Deities in Vitality are directly tied into the lore. Choosing a Deity should be based on the paths and what feels authentic to who they are. We understand that character creation is of utmost importance, so this is a guide to break down each Deity and their lore.
Below is a compiled list of Deities, Paths, Lore, and other descriptors.
element: earth path: any
Chernaroth, a being of timeless age, mirrors the magnificence of the land itself. He forms the very bedrock upon which our world treads. The unwavering devotion of Chernaroth's followers is evident in their stoic reverence, not solely directed at the deity but also toward the very earth that sustains us all. This unwavering commitment often manifests in their remarkable prowess in the realms of craftsmanship and the intricate artistry of metalworking.
Chernaroth is believed to be as old as the land itself. Some even say that the land is but an extension of his being, and that his thoughts rumble through the quiet valleys while his breath stirs the trees. Meeting him face-to-face would be a humbling experience, as one would feel as if the very earth itself had focused its attention on them
According to mythology, the world was created by Chernaroth, his two sisters Belnoroth and Xenraiki, and the queen of life herself, Lysrix, who each wielded great power. Chernaroth believed his power to be the greatest, as without his earth, where would the water flow, where would the mortals draw breath, and what need would there be for wind? His sisters, however, constantly sought to wear down his creations, buffeting him with the elements and wearing away his rock and minerals.
Followers of Chernaroth are deeply devoted to their god, building their temples out of the very stone and minerals that Chernaroth has gifted them. They ornament their holy places with different types of rock and minerals found in the earth, creating stunning works of architecture that serve as a testament to the god's power.
Chernaroth priests coat their clothes and bodies with chalk dust, symbolizing their desire to become one with the land and their god. They strongly encourage their followers to offer metals and gems as weekly tributes to Chernaroth, believing that these offerings will help to strengthen their connection to their god and his power.
In times of natural disasters, followers of Chernaroth seek shelter in caves and tunnels burrowed deep into the mountains. These sanctuaries are believed to be protected by Chernaroth himself, offering safety and shelter to those in need.
Overall, Chernaroth is a powerful and revered figure in dwarven mythology, embodying the strength and resilience of the earth itself. His followers are deeply devoted to him, seeking to honor his power and craft through their own mining and metalworking endeavors.
Personification:
Chalk Golem
Domain:
Primal Earth Deity
Symbols:
Gemstones, Metal Ore
Material Components:
Large Deposits of Metals, Gems, Stones, Minerals
Ritual Fails:
*To Be Announced*
A Prayer to Chernaroth, The Living Chalk:
Chernaroth, The Living Chalk, we humbly pray,
To the Earth's essence, we give our say,
In your element, in steadfast devotion,
We find strength, in earthly emotion.
As old as time, you form the land's core,
In your presence, we stand in awe,
The very bedrock beneath our feet,
Your timeless age, in every heartbeat.
A deity of the earth, strong and grand,
Craftsmanship and metalwork, at your hand,
In reverence, we toil and create,
In your name, we shape our fate.
element: air path: any
Belnoroth, the Joyous Breeze, is that quiet voice you hear on warm wind breeze, the ruffle of the flower petals as you sit in an open field, and the blistering chill across your face while trekking through the snowy peaks. Belnoroth is the Primal Air Deity and she is sister of Chernaorth and Xenraiki.
The most devoted worshippers of Belnoroth will erect vast open air temples on the tallest peaks, the closer to the skies the better. The temples are constructed mostly in a stonehenge style, while in the center is an altar, topped with a statue of a large Golden Quetzal with its wings fully expanded and on full display. Rare mushrooms are at the base of the altar and beautiful rare flowers are crawling up the pedestal.
Upper level clergy members of Belnoroth are often referred to as a Trogon and are there to provide guidance for and during ceremonies. Ceremonies for Belnoroth often take place at dawn or dusk. Worshippers will release the petals of the rare flowers into the wind at the end of prayer, in hopes their devotion will be carried on the backs of the petals into the winds. It said that if you see a golden quetzal, it is a sign of good fortune as the Joyous Breeze itself has blessed you that day.
Personification:
Golden Quetzal
Domain:
Primal Air Deity
Symbols:
Rare Flowers, Rare Mushrooms
Material Components:
Crops, Flowers, Fertilizer
Ritual Fails:
*To Be Announced*
A Prayer to Belnoroth, Joyous Breeze:
Belnoroth, Joyous Breeze, we raise our voice,
In the gentle wind, in your grace, we rejoice,
Primal Air Deity, sister of the skies,
With open hearts, we seek your ties.
Your quiet voice in warm breezes heard,
Among flower petals, your presence stirred,
In snowy peaks, your chilling embrace,
We feel your essence, in every place.
Petals of rare flowers, in the wind we send,
With hopes our devotion, you'll comprehend,
On the wings of petals, our wishes soar,
To you, Belnoroth, forevermore.
element: water path: any
Xenraiki is as temperamental as the seas, more volatile than an ocean current, and fluid in all walks of life. Their actions, thoughts, and moods can change the peaceful and calm sea to a squall filled with monsters in a matter of moments. Meeting Xenraiki would feel as if you were being pressed by a powerful current, constantly shifting direction. Trying to fight against their primal power will undoubtedly be a futile effort.
Followers of Xenraiki will often choose to build their house of worship in a flood plain if they are unable to find suitable land on the water. They purposefully leave openings and channels for water to freely flow into the structure, and prefer to be able to build in such a way that allows at least one room to be permanently filled with water to invite their deity to join them. The devotees of Xenraiki hold the symbol of their greatness, the Black Pearl, in high esteem, so much so that it is considered blasphemous to sell them. They believe Xenraiki’s symbol is to be given freely to all in need, to spread their likeness through the lands.
Personification:
Glowing Mosasaur
Domain:
Primal Water Deity
Symbols:
Black Pearls
A Prayer to Xenraiki, Tempest Unbound:
Xenraiki, Tempest Unbound, we pray to thee,
In the waters' depths, your power we see,
Element of water, ever-changing and wild,
Your tempestuous spirit, like the ocean's tide.
As volatile as the seas, you ebb and flow,
In your presence, the currents come and go,
Moods shifting like waves, both fierce and grand,
We bow before you, on water's sacred strand.
Meeting you, Xenraiki, is a turbulent ride,
Like a powerful current, in every stride,
We feel your force, ever-changing and true,
In your watery realm, we find our due.
Material Components:
Large Deposits Metals, Gems, Stones, Minerals
Ritual Fails:
*To Be Announced*
element: life path: evil
The Broodmother of all insects, She is a force as old as the primal gods themselves. While the Primals were busy completing final touches on Terra Aeternum, Lysrix spent her time creating life to walk upon the earth, fly through the skies, and swim into the depths. She began with her brood, eventually guiding them to evolve into all the creatures of the land, including many of the sentient races. Those who choose to devote their lives to following Lysrix’s path, and provide a worthy sacrifice to her may gain her favor and be wholly transformed into one of her kin.
Despite seeing the value of the life Lysrix brought into the world, the other Primals were concerned by the darkness that lurked inside of her. Once her children finally spread across the lands, she plotted to use them to overthrow the other Primals and take the world for herself. Lysrix was unsuccessful in this plot, as the other deities could call forth mighty tempests while working together and rend the land in an instant. Eventually, she was locked away to prevent her from interacting directly with the world. Lysrix now builds an army to free her from the confines of her cage, biding her time until she can once again roam free and complete her plan. Any who slay her only set a terrible curse on themselves for when she escapes she will send hordes of insects upon them till she eventually consumes their essence.
Domain:
Primal Life Deity, Matriarch of Insects
Symbols:
Any Insect, Chitin, Venom
A Prayer to Lysrix, The Broodmother:
Lysrix, The Broodmother, we bow before,
Matriarch of insects, we can't ignore,
In your path of life, though tainted and dark,
We seek your favor, though your intentions stark.
A force as old as the primal gods' might,
Creating life, from day to night,
Insects crawling, creatures in the skies,
And those who in the depths of waters rise.
Locked away, confined, your power contained,
Yet you build an army, in shadows, unchained,
To break free, to roam, to complete your plan,
To reclaim the world, with an iron hand
Material Components:
Chitan, Venom, Rotten Flesh, Strong Creatures
Ritual Fails:
*To Be Announced*
path: true neutral
Vascalla is renowned for her kindness towards the less fortunate, especially those who have lost their homes due to war or natural disasters. It is said that she often appears in the guise of a kindly old woman, offering shelter and nourishment to those in need. Vascalla the Hearthqueen’s presence is said to be felt within the warm embrace of a freshly lit fire, quenched hunger from a belly full of stew, and joyous ruckus of simple songs and dance. She has been watching over her children since the very moment a simple house was transformed into a home with the aromas of fresh herbs and breads, a fur laid cot, and a crackling fire to ward off the cold night. No matter the success or the failures of her children, she loves them all the same, seeing no faults of theirs and only seeing their potential. Vascalla will continue to protect and embrace as long as the hearth embers glow red, cookpots bubble and the forges bellows.
According to legend, Vascalla embarked on a journey across the land in search of the perfect hearth. After visiting countless homes and villages, she discovered the Everburning Hearthforge in Orismir, where she blessed the forge with her divine power, causing it to burn eternally. This blessed site has become a significant aspect of devotion to Vascalla, and a once-in-a-lifetime pilgrimage to the Everburning Hearthforge is a crucial part of expressing one's devotion. During this pilgrimage, devotees offer a prized token or trinket by tossing it into the fire while reciting a small prayer, and they retrieve one of the embers to bring home and add to their own hearth or forge to imbue it with Vascalla's protection and embrace. Devotees will keep their routine worship usually to their homes. During ceremonies patrons will bring food and drink, sing songs and dance, and towards the end, each patron will recite a small prayer to Vascalla and add a little flame to the rumbling fire within the hearth.
Domain:
Goddess of Hearth, Home, Forges, Heat, and Fire
Symbols:
Flames, Hearths, Cooking Fires
Material Components:
Coal, Torches, Bonfires, Food
Ritual Fails:
*To Be Announced*
A Prayer to Vascalla, Hearthqueen:
Oh, Vascalla, Hearthqueen, hear our plea,
Mistress of warmth, in our hearts, you'll be,
Beneath your hearth's divine, comforting glee,
We gather, oh Vascalla, on bended knee.
Oh, Vascalla, Hearthqueen, we give our praise,
For your unwavering love that forever stays,
With each passing day, in countless ways,
Your grace, Vascalla, brightens our earthly maze.
To you, our protector, our guide, our light,
We offer our prayers, in day and night,
In the flicker of flames, so warm and bright,
Hearthqueen, Vascalla, forever in our sight.
path: neutral good
The leader of the original six adventurers who ascended to divinity. He is a just and fair leader, believing that every man has a destiny. Many worshippers spend some time each year going out into the lands in order to help others find their true calling.
Devotees of Siegfried will often worship in large, open air temples with a large opening marking the path of the sun through the day to allow Seigfried’s light into their life no matter when they have time to worship. The doors to Siegfried’s temples are always open to all people of all faiths, as they know without his light nothing in the land can be nourished. Some outsiders of the faith may see the Golden Whip of Siegfried as a violent weapon used to discipline, however the Whip is often portrayed as a method to help you forge your own path through the masses without causing serious injury.
Domain:
God of Sunlight, Agriculture, Civilization. Patron God of Humans
Symbols:
Gold Whip
A Prayer to Seigfried, Lord of the Sun:
Oh, Seigfried, Lord of the Sun so bright,
Guiding star, in your radiant light,
We bow before your just and noble might,
In your presence, we find our insight.
You champion destiny's noble call,
In every heart, your teachings enthral,
With courage, we rise, and never fall,
In your name, we stand, one and all.
Grant us the strength to face each day,
With courage, wisdom, and love to sway,
In your name, we'll find our way,
Lord of the Sun, with you, we'll stay.
Material Components:
Sulfur, Crystal, Anything Gold Colored
Ritual Fails:
*To Be Announced*
path: neutral good
One of the renowned ascendants, Netheri was a skilled hunter in life. In her divinity her love for the woods has transcended and she now governs over nature itself. Her belief in balance between beast and man has drawn many peoples across varying paths to her temples, from Elves to Rufffians, even some Orcs that wish to find balance in themselves.
Worshipers of Netheri will often have large gardens dedicated to her, utilizing waste from the animals they keep to fertilize new life to nourish themselves. Many followers are skilled hunters in their own right and will go on long hunts, sometimes weeks at a time, to show their dedication to their goddess. Temples typically are built with any readily available material where they are erected and are filled with local flora and fauna. Priests tend to shy away from importing living things from other parts to not upset the natural balance of their ecosystem.
Domain:
Goddess of Woods, Hunters, Beasts and Sustenance
Symbols:
Megaloceros, Trees
A Prayer to Netheri, Lady of the Hunt:
Oh, Netheri, Lady of the Hunt so fair,
Guardian of forests, in your sacred care,
To the wilderness, we raise our prayer,
In your embrace, we find solace rare.
In the heart of nature's tapestry,
You teach us balance and harmony,
Beneath the canopy, in reverence, we plea,
Guide us, Netheri, and set our spirits free.
Oh, Netheri, Lady of the Hunt so true,
In your embrace, we find our cue,
Guide us in the wild, in all we pursue,
In your name, our devotion we renew.
Material Components:
Forest Creatures, Any Food or Crops, Thatch, Wood
Ritual Fails:
*To Be Announced*
path: chaotic good
Legends say there was never a more imposing and commanding pirate captain than Brunhild. There are many songs and stories about her adventures, often including how she wrestled a monstrous albino Sarco, how she sailed through a hurricane and how she defeated a minotaur warlord in a fist fight. It was also rumored that everytime Brunhild’s ship Grand Cutlass would come into port, a local orphanage would receive a hefty donation.
After a fortuitous run in with Seigfried, and Netheri at Rivermouth Harbor, Seigfried offered a chance for Brunhild to join them and promised her many opportunities for new challenges and greater rewards. Brunhild brought some balance to the party, as a source of muscle, cunning expertise, knowledge of all things pirate and a nose for a good time. The tall powerful orc would become one of the divine six and eventually ascend to become the Goddess of Oceans, Sailing, Luck and Fishing.
Worshippers of Brunhild have great reverence and are quite animated about their patron. Shrines and statues dedicated to the Lady of the Sea can be found in most coastal cities. These shrines and statues usually depict a tall, curvy female Orc wearing various clothing garments but the most notable is the albino Sarco skin jerkin and boots. The shrines and statues have crystals and pearls inlaid into the pedestal.
Devoted fisherman and sailors will say a quick prayer of protection and prosperity to her as they pass by the shrine on their way to their boats. At the end of the fishing season, a large party is thrown in Brunhild’s honor to celebrate the bounty she helped them gather. It is the most prosperous captain’s right to buy a round of drinks for everyone in attendance. The captain with the worst luck of the season is then granted a special coin with the Grand Cutlass on one side and a depiction of Brunhild on the other. This is given with the hope Brunhild will bring the captain good fortune in the coming season.
Domain:
Goddess of Oceans, Sailing, Luck and Fishing
Symbols:
Boats
A Prayer to Brunhild, Lady of the Sea:
Oh, Brunhild, Lady of the Sea,
With stories bold and legend free,
Your path, chaotic, good and fair,
We raise our voices in fervent prayer.
In tales of old, your might did shine,
As pirate captain, strong and fine,
Albino Sarco, hurricane's might,
Minotaur warlord, in fearless fight.
Oh, Brunhild, guide us on the sea,
Watch over sailors, set them free,
Prosperity, protection, we implore
As to the shore, our boats we moor.
Material Components:
Sea Trophies, Oil, Crystal, Pearls
Ritual Fails:
*To Be Announced*
path: lawful good
A Rufffian who believed strongly in order, Frost-Fang sought justice wherever he went. Heralded as the first paladin, he now Patrons to all paladins. He has a severe hatred for necromancy and Sevragorath demanding all followers burn any who practice such vile arts.
Those who follow Frost-Fang devote their lives to seeking justice and destroying any sign of the necromantic arts they can find. Many caught in their path may refer to them as zealots behind closed doors. Frost-Fang’s influence and symbols can be seen in many of the various courts in the land. Communities often seek his guidance when building their legal code and arbitrating disputes amongst members.
Domain:
God of Law, Order, Justice, Antithesis to Sevragorath, Patron of all Paladins
Symbols:
Lion, Shield, Halberd
A Zealots Prayer to Frost-Fang, Lord of Law:
Oh, Frost-Fang, Lord of Law, so just and true,
In your name, we stand, devoted to you,
With unwavering hearts, our spirits renew,
In the pursuit of justice, we remain steadfast and true.
With lion's courage, we face each trial,
With the shield of righteousness, we stand in style,
With halberd in hand, we walk the righteous mile,
In your name, Frost-Fang, our zealotry compiled.
Oh, Frost-Fang, Lord of Law, we pray,
Guide us each and every day,
In your name, we'll never sway,
Zealots of justice, forever we'll stay.
Material Components:
Shields, Weaponry, Strong Lions
Ritual Fails:
*To Be Announced*
Path: chaotic neutral
Butt-Butt was a goblin who saw how the future could be, when he joined the six, he made that future a reality. Labeled the father of progress Butt-Butt almost single handedly developed the modern technology we have today, from the longneck rifle to the radio. Now that he has ascended, Butt-Butt spends his time locked away in the cosmos attempting to invent new worlds and star systems, while still keeping a close eye on what his followers toil away at.
Followers of Butt-Butt tend to build ever complicated structures in an attempt to awe the world around them. Outsiders invited to join their worship would describe a temple to Butt-Butt as closer to a science lab or workshop. Followers generally attempt to push the limits of modern technology to a breaking point in search of the next big thing.
Domain:
Goblin God of Commerce, Trade, Coin, Shiny Things, and Invention.
Symbols:
Gunpowder, Grenades
A Prayer to Butt-Butt, Father of Progress:
Oh, Butt-Butt, Father of Progress, we beseech,
Inventor supreme, your wisdom we reach,
In the realm of innovation, you teach,
Guide our minds as we strive to breach.
With gears that turn and cogs that churn,
Invention's fire, within us, burn,
In your name, we eagerly yearn,
For knowledge, discovery, and lessons to discern.
Grant us the insight to break new ground,
Invention and progress, together we're bound
In your honor, our dreams are unbound,
Oh, Butt-Butt, your blessings around us resound.
Material Components:
Advanced Tools and Weapons, Gunpowder, Metal
Ritual Fails:
*To Be Announced*
path: neutral good
Before his Ascension, Father Myr was once a faithful worshiper of Vascalla and a simple alchemist. He spent much of his early years tending to the Eternal Hearthforge as well as to the devoted pilgrims and local parishioners of Vascalla that required mending and nurturing. One night while tending to the Eternal Hearthforge, Vascalla revealed herself to him. When the night had ended, he was overcome with the experience and had decided to leave Orismir and share his gifts and teachings of The Hearthqueen. While traveling, he found himself alongside some of the most interesting companions. Stories, and songs would refer to this group as the Divine Six.
While the Divine Six would overcome and accomplish so much, it was nothing compared to what they would endure when Sevragorath started dealing with the unnatural and turned to the voices of the veil, to bring destruction and chaos. However in a brutal battle outside Ockstead, Sevragorath managed to inflict Father Myr with several grievous wounds and a necromantic curse. Sevragorath fled, and Father Myr was taken to a temple of Vascalla. After four days of mortal healing, Vascalla stepped in and used her own divine essence to remove the curse but in doing so exposed Father Myr to a life changing vision and unlocked his full divine potential.
After his brush with death at the hands of his once dear friend, Father Myr renewed his devotion to Vascalla, and set out to rally and protect the people from harm especially at the hands of Sevragorath. While doing so he embraced his vision as well as his newly found magical essence, which he used to heal countless and counsel many. He also shared his alchemical knowledge leading to numerous discoveries for treatments that would cure what would have been considered fatal. By the grace of Vascalla, his continued self sacrifice, and the unrelenting desire to help, heal and protect the less fortunate, Father Myr would finally take his place among the gods as the God of Goodness.
Worshipers of Father Myr tend to be few and nomadic in nature, as they are usually seeking to help the sick, and less fortunate. Devoting their lives to helping mend the world wherever it is needed. While they may stay in one place for a little time, they eventually move on once their services are no longer needed. Father Myr revered his intimate connection with Vascalla, and so he carries that going forth with his own followers and they partake in a very intimate dialogue. Ceremonies are very rare and centered around helping those who are in dire situations. Father Myr bestows a blessed sacred rhino horn to his followers during their first communion. The rhino horn is a token of the faith. Worshippers will display the blessed sacred horn when arriving at a new settlement, and many know that those who possess the golden horn are protected by Father Myr and will give whatever is needed of themselves to help the sick.
Domain:
God of Service, Honesty, Good Deeds and Health
Symbols:
Rhino Horns, Rhinos
A Prayer to Father Myr, God of Goodness:
Oh, Father Myr, in your name, we pray,
Guide us on this noble and righteous way,
A beacon of goodness, come what may,
In your presence, we find the light of day.
Renewed in devotion, your mission clear,
To protect the people, to calm their fear,
With newfound magic and knowledge to steer,
You embraced your role, to all hearts endear
God of Service, Honesty, Good Deeds, and Health,
Your guidance and love, our spiritual wealth,
In your name, we'll work for the commonwealth,
Oh, Father Myr, source of everlasting wealth.
Material Components:
Healing Items, Blood, Antidotes
Ritual Fails:
*To Be Announced*
path: lawful evil, chaotic evil
Hua and Loa, twin souls living together in one vessel, fighting against each other for control while still striving to maintain balance. Hua believes in the chaos of the world, delighting in the strife it causes, spreading seeds of discord as her eyes turn a bright green as she gazes upon what she has caused. Loa, on the other hand, believes chance is the peak of perfection. She is the lightning bolt streaking through the sky searching for a victim, the wildfire choosing its next plant, the tidal wave adjusting its course. During storms and natural disasters, her eyes glow a dull orange as she rolls the dice towards humanity to see what happens next.
Separately, the two can cause great destruction and chaos if they put their mind to it, but the rare instances where they work together is truly a sight to behold. Tales speak of dark days in the past when a woman walked down from the mountains, one eye green, the other orange, and sowed misery and pain in the hearts of all she encountered. While she chose her victims at random, the chaos that unfolded in her wake caused the downfall of many a kingdom. The stories left behind serve as a warning, but some have interpreted them as religious texts.
Worshippers of Hua’Loa build their temples in a haphazard fashion. One may describe their choices in decor as “throwing darts at a catalog and buying what it lands on”. Some of the larger temples purposefully ensure the structural integrity of the building is poor, as to allow Hua’Loa the chance to cause chaos if she visits. All places of worship have at least one Megalosaurus resting near the front of the room as a symbol of their deity’s presence, as it embodies the dual nature of their goddess.
Domain:
Chaos and Chance
Symbols:
Megalosaurus, Thylacoleo
A Prayer to Hua'Loa, Goddess of Chaos and Chance:
Oh, Hua'Loa, twin souls in tumultuous dance,
Mistress of Chaos, we give you this chance,
To revel in the anarchy, to stir chaos's trance,
In your name, we embrace the wild, the unforeseen expanse.
Hua, the Herald of Chaos, we beckon your might,
With your eyes like emeralds, shining so bright,
Unleash the tempest, the uproar, the fight,
In the chaos we find freedom, in your unpredictable flight.
Loa, Mistress of Chance, with eyes of fiery hue,
Guide us through randomness, as we trust in you,
In the roll of the dice, in the skies so blue,
In your unpredictability, we find purpose anew.
Together, you clash and converge, in splendid display,
In harmony or discord, you lead the way,
In chaos and chance, we pledge today,
Our devotion to you, as your followers we stay.
Material Components:
Sulfur, Fire, Crystal, Red Gems
Ritual Fails:
*To Be Announced*
Path: chaotic evil
Minutio, Lord of Agony, demands acts of pain and torture from his cultist to reap his guidance and purpose. Minutio was cursed by the Primal Gods, transforming him into a blood crazed beast-like creature, which mortals would refer to as the first Bloodwing. Minutio was initially mortified and vexed by the bloodwing curse, but quickly he discovered his new heighted strength and infinite longevity. His new “gift” renewed his thirst for domination with improved vigor.
Cultists of Minutio worship him in secret, as the gifts of the bloodwing curse are feared by non worshippers across the lands. Cultists will construct secret blood dens, where they will perform sacrifices as part of their rituals and communions. The blood dens are usually lavish and adorned with whips and other various torture devices. Placed throughout the den will be several blood troughs, as well as ornate syringes, razors, and knives to easily procure “donations”. Usually in the middle of the Den, a sacrificial circle will have an exsanguination rack that is placed atop a painted or etched image of a crimson bloodstalker. Cultists will typically perform a nightly bloodletting ritual to show their dedication to Minutio.
Domain:
Bloodletting, Torture, Pain, Patron of all Bloodwing
Symbols:
Bloodstalker, Syringe, Blood Pack
Chant for Minutio, Lord of Agony:
In shadows deep where pain resides,
We gather here, our pain abides,
Minutio, Lord of torment vast,
In your dark embrace, we're steadfast.
With razors sharp and whips that sting,
We offer pain as offering,
In blood and tears, your power vast,
Minutio, our die is cast.
Oh, Lord of Agony, hear our plea,
In darkness, we find ecstasy,
Minutio, our voices rise,
In pain and suffering, our faith defies.
Material Components:
Blood, Fresh Corpses, Whip
Ritual Fails:
*To Be Announced*
path: chaotic evil
Hilpha, is the essence of destruction incarnate. She believes in the absolute destruction of all, no matter the cost. Hilpha will only be satisfied when all life is finally returned to primordial soup so she may remake the world in her image without the interference of others.
Followers of Hilpha will generally be seen wherever her symbols can be found, living oftentimes near volcanos or wyvern trenches to be close to their goddess. They are usually an unwelcoming sort, rarely allowing outsiders to stay on their lands without submitting to their authority. Those wishing to fulfill Hilpha’s desire to destroy will occasionally take an active role by raiding farms and villages. More often than not, however, her followers will sow discord amongst neighbors and attempt to thwart any peace deals they become aware of, hoping for civilization to end itself.
Domain:
Death and Destruction
Symbols:
Wyverns, Lava
Prayer to Hilpha, Essence of Destruction:
In the fiery depths where chaos dwells,
Hilpha's might, our dark heart swells,
Essence of destruction, wild and free,
Grant us power to sow anarchy.
With wyverns' roar and lava's might,
We march in darkness, endless night,
Hilpha, hear our frenzied call,
As worlds crumble, we stand tall.
Essence of destruction, chaos's heir,
In your name, we shall not spare,
The world we seek to rend and break,
Hilpha, in your path, we wake.
Material Components:
Obsidian, Blood, Fire, Coal, Leeches, Sulfur
Ritual Fails:
*To Be Announced*
path: lawful evil
Typically appearing as a man with a fine suit, a smooth charm and the drive of a salesman, though known for altering his appearance to the point of appearing female at times if it is what he can use to build a connection with his mark. All Blu’xoloth wants is for you to sign his documents. Everything you want can be yours all you have to do is sign the dotted line, but be careful what you wish for.
Followers of Blu’xoloth tend to try to emulate their god, worming their way into deals in any way they can. They seek to gain the upper hand in all business they are involved in, and generally try to fast talk their way into it.
Cathedrals to Blu’Xoloth serve as both a place for the church’s head to display the greatest treasures their deals have yielded and meeting rooms for higher ranking clergy members to conduct their business. All are generally welcome to worship services, but don’t expect to leave without at least one member of the church attempting to sway you into signing documents for one thing or another.
Domain:
Trade, Whispers, Secrecy and Schemes
Symbols:
Books, Letters, Notes
A Prayer to Blu'xoloth, Lord of Schemes:
Oh, Blu'xoloth, master of persuasion,
We bow before you in silent admiration,
In suits of silk and words of grace,
You lead us through the intricate dance.
With contracts signed and secrets whispered,
In your realm, our ambitions shimmer,
We seek your guidance, cunning and wise,
To navigate the world of schemes and lies.
In the world of trade, where shadows loom,
In whispers and secrets, we find our room,
Blu'xoloth, guide us through this strife,
To thrive in the theater of our cutthroat life.
Material Components:
Souls, Coin
Ritual Fails:
*To Be Announced*
path: neutral evil
One of the original six, Sevragorath was thought to be the greatest arcanist of his time. Adopted into the Light of the Everbloom as an orphan at an early age, he took quickly and intuitively to the arcane arts. Specializing in the power of the natural elements, he dominated in his class. Having acted as the high council’s favorite pet for many years, Sevragorath served faithfully at their heels, any free time he had spent diligently pacing the halls of the grand library, endlessly pouring through tomes.
Sevragorath devoured knowledge in a way that only a creature that eats for pleasure could. Growing in power and awareness, Sevragorath began to view his peers, and the council, as inferiors. Disillusioned with the ways of the Light, or, in his words, the ”twisted spin these arcanists had put to light”, Sevragorath departed from the halls of the Everbloom to study the true nature of life and reality, and to further develop his own theories of the arcanum. Traveling as a hooded stranger through the lands, Sevragorath joined the band of six, while simultaneously growing his studies.
In a simple shack in the heat of the southern deserts, Sevragorath began to experiment with the space between life and death. He communed with strange beings from beyond the veil in languages unwritten and tongues never spoken. Learning first to control insects, then finding a way to resurrect them upon their death, Sevragorath became the father of Necromancy. Abandoning all other studies as a mage, he dove deep into this newfound form of control, and began recording and refining his results, in the hopes of publishing a tome that would certainly immortalize his name for eternity.
Sevragorath readily answers all who reach out to him in search of knowledge, but is sought typically by, and takes greatest interest in, those who seek out the knowledge he discovered. He is always willing to take on another apprentice, so long as they survive any field research he enlists them in. Temples to Sevragorath are generally hidden away to keep Frost-Fang’s paladins out, and services regularly include great displays of power. Every large temple dedicated to him has some form of animal that appears to be made of bone living in it, as a symbol of Sevragorath’s power.
Domain:
Decay, Undead, Pestilence, Patron of all Necromancers
Symbols:
Skeletal Animals
A Prayer to Sevragorath, Father of Necromancy:
Oh, Sevragorath, Master of the Shadows,
We kneel before your dark and ancient might.
Grant us the wisdom to understand the unknown,
And the strength to wield the secrets of the night.
In the realm of decay and undeath, we seek your guidance,
As we navigate the boundaries between life and death's abyss.
Bestow upon us the knowledge to command the restless spirits,
And the power to shape the world with your arcane kiss.
Father of Necromancy, hear our fervent plea,
Guide our hands as we explore the mysteries concealed.
Grant us the insight to unravel the threads of destiny,
And with your dark blessings, may our desires be revealed.
Material Components:
Skeletal Creatures, Rotten Flesh, Leech Blood
Ritual Fails:
*To be Announced*
LORE - Orc Deity
path: Chaotic Neutral
While Orcish origins are shrouded in mystery, most Orcish tribes claim they were created by one of several deities they worship; the most common story is that of the god Vrash-shelog. Vrash-Shelog is a behemoth of a creature, birthed in the fires of creation that gave way to this world. Immensely powerful, he was nearly unparalleled amongst the ancients, though he lacked something they all seemed to have - purpose. While other Gods created worlds and creatures to populate them, Vrash-Shelog wandered the cosmos, piping an-harmonically at his flute, listless but for the occasional entertainment he drew from imploding nearby stars. Upon finding that the other deities had been vainly creating lesser beings to serve them, in their own image, Vrash-Shelog took a daeodon in a fit of jealousy and gave it his own likeness.
These creatures would wander as Vrash did, and rely on their immense power to maintain independence, and eventually dominance, over the other races. The Orcs did turn out mighty as Vrash had hoped, but they, like himself, lacked a sense of purpose. Rather than a creature of conquest, the orcs became creatures of competition and sport. This theory of creation is substantiated by the fact all Orcs have porcine features and tusks, as well as a typical desire to eat meat over other substances and have a stronger healing factor than other races.Worshippers of Vrash-Shelog will speak a short prayer aloud to him whenever they feel the desire. Most will perform this action before a battle, but it is also used for more mundane things, such as planting a garden, building a house, or speaking to a potential mate. This serves as the primary form of worship, as temples to Vrash-Shelog are noticeably absent throughout the lands due to the wandering nature of Orcs.
Domain:
Orc God of War, Creation, Music, Daeodon
Symbols:
Daedon, Jerky
A Prayer to Vrash-Shelog:
Mighty Vrash-Shelog, creator and wanderer,
Whose divine essence echoes in our hearts,
We, your children of chaos, call upon you.
With tusks like yours, we face each battle,
With a love for meat, we savor every meal,
With strength like daeodons, we stand proud.
As we tread the path of creation and chaos,
May your laughter echo in our songs,
And your restless spirit guide us on.
Vrash-Shelog, hear our prayer,
In your name, we forge our destiny,
In your chaos, we find our purpose.
Material Components:
Meat Jerky, Daedons, Obsidian, Metal, Stone
Ritual Fails:
*To Be Announced*
LORE - Elven Deity
path: lawful good
An ancient oak spirit from a grand forest far away. This spirit gave rise to all elves and connects them all, watching their lives play out wherever they may reside. The Grand Oak is their mother, their father, the place they call home when the end comes for them. Regardless of how far they are, they will eventually return home to The Grand Oak, and once again be embraced by the branches of the forest.
The Grand Oak is considered to be a communal god amongst Elves, with all being allowed to show reverence in their own way. Some plant large gardens, others build large temples to show their reverence, and still some choose to quietly sit alone or in groups in the forest meditating. Outsiders may see this as going against Elvish custom, however the tradition is worship, not the type of worship.
Worshippers of the Grand Oak tend to prefer more open space in their villages, often opting to allow the various flora and fauna to enter undisturbed if it poses no risk. Many worshipers will incorporate wooden paneling into their homes and other structures to show reverence to the bounty of the forest.
Domain:
Mother and Father of all Elves, Guardian of the Ancient Forest
Symbols:
Trees - Preferably Oak, Wine, Small Streams
A Prayer to the Grand Oak:
Oh, Grand Oak, ancient and wise,
In your sheltering boughs, our spirits rise.
Your roots run deep, your branches high,
Beneath your leaves, we reach for the sky.
You are the heart of our elven kin,
From your essence, our lives begin.
In your wisdom, we find our way,
Guiding us through night and day.
Oh, Grand Oak, our mother and father,
We thank you for the love you gather.
Bless our lives, with your grace anew,
In your eternal embrace, we find our truth.
Material Components:
Fertilizer, Crops, Wine, Food, Forest Creatures
Ritual Fails:
*To Be Announced*
LORE - Dwarf Deity
path: Lawful neutral
Steinherst is the mother of all dwarves, the mountain they were created on and tombs they will lay in when they pass. She carved the original Dwarves from stone, then gave them flesh so she could have a creation walking upon the lands amongst the other races.
She governs all aspects of dwarven life, from where to live, how to marry, and where to lay their deceased to rest. Many dwarves seek to shelter themselves, and build their cities in mountain caves in order to feel closer to Steinhurst, but even those who do not will desire a stone tomb to forever live with their mother.
Like most mothers, Steinherst enjoys receiving gifts from her children. Many dwarves can be seen taking precious gemstones, crushing them against the stone on a mountainside, and then pouring beer or other alcoholic drinks amongst the dust to seed it back into the earth as an offering. They do this when times are good, and when things are going poorly in their lives to appease her.
Domain:
Alcohol, Jewels, Home, and Stone.
Symbols:
Doedicurus
Prayer to Steinherst, The Stone Mother:
Oh, Steinherst, The Stone Mother, hear our humble prayer,
Guardian of the mountain halls, with wisdom rare.
From your rocky womb, we were born into this land,
In your embrace, we find strength, so grand.
In the deep caverns, we carve our homes with care,
Seeking shelter, warmth, and safety rare.
You guide our hands, as we fashion the stone,
A testament to your love, a place to call our own.
Oh, Steinherst, The Stone Mother, strong and true,
We, your children, forever honor you.
Guide us through the depths, in your wisdom and grace,
As we walk the path of stone, in your embrace.
Material Components:
Stone, Gems, Obsidian, Crystal
Ritual Fails:
*To Be Announced*
LORE - Drake Deity
path: Lawful Evil
Galixthus, a once-mighty drake, ascended to supremacy through a brutal campaign against elder dragons, fueled by an insatiable desire to rule the skies and canyons. His triumph spiraled into a reign marked by paranoia and cruelty, casting a curse upon both dragons and drakes, restricting their lifespans, and securing his dominion through fear and oppression. Even in his descent into madness, his devotees persist in venerating him as a deity, oblivious to the dark reality of his reign.
Galixthus, The Destroyer of Dragons, Slayer of Serpents, Dominator of Drakes and the Herald of Victory. Galixthus was said to have either created Drakes in his image, or had risen above all others of his kind to seize the mantle of godhood and dominate those below him. His rise in power came prior to the war among gods so many millennia ago, however it was during this war that Galixthus grew in strength and drove Drakes to dominate over the rocky crevasses and inhospitable mountains of their homelands. Galixthus struck down the old elder Dragons which had previously lorded over the skies and canyons of the world. In the wake of the Wars, Galixthus and Drake-kind ruled ascendent, many of the old gods and their children laying broken and shattered on the field.
In the wake of the victory of the new generation, Galixthus now reigned supreme over those he had defeated. To cement his victory, he used his powers to ensure none could follow the path he had to godhood, and to keep those he had destroyed in line. As such, he bestowed upon those of Drake and Dragonkind a curse to limit their normally millenia-spanning lifespans.
Galixthus loves trophies of victory and the glory of battle and combat. He values strength and strong wills, but despises those who go against his own. Offerings of spoils of combat, or even combat in his name is preferred for his followers. Proof of their dominion over others, their strength and determination pleases him.
Domain:
Divine Patron of Drakes
Symbols:
Rock Drakes, Drake Feathers
Prayer to Galixthus, The Divine Patron:
Destroyer of dragons, you did rise,
In a world where power was the prize,
Slayer of serpents, dominator of drakes,
With ruthless strength, your rule partakes.
Drake-kind's ruler, supreme you reigned,
Lifespans cursed, your power retained,
A dominion forged in fear's embrace,
Yet, your followers seek your grace.
Divine Patron of Drakes, we beseech,
In your symbols, we find the speech,
Rock Drakes, feathers, as we pray,
Guide us through night and shadowed day.
Material Components:
Drake Feathers, Wyvern Talons, Other Trophy Pieces
Ritual Fails:
*To Be Announced*