About the project

project

description

Our project shall proceed along 2 fields:

• Exploration, with our pupils, of known and unknown locations, and monuments in our territory, and search of anything dealing with it;

• Paper and digital mapping, to produce and share with othrs, using the “coding” technique. This will be the most ambitious part of our project, but also the most interesting for the educational and mind growth of our pupils.

As for the first part, we want our pupils and partners to know better their own territory.

It often happens that we admire places in foreign countries without considering that we also are surrounded by important historical or artistic locations. We want to interest our pupils in these realities so that they can get to know them better and thus talk about them to our partners.

Almost in every town there is a location, a monument, etc., often ignored by their own inhabitants; places or monuments of historical or cultural importance that deserve to be adopted and made known.

Our pupils will become little "explorers" and will search for such locations, places or objects that have no fame, but which should be reconsidered for their important past. With the help of the people that live nearby, our pupils will reconstruct the history of these exchequers, in every detail (stories, pictures,….), and then, like little "geographers", they will trace ancient and current paths and trails and, thanks to the new computational technique of "coding", they will produce paper and viirtual maps to share.

Our second field of work reagards what David Jonassen writes, "Learning doesn’t come from technology or from a teacher. You learn by thought; mindtools mediate learning.”

We live in times in which our children grow up handling, since the day they’re born, preconstructed objects, stereotyped toys that grant them no space for developing their own creativity.

Often, we we see our children annoyed just after having spent only a few minutes playing with a new, and even expensive toy.

In the past, when toys were made of whatever Nature offered or of what a child would find around him, he had more fun and his fun lasted longer because, with his own creativity and fantasy, he would give new life to any ordinary and insignificant object…and his satisfaction, in seeing this object being transformed according to his desire, was big.

That’s why we woud like to introduce in our schools, the benefits of “computational thinking”. With teaching “coding” to our children, they shall be able to cope, now and in the future, with complex problems , they will learn how to approach them scientifically , by assuming step by step solutions that they belive to be the best , they will conceive a clear description of what to do and when to do it. They will learn to reach a target, having fun and, above all, they won’t benefit of a new acquisition in a passive way, but will obtain it “using their own mind” (coding).

We shall consider our surrounding territory as a “big book” and, in a direct and playful way, we will raise,in our children, awareness of our history and culture and, at the same time, we will teach and develop in them computational thinking.

The objectives we intend to achieve are the following:

- To develop awareness of proper territory: its History, artistic resources, and its touristic potentialities;

- To discover and retreive forgotten art pieces of one's territory;

- To give children the possibility to "narrate" their own territory to others, using a common language;

- To use ICT tools and Internet to learn in a critical and conscious way;

- To learn computational thinking to develop logical competences and the capacity to resolve problems in a creative and efficient way;

- To be able to produce an end product;

- To know and use software and step by step programming spaces: Swatch, Blocky, Padlet platform.

We expect our pupils to become coding experts and not only; they will become more aware of their own surroundings, of the cultural and historical importance of their own territory. They will learn how to trace maps to show ancient and modern paths that lead to particular locations. They wil learn to become coding peers and thus learn how to teach others and, by so doing, they shall learn how to socialize and respect the capacities of others.

On the projects' completion, pupils shall be able to produce coding programs for activities relating each school subject.

With this project our pupils will learn to use coding , a programming language that will help them to be articulate and think logically.

Coding will be taught in a fun way: by building their own maps, by building games, etc.

When they acquire enough coding knowledge, they will become coding peers to others who yet have to learn. This new computational mode of thinking, will enable our pupils to create their own educational programs in every learning subject. By this new digital method, our pupils will share, among their schoolmates and with our partners, cultural information about their own territory.

Coding is a new reality for us. It is a new way of approaching teaching, as it enables children to think in a computational way. It permits pupils to create thir own learning path, and not receive learning notions passively. Educating new generarations to this active way of thinking, will prepare them for future, giving them the opportunity to learn coding and become the next generation of creators, greatly improving their career prospects.

Many interesting, creative jobs will undoubtedly require a degree of coding ability. We feel we owe it to Europe's next generation to help equip them with the skills they will need to succeed in the jobs of tomorrow.

With this project, we will guide our pupils in exploring known and unknown locations of our territory, so that they may develop a major awareness of their surroundings. It often happens that we admire places in foreign countries without considering that we also are surrounded by important historical or artistic locations . We want to interest our pupils in these realities so that they can get to know them better and thus talk about them to our partners.

It often happens that in a town there is a location, a monument, etc., that deserves to be known but, instead, is ignored by their own inhabitants; places or monuments of historical or cultural importance that deserve to be adopted and made known.

Our pupils will become little explorers and will search for such locations, monuments or objects which seem to have no fame, but which should be reconsidered for their important past. With the help of the people that live nearby, our pupils will reconstruct the history of these exchequers, in every detail concerning them (stories, pictures,….), and then, like little geographers, they will trace ancient and current trails or paths and, thanks to the new computational technique of "coding", they will produce paper and viirtual maps to share.

This will be the most the most interesting part of our project, for the educational and mind growth of our pupils .

In fact, as David Jonassen writes, "Learning doesn’t come from technology or from a teacher. You leaarn by thought; mindtools mediate learning.”

We live in times in which our children grow up handling, since the day they’re born, preconstructed objects, stereotyped toys that grant them no space for developing their own creativity.

In the past, when toys were made of whatever Nature offered or of whatever a child would find around him, he had more fun and his fun lasted longer because, with his own creativity and fantasy, he would give new life to any ordinary and insignificant object…and his satisfaction, in seeing this object being transformed according to his desire, was big.

That’s why we woud like to introduce in our schools, the benefits of “computational thinking”. With teaching “coding” to our children, they shall be able to cope, now and in the future, with complex problems , they will learn how to approach them by reason, by assuming step by step solutions that they believe to be the best , they will conceive a clear description of what to do and when to do it. They will learn to reach a target, having fun and, above all, they won’t benefit of a new acquisition in a passive way, but will obtain it “using their own mind” (coding).


The objectives we intend to achieve are the following:

- To develop awareness of our own territory: its History, artistic resources, and its touristic potentialities;

- To discover and retreive forgotten art pieces of one's territory;

- To give children the possibility to "narrate" their own territory to others, using a common language;

- To use ICT tools and Internet to learn in a critical and conscious way;

- To learn computational thinking to develop logical competences and the capacity to resolve problems in a creative and efficient way (coding);

- To be able to produce an end product;

- To know and use software and step by step programming spaces: Swatch, Blocky, Padlet platform.