Vittorio
Lambiase
Gameplay & Level Designer
Vittorio
Lambiase
Gameplay & Level Designer
My Role: Designed and iterated on a tactical boss arena for a turn-based isometric RPG. Focused on line-of-sight management, environmental interaction and encounter flow, creating a level that enhances pre-existing gameplay systems through layout and terrain design.
Engine: Unity 6
My role: Carefully crafted the core loop and gameplay mechanics of light and dark, creating levels and puzzles design that supported those two core ideas. I also worked closely with the Narrative Designer to create an engaging environmental storytelling.
Engine: Unity 6
My role: Creating most of the ingame mechanics, used flowcharts and spreadsheets to better improve team understanding of those mechanics, balancing and iterating upon already enstablished systems to better improve the gameplay experience.
Engine: Unreal Engine 5
My Role: Designed and implemented core gameplay mechanics, including the spirit form, contributing to a level design that required players to approach spaces from two different perspectives. Iterated on the experience through playtesting to improve clarity, pacing, and player engagement.
Engine: Unity 5
My Role: Designed and balanced the core card mechanics and round structure for a multiplayer party game developed during a one-week game jam. Focused on creating a clear and replayable gameplay loop under tight time constraints, iterating quickly based on team feedback.
Engine: Unity 5