Gear and consumables

List of best gear depending on the timeline

Enchants:

Head: ZG> 8 Healing (pure PVE) or 150 mana (PVE&PVP)

Shoulder: Naxx>ZG (Till Naxx)>5 resistances (till ZG, with AD rep)

Back: FR/NR/FrR/Armor (after Silithus opens up)>7 FR (pure PVE) or 5 resistances (PVE&PVP)

Chest: 4 stats

Wrist: 24 healing (don’t waste 4mp5s for pre-500 healing bonus gear)

1h/2h: 55 healing (don’t waste intellect for pre-500 healing bonus gear)

Feet: Minor speed (PVP&PVE) or 5 Spirit (pure PVE)

Legs: ZG> 8 Healing (pure PVE) or 150 mana (PVE&PVP)

Gloves: 30 healing (after AQ)>+riding skill (until AQ)

Healing-increasing consumables (7x)

- Flask of Distilled Wisdom: 2 hours duration, 2000 mana increase.

- Mageblood Elixir: 1 hour duration, 12mp5s.

- Cerebral Cortex Compound: 1 hour duration, 25 intellect.

- Gizzard Gum: 1 hour duration, 25 spirit.

- Brilliant Mana Oil (Lesser Mana Oil pre-ZG): 30 minutes duration, 5 charges, 25 Healing bonus + 12mp5s/just 8mp5s respectively.

- Kreeg's Stout Beatdown (post-DM): 15 minutes duration, +25 Spirit -5 Intellect.

- Nightfin Soup/12Stam&Spirit food: 10/15 minutes duration food respectively, instant buff/10 seconds seated respectively, 8mp5s/12stam&spirit respectively.

Survivalability consumables (10x):

- Elixir of Fortitude: 1 hour duration, +120 hp.

- Elixir of Superior Defense: 1 hour duration, +450 armor.

- Major Troll’s Blood Potion (Mighty Troll’s Blood Potion pre-ZG): 1 hour duration, +20/12 hp5s respectively.

- Long Juice Cocktail: 1 hour duration, 25 stamina.

- Greater Fire/Nature/Arcane/Frost/Fire/Shadow Protection Potion: 1 hour duration, 1950-3250 dmg absorb of specified spell school.

- Crystal Ward: 30 minutes duration, +200 armor.

- Gift of Arthas: 30 minutes duration, 10 shadow resist (only caster use!).

- Rumsey rum black label: 15 minutes duration, +15 stamina (doesn’t stack with Kreeg’s).

- Juju Chill/Ember: 10 minutes duration, 15 fire/frost resistance respectively.

Potions:

- Major mana potion: instant use, 1300-2250 mana restore. 2 min CD.

- Dark/Demonic Rune: instant use, 900-1500 mana restore, 600-1000 shadow damage taken. 2 min CD.

- Whipper Root Tuber: instant use, 700-900 health restore. 2 Min CD (shares CD with runes).

- Crystal Restore: instant use, 670 healing over 15 seconds on target (stacks with healing power). 3 min CD).


- Magic resistance potion: 3 minutes duration, 50 resistances (doesn’t stack with other class buffs).

- Swiftness potion: 15 seconds duration, 50% speed increase.

- Limited invulnerability potion: 6 seconds duration, invulnerability to physical attacks & drops agro for duration.

- Invisibility Potion: 18 seconds duration, invisibility. 10 min CD (shared among all potions if popped).

- Noggerfogger elixir: variable duration, slow fall. On some servers it reduces the hitbox of the player as well, which makes this consumable a valid choice to reduce AoE damage taken.

- Goblin Sapper Charge: 450-750 instant damage, 375-625 self-damage. 5 min CD

- Crystal Charge: 383-518 instant damage, 1 min CD (higher damage than dense dynamites).

Situational:

- Flask of the Titans: 2 hour duration, 1200 hp.

- Greater arcane elixir: 1 hour duration, 35 spell power.

- Greater shadow elixir: 1 hour duration, 40 shadow spell power.

- Dirge’s Kickin’Chimaerok Chops (post-AQ survivalability: 15 minutes duration, 10 seconds seating, 25 stamina.

Reagents:

- Sacred Candle: required for buffing spirit/stam/shadow prot.

- Light Feather: required for using levitate in BRM/Azuregos cliffs etc.


To make it more comprehensive, here is a screenshot:

HORDE (http://imgur.com/a/RQV8I)

ALLIANCE (http://imgur.com/a/fWYCt)

Do note: this is in general. Some consumables need to be stacked more, or be added (spell dmg pots) for certain bosses.


And now to summarize them up with what they do in combination with why they are useful:


-Healing boosting (consumables used for increasing healing done and making you able to use higher/lower ranked heals situationally)


*Flask of Distilled wisdom – this flask is very useful for the usage of innervate on a target without wasting your mana on overheals, but for the rest its just 1 extra major mana potion on your mana pool). Also, with consistently popping major mana runes/dark runes it allows for 1 more wave of popping them without going oom before it.

*Mageblood elixir – this is very useful to have to keep your mana up during fights.

*Cerebral Cortex Compound – very useful to increase your maximum mana pool and thus gives you the opportunity to pop more major mana potions/dark runes in a fight, also more crit.

*Gizzard Gum – increases healing power and mana regen.

*Brilliant mana oil – this is the best Weapon enchant possible, and I highly recommend it.

*Kreeg's Stout Breakdown – + 25 spirit and -5 intellect, giving you more healing bonus and more mana regen at the cost of a minor portion of intellect.

*Nightfin Soup – giving you some mana regeneration.

*Monster Omelette (or any other 12 stam/spirit food) – giving you a boost in your health, mana regenerate and healing bonus (holy talent).

-Survival Boosting (consumables used for staying alive so you can actually cast heals, because you can’t cast them while dead xD)


*Elixir of Fortitude – an useful consumable to keep your health higher.

*Elixir of Superior Defense – useful for fights with adds to boost your armor.

*Major Troll's Blood Potion/Mighty Troll’s Blood Potion – giving you healing without doing anything!

*Long Juice Cocktail – increases survivalability by increasing health.

*Greater Nature/Shadow/Frost/Arcane/Fire Protection potion – protecting you against the specific damage allowing you to heal more comfortably as you are less worried about your own HP.

*Crystal Ward – useful for boosting your armor, same as elixir of greater defense.

*Gift of Arthas – gives some extra shadow resistance and helps reduce dmg of adds in add fights.

*Rumsey Rum Black Label – useful for boosting your hp=staying alive.

*Juju Chill/Ember – good for world pvp fights/fights that deal fire/frost dmg.

- Potions

*Major Mana Potion – giving you your mana back allowing you to do more healing.

*Dark/Demonic Rune – giving you your mana back at the cost of health allowing you to do more healing.

*Whipper Root Tuber – giving your hp back allowing you to stay alive longer. Very useful when mana is not a consideration!

*Crystal Restore – simply free healing at no mana cost, does high healing as well!

*Magic Resistance Potion – reducing damage taken from magic spells -> very useful to pop pre-fights so the potion CD is gone when you need it for mana potions.

*Swiftness Potion – increasing movement speed so we as priests are also able to KITE!!!!! Also very useful for speed runs.

*Limited Invulnerability Potion – a lifesaver! Pop it when you get agro and tanks are slow on reacting to it.

*Invisibility Potion – very useful for sneaking past alliance raids too stupid to use detect lesser invisibility with their warlocks, or generally good to skip npcs in raids that can’t detect you.

*Noggerfogger Elixir – its slow fall effect is nice in any PVP encounter where you jump off something. It is also useful during Anub’Rekhan. Can also be useful if it reduces hitbox on your server.

*Goblin Sapper Charge/Crystal Charge: simply useful to clear things faster as it has no CD.


-Situational (DPS for increasing your damage done for fights like C’thun, survivalability self-evident)

*Flask of the titans – best consumable for staying alive, highly recommended for progression/pvp.

*Greater Arcane Elixir – increasing damage done by all spells, useful for dpsing.

*Elixir of Shadow Power - increasing shadow damage done, useful for dpsing.

*Dirge's Kickin'Chimaerok Chops – giving you a boost in your health.



WORLD BUFFS


Rallying Cry of the Dragonslayer – 10% spell crit, 5% melee crit and 140 attack power. 2 hours duration.

Spirit of Zandalar – 15% to all stats and 10% to movement speed. 2 hours duration.

Zanza potions – 50 stam/spirit, 20% movespeed or 3% spell reflect. 2 hours duration & persists through death.

Darkmoon Faire buff – 10% to a chosen stat (spirit). 2 hours duration.

Dire Maul Tribute run – 3% spell crit, 15% stamina and 200 AP. 2 hours duration.

Songflower: 5% crit, 15 to all stats. 1 hour duration.

Warchiefs Blessing (horde only) – 10 mp5s, 300 HP and 15% melee haste. 1 hour duration.

Traces of Silithyst: 5% damage (good if it lasts in AQ40/outside Silithus).

Seasonal buffs: buff is extremely overpowered, but varies per season in effect and duration.