Platform:
Android/iPhone
Cost:
Freemium
Tools Used:
Unity, Visual Studio (C#), Adobe Illustrator, Blender
Duration:
7 months
Team Size:
1
Role:
All of them
Play with your friends or find an open lobby online
Intense cosmic battle utilizing gesture-based inputs to manipulate your ship and touch input minigames for firing and hacking your opponent
Earn fame to unlock additional ships
Objected-Oriented C# programming
Photon Networking configuration to allow for a multiplayer system
Allows room searching/ creation/joining random rooms
Communicates game events and syncs to both players simultaneously
Gesture-based input tracking to allow for player-to-ship interaction including firing missiles, mines, activating shields, hacking into ship's defenses
Grid-based movement
Unity animations and particle effects to give objects sense of movement/life
Payment processing system
Unity ad integration
Native sharing and notifications
Stat tracking