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Wicked Manatee Games

Bitdude

Platform:

PC VR (Steam)

Cost:

Free

Tools Used:

Unity, Visual Studio (C#), Adobe Illustrator, Blender, Audacity, Paint.NET

Duration:

~1 year

Team Size:

1

Role:

All of them

Work Summary

  • Fully ran Kickstarter campaign

  • Objected-Oriented C# programming

  • OpenVR SDK integration

  • Headset tracking to prevent glitching through walls

  • Implemented multiple movement controls styles to allow various comforts of traversing in VR

  • Two camera perspectives to play/switch between

  • Seven levels designed

  • Path and proximity driven AI logic

  • Timer logic that spawn power-ups

  • Unity animations and particle effects to give objects sense of movement/life

  • Sound effects

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