Wario's Treasure Hunters

~ Q U E U E ~

Outside a rather charming classic Toad House is a garish "WARIO TREASURE HUNTERS" neon sign, crudely placed by Wario to signify his exciting new attraction. Entering through the former Toad House, we find the interior entirely excavated in favor of a descent into the cavern chasms below.

Only dusty mining equipment and vintage photographs of old "miner" toads with stereotypical mustaches give any hint towards the former owners of said mine. Said photographs now contain crudely-transferred paper cuts of Wario overhead every non-Wario; from resilient Toads to menacing Gumbas to even one red-capped mustached plumber. Overhead, a titled plank marks the: "Entrance to T̶o̶a̶d̶ Wario Treasure Mines."

Yet immediately, any cynicism that may come to mind is dispelled in favor of the beautiful sights home to the caverns. Stepping downward through the Toad House's basement and into the mines proper, we get our first glances at the wonders of formerly Toad, now Wario mining operations.

We continue deeper and deeper, past more iridescent-shaded crystals and Wario-Ware Mining Mechanisms shaded in coats of purples and gold. There are also a series of interactive screens, ranging from buttons on the Mining Mechanisms to squirt out a series of classic Mario-series sound effects, to fully-immersive games themed to Wario's journey in the mines. At long last, we reach the heart of Wario's mining operations: the station of Gadd Science WarioWare Inc.-designed Gem Gobblers!

~ V E H I C L E ~

The ride vehicles for Wario's Treasure Hunters are a bit unique. At its core, the design is very similar to whats found on other spinning coasters, such as Time Traveler at Silver Dollar City. While most spinning coasters feature a row facing forward and a row facing backwards, these vehicles load side to side, with a separate loading platform for each side of the vehicle. This is to aid with the presentation of the attraction's early show scenes. To further assist this style of load, this attraction features continuous loading, meaning that the vehicles do not have to stop to allow guests to board and will simply slow down while passing through the loading area. While this is a spinning coaster at its heart, the vehicles do not spin freely - the spin is controlled, only unlocking during certain thrilling points, and otherwise only spinning to draw attention to certain set pieces.

Each seat is equipped with a mounted Gadd Science WarioWare Inc.-designed Gem Gobbler, which look suspiciously familiar to the Poltergust 3000. As guests embark on their journey to El Toadado, they may use the Gem Gobbler to collect any gold and treasure they come across. As each piece of treasure is collected, guests will feel a slight recoil, simulating the feeling of the treasure passing through their vacuum. A small display on the vacuums tracks how much treasure a guest has collected. After unloading, this total is transferred over to the Super Nintendo World Companion App.

Aesthetically, the vehicles are themed to look like Toad-designed mine carts. Each mine cart is circular, accented to be reminiscent of a Toad head. The front of each mine cart features a single headlight with a large "W" haphazardly welded over it. Between the two rows is a large metal tank with small windows looking into it. Painted at the top of it are the words "Treasure Stash," as well as various markers beside the windows, labeling various levels of the tank such as "Chump Change" towards the bottom and "High Roller" towards the top. As the ride progresses, this tank will "fill" with the gold and treasure collected by the riders collectively. The amount in the tank at the end of the ride will depend on riders' performance and can affect the ending.

~ R I D E ~

[NOTE: In the first few scenes, each set piece is mirrored for each side of the mine cart. Furthermore, most scenes featuring Wario are done with screens. Wario is such an animated character that animatronics simply wouldn’t do him justice.]


Once guests are settled into their minecarts, and tap their PowerUp Band on a Gem Gobbler, the voice of the man himself, Wario, can be heard.

“Hey. Yeah, you. Welcome to the Great Wario’s gold mine. I’ve spent a lot of money on this. You better pull your share. Now, get mining.”


The minecarts pull out of the station and head deeper into the mine. The trip starts uneventfully as guests pass through a mostly empty mineshaft. Just before taking a short banked turn, guests can see a Fronk in a cage hanging from a support beam. Following the turn, guests find themselves surrounded by untouched gold deposits. The mine carts slow slightly as Wario’s voice can be heard through a speaker:

“Hey! What are you doing? Get to work!”


With that, guests’ Gem Gobbler spring to life with a few quick bursts. Guests are now able to start sucking up treasure. As the minecarts pass through the gold deposit, guests can get a feel for the Gem Gobbler and suck up their first small bits of gold.

“Wahaha.” laughs Wario. “I’m-a gonna be rich.”


The minecarts speed up, rocking back and forth slightly as they make their way deeper into the mine. The minecarts slow down briefly at a track switch which is protected by a chain chomp. As they approach, the chain chomp springs to life as it loudly barks and lunges towards guests. In doing this, the Chain Chomp also knocks the track switch, causing the minecarts to spin slightly (ending with the rows pointing forward and backward,) sending guests away from the well-lit mineshaft and into a dark, seemingly abandoned cave.


Not much can be seen through the darkness - only the eyes of a few hanging Swoops. They screech as the mine carts pass under them. The mine carts suddenly fall down a drop, which lets out into a large cave, barely illuminated by a pair of oil lamps nailed into the walls. Towards the ceiling of the cave, guests can see another pathway with another minecart track. As the mine carts slow to a stop, another minecart quickly rolls through on the upper track. It comes to a stop, revealing Wario to be its rider. Wario, clad in his classic yellow shirt and purple overalls, looks towards the guests.

“Waha-wait! What are you doing here? Get outta here. This cave’s not for tourists.”


Wario turns around, facing the cave he came out of.

“Lets get this show on the road”


Suddenly, a second minecart full of bombs bursts out of the cave, smashes into the back of Wario’s cart and stops. This bump knocks one of the oil lanterns off the wall. After it falls, a hissing sound can be heard as a nearby wick illuminates. Suddenly, wicks begin illuminating all around the cave, revealing it to be filled with bombs. Wario looks around, worriedly.

“Wah? Uh-oh.”


Suddenly, the entire cave lights up as the bombs explode, rocketing the minecarts forward. In the distance, Wario can be heard screaming. The minecarts begin to spin as they rush through an upward helix, followed by another large drop. Coming out of the drop, the minecarts exit the pitched black caves and enter a large atrium. The minecarts slow down, allowing guests to take in the scenery.


A large opening in the ceiling provides ample natural light. At the far end of the atrium, atop a moss-accented bluff, is the beautiful, glistening City of Gold - El Toadado. The city looks magnificent. It looks to be made entirely of shining golden bricks. Its architecture is similar to that of an Aztec City, featuring a large tired pyramid surrounded by large walls of solid gold bricks. Of course, this being a Toad city, a massive golden mushroom sits atop the city’s central pyramid. In the distance (through projection mapping) guests can see Wario as he shoots across the atrium, leaving an arc of smoke behind him, and crashes into El Toadado. The minecart track twists above a large lake, leading directly to the city on the other side. After taking a quick breather, the minecarts begin to move again, as they twist, making their way across the atrium before crashing through one of the city’s walls.


The minecarts stop spinning one more, allowing guests to take in their surroundings. The minecarts have crash landed into some sort of burial chamber. The room is fairly long and intricately decorated. Six ancient stone Toads act as columns, supporting the room. At the far end of the room, a pair of large golden Piranha Plant statues stand on either side of a large, intricate sarcophagus. Sacks of treasure line the walls. Various alcoves are also accented by jewels and gems. Occasionally, Little Mousers holding gems or a coins may rise out of pot or other nooks, allowing guests to take them for themselves. Eagle-eyed guests may even spot more valuable treasure in the form of tiny jewels encrusted in the wall murals. The minecarts continue towards the sarcophagus, allowing guests to collect as much of the treasure as they can.


The minecarts reach the end of the room, only to find Wario, who excitedly tries to open the sarcophagus. With a grunt, the sarcophagus slams open but Wario is surprised to see that there is no treasure to be found. Instead, poisonous purple smoke begins to pour out of it, causing him to fall over. The same purple smoke begins to pour of out the mouths of the Piranha Plants and Toad columns as well, slowly filling the room with poison. Just as it begins to fill the room, the minecarts shoot forward, dropping under the sarcophagus’ platform.


The minecarts come out in what appears to be the main square of El Toadado. Much like the burial chamber, the square is almost completely made of gold. In the center stands a large mushroom fountain which seems to continuously spit coins and money. The outer edges of the square seem to be made up solely of different businesses selling different types of gold and treasure. Many of these buildings are accented by collectable gold and gems. The only things not made of gold are a series of very large spiky vines, which wrap around many of the buildings, reaching up all the way to the top of the city’s pyramid.


The minecarts begin to spin slowly as they quickly climb a helix around the fountain, allowing guests ample time to collect as much treasure as they can. After passing under an archway, the minecarts begin to make their way down an alleyway. Suddenly, Spiny Piranha Plants begin to burst out of the walls. As they approach, the minecarts go through a series of bunnyhops, dodging and weaving around the spiky vines and carnivorous plants.


Rounding a corner, guests find themselves at a large entryway, accented by torches and spiky vines. Directly above the entryway, guests can see Wario (in one of his only physical appearances) who is stuck on top of a large Spiny Piranha Plant, his legs outstretched to keep its jaws open.

The minecarts continue through the entryway and continue up a lifthill.


As they continue up the torch-lined incline, guests will notice an absolutely massive vine which weaves in and out through holes blown in the walls and ceiling. Suddenly, the hallway ends, leaving the minecarts to climb in almost total darkness. As they reach the top of the lift, a multitude of torches light, illuminating the room. Guests have found themselves inside the pyramid’s massive mushroom head, which is absolutely brimming with treasure. They’re not alone, however, as staring them down is an absolutely massive Spiny Piranha Plant. It roars as the minecarts drop. They begin to spin as they spiral around the room, dodging the Piranha Plant’s moving vines. As they make their way around the room, guests will have many opportunities to collect some of the Treasure of El Toadado. As they reach the bottom of the room, Wario finally appears, bombs in hand. He yells:

“Hey, ugly. Get your hands off my treasure.”


He throws a bomb, causing a hole to blow open in the floor. The minecarts suddenly descend, passing through a smoke screen and into the hole.

In the darkness, the minecarts make one final turn before reaching the brake run. As they stop, guests can see Wario, who is partially submerged in a massive pile of gold.

“WAHAHA. Mine! Mine! All mine!”


Continuing forward, guests find themselves in a rather industrial-looking area. A series of screens mark themselves as “Treasure Trackers.” As the minecarts come to a halt, Wario appears on the screen.

“Well, I didn’t need any help, but at least you chumps didn’t screw it up.”


The screen then starts to count how much treasure each rider collected. The minecarts shake as their treasure tank quickly empties. Based on how much was collected, guests may get a different voice line from Wario.


The minecarts then continue into the unload area, which looks much like the rest of the mine with some added metal gangways for disembarkation and guests unload, but not before one final word from Wario.

“That was the Great Wario’s fabulous gold mine. Now SCRAM. And, uh, make sure to buy something that the giftshop, ok?”