Schumpeter's Climb
Schumpeter's Climb
Platform:
Android/iPhone/Windows/Mac
Cost:
Free
Tools Used:
Unity, Visual Studio (C#), Paint.net
Duration:
3 days
Team Size:
4
Role:
Producer, Designer, Developer
Easy to learn single button controls - tap to jump or destroy acorns
Pleasant, droplet movement
Build beautiful landscape while listening to soothing ambiance
Scaling level size based on progression
Led team in game design from concept to production
Scope/task/time management of team of four
Designed level, scene generation, game state management/loop
Created enemy/hazard logic
Assembled user interface
Created 2D art and animations
Built product releases on multi-platform
Recorded pitch video