Platform:
PC VR (Steam)
Cost:
Free
Tools Used:
Unity, Visual Studio (C#), Adobe Illustrator, Blender, Audacity, Paint.NET
Duration:
~1 year
Team Size:
1
Role:
All of them
Fully ran Kickstarter campaign
Objected-Oriented C# programming
OpenVR SDK integration
Headset tracking to prevent glitching through walls
Implemented multiple movement controls styles to allow various comforts of traversing in VR
Two camera perspectives to play/switch between
Seven levels designed
Path and proximity driven AI logic
Timer logic that spawn power-ups
Unity animations and particle effects to give objects sense of movement/life
Sound effects