Freelance - Web Developer
Confidential Project - Since April 2024 - Douvrin, France
- Balancing modular skills and statistics
- Designing a gacha monetization system
Ubisoft Paris Mobile - Game Designer
Competitive Multiplayer Turn-based RPG - 6 month 2024 - Paris, France
- Balancing modular skills and statistics
- Designing a gacha monetization system
- Mapping wireframes for multiples menus and notifications
- Creating Excel tools for designers and the community
- Writing/Integrating 150+ barks to enhance lore immersion
- R&D on social features such as Clan and Tournament mode
- Using film editing tools to create tutorials and communicate
Fishing Cactus - Game Designer
Strategy Game - 4 month internship 2023 - Mons, Belgium
- Designing and integrating system of in-game events
- Analyzing and improving existing campaigns
- Balancing game economy of skirmish mode
- Benchmarking other games to iterate on a feature
- Making UI mockups for objectives and the tutorial
- Prototyping features to validate their utility
Jet Fighter Experience - Game Programmer
Modding on flight simulator - 3 month internship 2021 - Douvrin, France
- Making modules on open source engine (DCS)
- Lua scripting
- Cleaning scripts
- Creating an architecture for flying interface
- Build review and debugging
A Dual Ascent - Level Designer - Solo Cooperative Adventure Game
Since April 2023 - Unreal Engine 5
- Desiging levels for a solo coop game
- Blockout using Brush Editing and BSP
- R&D on the simultaneous control of two characters
- Iteration on camera placement for puzzle and action phases
- Showcase the game at San Francisco's GDC 2025
Elementarium - Game & Level Designer - VR Puzzle Game
6 month academic project 2023 - Unity 3D
- Designing puzzles for systemic game
- Blockout levels using Probuilder tool
- Designing elemental system (fire, water,...)
- Making diagrams to explain
Western Showdown - Solo Project - Multiplayer local shooter
4 month personnal project 2022 - Unity 2D
- Designing 6 heroes, abilities and weapons to make them unique
- Analyzing 2D shooter levels and building my own one
- Programming a multiplayer architecture
- Drawing all assets on Aseprite
Prototyping in engine
- C# & Bluepring Scripting
- Release blockout using engine tool
- Integrating assets
Documentation
- Tailor documents to the audience
- Make it easily readable
- Exposing priorities
Schematization
- Using Paint, Photoshop & Excalidraw
- Communicate a system
- Explain Level Design
Analysis & Synthesis
- Analyze a system/mechanic
- Making a report
- Suggest ways of improvement
French - Native
English - Working proficiency
Shooter, puzzle and strategy are my favorite types of games
Painting warhammer and zombicide models
Learning about mythology and fantasy worlds
Reading horror and crime novels