before after
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2 | 5 | Goal 1: can articulate different AR/VR visualization software tools
1 | 5 | Goal 2: can comparatively analyze AR/VR visualization software tools
1 | 5 | Goal 3: can choose the most appropriate visualization tool for each project
1 | 4 | Goal 4: become familiar with hardware interactions
4 | 5 | Goal 5: can develop a well-planned research strategy aligned with the research question
3 | 5 | Goal 6: become familiar with setting up virtual environments and building projects
1 | 5 | Goal 7: can think critically about what is currently feasible and what needs improvement
3 | 5 | Goal 8: can iteratively adjust and improve designs
3 | 5 | Goal 9: communicate ideas more clearly
3 | 5 | Goal 10: can evaluate my work through self/peers/professor feedback, and identify takeaways
Project 1 Proposal <Google doc>
Presentation for Project 1 Proposal <Google Presentation>
End Presentation for Project 1 <ADD LINK>
Project 2 Proposal <ADD LINK>
Presentation for Project 2 Proposal <ADD LINK>
Poster <ADD LINK>
In-class Activity <ADD LINK>
Public Demo <ADD LINK>
CONTRIBUTION 1 - Created Unity Hand Gesture Tracking page to walk through how to import Meta hand tracking SDK into Unity and how hand gestures are detected based on poses and shapes
CONTRIBUTION 2 - Created Passthrough Hand Gesture Tracking page to walk through how to enable hand gesture tracking in passthrough mode
CONTRIBUTION 3 - Created Enable Passthrough in Unity page to walk through how to enable passthrough mode in Unity
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10 Minute Changes
Give "common error solutions" for quick reference for Unity debugging issues in the most common troubleshooting parts.
Fill in Meshlab and Netfabb VR Modeling Software Pages with same complexity as the rest of the software.
Updated StarChart page with new pricing details
1 Hour Changes
Create more detailed WebXR Development Guide and use instead of the WebVR main page as WebVR was deprecated
For headset testing data, create more section ratings instead of overall rating as different headsets have different qualities useful for different types of users
Have a plugin/extension recommendations section for Unity and Blender
10 Hour Changes
Complete the VR in medicine and engineering sections by reading all the articles and websites, then creating the webpage in a similar format to the others
Add a quick prerequisite tag to every page that has a prerequisite knowledge, could be useful if they aren't by section toggles but still need knowledge from other sections.
Create a Collaborative VR Workplace Deep Dive joint section. Currently only has list of many collaboration platform, but a large overview/ detailed page highlighting the differences and which one to use clearly can be useful.
Journey Video: https://drive.google.com/file/d/18NqydTzuR0yYj6s7vCG4275IfjC9cpXk/view?usp=sharing
Visiting three places (images in order below):
(1) The house where I grew up / (2) The house I live at Brown / (3) The place that's significant to me but not famous
Visiting three places again (images in order below)
(1) The house where I grew up / (2) The house I live at Brown / (3) The place that's significant to me but not famous
Total: 55.5 hours
3/5/26 - 3 Hours
Looked into how to set up passthrough mode in Unity -1h
Documented Enable Passthrough in Unity guide on Wiki -2h
3/4/26 - 6.5 Hours
Designed experiments for in-class activity - 5h
Created Google survey form - 1h
Shared instructions & Resources for in-class activity - 0.5h
2/25/26 - 5 Hours
Looked for a better solution for more accurate custom gesture detection, recording custom hand gesture and importing specific frames from the recording
Adjusted each finger threshold to avoid being too strict/loose to detect target gesture
Updated Project progress presentation
2/24/26 - 2 Hours
Enabled Hand Gesture Tracking in Passthrough mode
Created a wiki page documenting Passthrough Hand Gesture Tracking
2/23/26 - 2 Hours
Prepared project progress presentation
2/22/26 - 2 Hours
Created a wiki page documenting Unity Hand Gesture Tracking setup and testing
2/21/26 - 5 Hours
Looked into tutorials and documentation on hand tracking
Set up the hand-tracking SDK in Unity
Configured the environment and tested grab interactions in a VR headset
Tested various default hand gestures (e.g., thumbs up/down, open palm up, pointing) using the debugging UI panel
2/18/26 - 0.5 Hours
Installed applications for Paraview, Ben's Volume Rendering tutorial
2/17/26 - 3 Hours
Imported the Meta XR SDK (Hand Tracking) into Unity and configured hand tracking
Troubleshot headset-to-PC connection issues to enable VR testing from Unity
2/15/26 - 1.5 Hours
Unity tutorials on animations, audio, lighting, and game sharing
2/11/26 - 1.5 Hours
Installed Unity
Began Unity tutorials on basic interface 3D fundamentals
2/9/26 - 2.5 Hours
Prepared Project 1 Proposal Presentation here
2/8/26 - 4 Hours
Pivoted and came up with another idea
Updated Project 1 proposal here
2/4/26 - 1 Hours
Created pre-plans for project 1
Went over other classmates' project ideas
2/3/26 - 2 Hours
Installed DinoVR
Installed ShapesXR and play around
Installed Google Earth
2/2/26 - 7 Hours
Review wiki & search web for the projects ideation
Bring up the ideas on here
1/29/26 - 3 Hours
Set up Quest 3
Play around with the basic functionalities to get familiar with the device
1/26/26 - 1 Hours
Read Kenny Gruchalla's bio and website and add a question
Explored wiki
1/22/26 - 2 Hours
Read through the course homepage
Joined Slack and introduced myself