Interactive Experiences

~ THE GREAT PICK ~

Centered in a prominent spot in the town square, this interactive feature is a full on recreation of perhaps the most iconic microgame in the WarioWare series. Guests have two chances to land a giant extended finger into one of the two nostrils of the large eight foot tall nose. This will become an iconic visual fixture of the land and a super popular Instagram spot in its own right. The Great Pick will very much serve as the signature interactive element that's a one for one recreation of the actual WarioWare gameplay.


~ NES REMIX CAFE ~

A small cafe will serve simple sandwiches and burgers. More importantly though, this cafe is run by the Volt family with 9-Volt in particular taking the reigns in the creative department. This means that the cafe is lined wall to wall with NES Remix arcade machines. Want to jump through the Mushroom Kingdom as Link? Want to blast some fire flower fireballs into a Hyrule forest in search of rubies? How about a game of Mario Kart on an F-Zero track, or piloting an Arwing through a Metroid environment? Twelve total cabinets with these kinds of wacky variations will be at your fingertips when you enter the Remix Cafe.

~ ASHEY'S GRAVE GAM ~

In a small corner of the land in a tucked away graveyard, guests can join Ashley for a very spirited game within the tombstones. On the top of each tombstone is a small lantern. Eleven lanterns have a blue light, and one has a red light. The goal of this mini game is to follow the colored lights as they rapidly jump between the lanterns, keeping your eye fixed on the lone red one. As the colors get more and more mixed up, the lights will fade and you will have two chances to find the one red lantern.

~ WARIO WARP 64 ~

Located on a faux brick wall in a back alley of the land that serves as a giant touch screen is a rather horrifying 64 bit Wario face. Here guests can play a mini game where they must follow Wario's instructions to a T in order to give his face the "perfect makeover". Any slight mistakes will result in loosing points. be Featuring an absurd amount of pre-recorded audio by Charles Martine, this mini game is sure to be a very popular and extremely replayable experience.

~ WALUIGI'S PIRANHA PLANT TENNIS BLAST ~

Set in a small indoor tennis court and hosted by the one and only Waluigi, this mini game features a screen on the other side of the court which has a half dozen different piranha plants shooting fireballs in your direction. The goal of the game is to return as many of the fireballs back to the other side of the court as you can within a 90 second time limit.

The gameplay will be very similar to the classic Wii Sports Tennis motion control.Points will be rewarded based on the daily and all time high scores and how close each player gets to the top of the leaderboards. Guests are given a generic tennis racket, but can purchase rackets themed to a whole host of Mario Tennis roster regulars which has the potential to become one of the most sought-after merchandise lines in the land using Waluigi's signature character trait as the jumping off point. Do you have what it takes to become a tennis ace?

~ WARIO'S TREASURE TROVE ~

Located on a small hillside in a corner of the land, this mini game will feature six treasure chests with lights in the center of each "lock". Guests can play a quick game of Simon with the chests, following a repeating pattern as it gets longer and longer. How long can you keep up with Wario's tricky treasures? This mini game is an homage to the "Treasure of the Ocean Caves" mini game found within the Jolly Roger Bay level of Mario 64.


~ WARIO'S WOODS ~

This mini game is located in a run down campground that Wario has cheaply attempted to turn into a fix star luxury resort. In a small circle of large rotting tree stumps, guests may play a touch screen version of Wario’s Woods against other guests. There are six touch screens, each built into the tree stumps, emulating the actual game’s background. Winners get treasure.

In addition to the main mini games, there will be a "Collectathon" element to the land in the form of hidden treasure chests and jewel pieces scattered all over the environment which can be scanned into the app. On the rare occasion, a treasure chest will reveal a Boo Bell which will allow guests a one-time shot at summoning King Boo to steal treasure from a nearby unsuspecting player. The entire land in its very designed is meant to keep you constantly engaged with your stock of treasure and wanting to find more of it.

Perhaps the interactive element most reminiscent of the Wario Land series and its core gameplay is the hidden Shoulder Charge walls. These are a small handful of very well hidden secret walls within the land that, if hit with the power band hard and repetitively, will reveal a literal treasure trove that can give guests a significant advantage in the treasure hunting game. These walls will be randomly activated throughout the day so even when the internet inevitably discovers and lists out "guides" on the location of each of them, there will still be a big challenge in finding which walls are active at the current time you're in the land.​