Vittorio
Lambiase
Gameplay & Level Designer
Lambiase
Gameplay & Level Designer
My role: Creating most of the ingame mechanics, used flowcharts and spreadsheets to better improve team understanding of those mechanics, balancing and iterating upon already enstablished systems to better improve the gameplay experience.
Engine: Unreal Engine 5
My role: Carefully crafted the core loop and gameplay mechanics of light and dark, creating levels and puzzles design that supported those two core ideas. I also worked closely with the Narrative Designer to create an engaging environmental storytelling.
Engine: Unity 6
My Role: Designed and balanced the core card mechanics and round structure for a multiplayer party game developed during a one-week game jam. Focused on creating a clear and replayable gameplay loop under tight time constraints, iterating quickly based on team feedback.
Engine: Unity 5
My Role: Designed and implemented core gameplay mechanics, including the spirit form, contributing to a level design that required players to approach spaces from two different perspectives. Iterated on the experience through playtesting to improve clarity, pacing, and player engagement.
Engine: Unity 5
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