I'm a Game Designer currently looking for opportunities.
My most recent experience was as a Game Designer Assistant at Ubisoft Paris Mobile, where I worked on Champion Tactics: Grimoria Chronicles.
I’m passionate about designing game mechanics and levels, prototyping ideas, and refining them to create the best possible player experience. I prefer quick prototyping and iteration to refine my mechanics.
I enjoy learning and analyzing new experiences in video games, kinds of music, and movies/TV shows.
An adventure game with two characters playable at the same time.
A child fallen from the sky encounters a pilgrim creature, and together, they embark on a journey to climb a mountain, each driven by different reasons but reliant on each other to achieve their goals. Along their path, they face puzzles and threats that must be overcome together.