healed" for 2 turns. Cannot be dispelled.
Classes & Soldiers
Starting Class: Fighter
Soldiers: Infantry
Cavalry Class: Highlander
Soldiers: Elite Cavalry, Griffin Rider
Infantry Class: Swordsman → Hero
Soldiers: Elite Infantry, Maid → Heavy Infantry, Vanguard Lancer
Lancer Class: General → Grand Marshal
Soldiers: Elite Lancer, Warrior → Phalanx, Guardian Infantry
SP Class: Holy Dragon Commander
Soldiers: Unicorn
Training Ground Soldiers: Masked Maid, Dragoon, Dark Centurion, Steelwing Warrior
Fighter
Sun Slash Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After combat, restores 30% of damage dealt as HP.
Detect Cost: 1
[Passive] Crit rate+10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
Highlander
Crush Cost: 1
[Passive] When HP% is higher than the enemy, ATK+12% before entering battle.
Swordsman
Roar Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 buffs from the enemy and inflict ATK/INT-20% for 1 turn.
General
DEF Break Cost: 1
[Passive] Before entering combat, 50% chance to inflcit DEF-20% for 1 turn.
Hero
Eternal Light Cost: 2 / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All allied "Legion of Glory" units receive ATK/INT/DEF+20% and MDEF+30%, as well the effect: When HP>80%, damage+15% in combat. Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Sword Soul Cost: 2 / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Dispel 5 buffs before battle and inflict "Cannot be healed". Lasts 2 turns. Cannot be dispelled.
Grand Marshal
Barb Cost: 1
[Passive] If HP>50%, deals fixed damage once after being attacked with a melee attack. Damage = 2.5x Hero's DEF.
Frontal Assault Cost: 2 / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before battle, add 20% of ATK to DEF. Disables the target's passive skills. Lasts 2 turns. This effect cannot be dispelled.
Holy Dragon Commander
Reign of Glory Cost: 2 / CD: 4 / Range: Self / Span: Single
[Active] When used, gain [Legendary Glory]: "Elwin's special equipment has 100% activate rate. Lasts 1 turn." Also gain [Immunity] for 2 turns. After use, may move 3 blocks and attack. If this unit is not a mixed troop, then may move 4 blocks instead. When this skill is used, duration of buffs will not decrease.
Force of Will Cost: 1
[Passive] When an ally unit dies, restore 20% HP. Also gain [Lonely Resolve]: "When attacked, heal 30% HP before battle, and after battle, restore 30% of damage dealt as HP. Lasts 1 turn."
Heart Bond
Level 4
Hero: When unit's HP is above 80%, damage taken is decreased by 10% after entering battle.
Grand Marshal: Damage taken from enemies with a lower HP parentage than yours is decreased by 10% after entering battle
Holy Dragon Commander: When attacking and entering battle, unit damage taken -10%.
Level 7
Hero: When unit's HP is above 80%, increases damage dealt by 10% after entering battle.
Grand Marshal: When fighting an enemy with a lower HP percentage than yours, damage is increased by 10%
Holy Dragon Commander: When unit HP < 70%, damage dealt +10%.
Level 10
+5% All Hero's Stats
Bio:
Hero Info
Height/Weight: 176Cm/70kg
Appearances: Langrisser II
Allegiance: Legion of Glory - Descendants of Light
A Hero's Legacy - 1
One of the most epic heroes of legend, he inherits the lost lineage of the Descendants of Light. He loses his parents in childhood and takes a sword to go on adventures by himself. By chance, he meets the Apprentice mage Hein, and rescues Liana, the Maiden of Light. From there, he composes the Legendary heroic epic of the Legion of Glory. "The people of this world are able to rise again, no matter what setbacks they may encounter - and so will I."
A Hero's Legacy - 2
This upright, Honorable, but also impulsive character never spends much time thinking about any great plans. In Velzeria, Faias who killed fosters father Doren, understands that Elwin's companions are fighting alongside him out of trust, not his bloodline.
A Hero's Legacy - 3
Elwin;s legend has been widely recounted by minstrels for hundreds of years as he assembles the just Legion of Glory to crush the darkness. Confusingly though, there are different endings to the story. Some say that he turns to the dark side; others say that he becomes leader of the Empire; and still others say that eventually defeats all enemies and friends alike, becoming the loneliest king in the world.
A Hero's Legacy - 4
In the history recorded by Jessica, the Archmage leaves the following conclusion for Elwin: "Ending the confrontation between light and darkness, Elwin and Liana traveled together to the four corners of the world to build a more peaceful world."
A Hero's Legacy - 5
Elwin's memories join Langrisser and his spirit returns to the past, tracing each legendary possibility of his own life. "Perhaps there are a million versions of me in this world. Incredible, isn't it?"