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Gurava (Tiny) Spiritual Connectors
Habitats: Swamp, Flower Cove, Pride Rocks
Territorial: No (Highly with other T1 species)
Diet: Plants
Nesting Season: Spring, Sakura
Nesting Grounds: Any warden statue
Pack creature (5 max)
Important notes:
-INVISIBILITY: can use unless around different T1 species
-As Guravas migrate, they visit each Warden statue they pass
-Do not kill any other T1 species unless they continue to fight back
Description: Guravas are very intelligent when it comes to the importance of a creatures soul, body, and mind, which they couldn’t have learned without their extensive knowledge of what they are known as the gods of Sonaria. These gods, more commonly known as wardens, give Guras purpose to seek out peace with not only the world around them, but with themselves. From its leaf-like cloak to its glowing belly filled with lights, Guras have yet to discover its own true self.
Behavior: As Guravas travel through the diverse lands of Sonaria, they always try to visit the statues of their beloved wardens, whether it’s to praise the warden itself or to simply admire the beautiful works of art. Despite being known as very grounded, down to earth creatures, their 1 weakness tends to distract them greatly: small bodies of water. Great lakes or oceans often make Guras nervous due to their uncertainty, considering most creatures know very little about deep waters. But, while in tiny ponds they are able to safely swim throughout without fear of being ambushed in the water. They dislike other creatures their size. They tend to be slower than most of them, but what makes up for it are their strong jaws capable of severely injuring anything smaller than it.
Wardens: Guravas see the wardens as the life of Sonaria. They love to study everything whether it’s their culture, beliefs, or maybe even their favorite place to rest. Everything about these gigantic creatures mesmerizes these tiny almost helpless frogs. Rarely do they get to spend time with Wardens, but when they do, they surely do not waste it. They treat them with the utmost respect, patience, and honesty. Once the Warden is ready to continue their path, the Gura will respectfully travel away, humbled from their new experience.
Nesting: There is a deep importance when it comes to the life of baby Guras. Not only will the parents pass on knowledge of the Wardens so their legacy continues forward, but also the importance of the Guras themselves. Once children are born from any 2 members of the pack near any warden statue (believed their children will receive blessings), the whole pack will take a “victory lap” and pass every warden statue they can reach in celebration of new life.
Written by: Vooleri
Kyiki (Tiny) Meditating Grazer
Habitats: Flower Cove, Central Rockfaces, Redwoods, Tundra
Playstyle: Meditating grazer
Territorial: Mildly
Nesting Season: Any
Nesting Grounds: Highest accessible location in habitat
Pack creature (8 max)
Important Notes:
-AREA WATER RESTORE: Use when desperate
-BURROWER: Do not use
-WEATHER CHANGE: Use when deciding a new queen
-Large flocks led by one queen
-Queen & select few females nest at the tallest sites within a habitat
-Flock protects queen (only attack if threatening the queen, flee if threat is too strong or the queen flees)
-Rituals in Sakura or Mystic determine new queen, females line up left to right & the first to summon rain becomes queen
Description: Mysterious and meek, Kyiki are small herbivorous birds adapted for terrestrial survival. Known for their magical ability to bring about rain, this species has a deep connection to water and sky. Whether they are descendants or worshippers of a once powerful deity is unknown, but they are often seen in the furthest reaches of Sonaria studying the clouds and praying by tranquil ponds. A Kyiki’s beak is sharp and strong, used to pluck the sturdiest of fruits from their tough stems, but also capable of inflicting mild bleeding. Their soft, pearlescent feathers keep them warm at high altitudes.
Behavior: Kyiki have a strange tendency to stare at the moon’s reflection on water. They may spend hours into the night meditating, undisturbed. The true purpose of this behavior is unknown, but it is thought that Kyiki meditate in order to communicate with a higher being. Kyiki gather in flocks of large numbers, split fairly equally between male and female, led by a single queen, who uses her feather “antennae” to telepathically communicate with her flock. These creatures migrate across Sonaria and nest at the tallest peaks of each region. While easily spooked alone, if a creature threatens to come close to the queen, the flock hisses and pecks at it. Most creatures are scared away by this, but if one is too strong to overwhelm, the flock will flee alongside the queen.
Ritual: On the onset of a new Sakura or Mystic season, a ritual takes place to determine a new queen. Female Kyiki line up side-by-side, the queen being in the leftmost position. From left to right, each female attempts to summon rain, sunshower, or a thunderstorm, the first to do so earning the new title of queen. If no Kyiki successfully summons any of these, then the previous queen remains in power. If a Kyiki summons any massively dangerous natural disaster such as a volcanic eruption or tornado, the female is automatically not fit to be queen and they must wait until the current disaster is over before trying again.
Nesting: Kyiki nest at the tallest accessible site in a habitat, higher being preferable; it is said that offspring born on the Tundra peak are blessed with good luck. Only the queen and a select few (as decided by the queen) may nest, while loyal males and other females collect berries for them. The newborn Kyiki are tenderly cared for by the entire flock, particularly the dedicated babysitters.
Written by: crimssum
Moonelle (Tiny) Hypnotizing Parasite
Habitats: All
Territorial: No
Diet: Plants
Nesting Season: N/A
Nesting Grounds: N/A
Solo creature (Unless with host creature)
Important Notes:
-BURROWER: Do not use
-ESCAPE AREA: To flee if without a hos /if host dies protecting you
-HEALING HUNTER: Only use to heal your host when necessary (if it will die without help)/if attacked/to complete hypnosis ritual
- Only takes one host creature at a time
- When hypnotizing creature it uses aggro animation & 3 call before walking up and biting it
- Does not heal host unless it is necessary
- Does not help host creature that’s in combat unless it’s protecting the Moonelle from an attacker (Moonelle must be bitten first)
-Moonelle cannot hypnotize blind creatures, each other, or Wixpectr'o
Description: Rare and extremely elusive parasites, often found near water usually with their host creature nearby. Moonelle are frail squishy little creatures, however this does not make them harmless. They hypnotize and parasitize other creatures into protecting them, forcing them into following every demand of the little creature.
Behavior: Moonelle spend most of their time in or around water, prone to drying out if they stray from it for too long. Water and plants are the only thing they need to survive, meat being useless to them. Moonelle are in fact parasites, immediately seeking hosts due to how vulnerable they are without one. Lone creatures tend to be their prey of choice, more easy to parasitize without the chance of intervention. When a Moonelle has decided on a creature it believes would make an excellent host it will run right up in front of it. The Moonelle once it has caught the attention of the creature will begin to dance and call in a way that hypnotizes it (Z animation & 3 call) causing the creature to become fixated on it, unable to turn away. Once hypnotized the Moonelle will simply walk up and bite the creature injecting venom that keeps it under the hypnosis, completing the parasitizing process and claiming it as its host. The Moonelle has complete control of its host, and decides everything that it does, forcing it to follow and protect it even if it is not good for the other. Although able to use their venom to make wounds heal faster, they avoid doing so for their host unless it is the only way to keep it from dying. They will under no circumstances use it to heal their host when it’s in combat unless it’s only doing so to protect the Moonelle. Moonelle only allow their host to eat when necessary, and if their host is only capable of eating meat it will not follow it on hunts, instead hiding in water until the host creature returns. If a host creature strays from their Moonelle for over a season the effects of the hypnosis wear off and it reverts back to its normal non-parasitized self. However, this rarely occurs as the hypnosis makes the creature desire to stay around the Moonelle as much as possible, even if it means abandoning its pack/family/mate. Host creatures will even abandon their own nest and young if the Moonelle demands them to.
Written by: Gingerfox0212