Play as the Hivecrusher, a bounty hunter on the quest from the galaxy's most prestigious trophies. You land on a planet infested by an alien brood and intend to leave with the head of its queen.
Master a powerful arsenal, enhancing its destructive power tenfold with the modules and consumables you discover.
Manage the team's tasks/scheduling, organize meetings
Program the controller, AI, boss, environmental interactions and pickups
Balance weapons, enemies and polish the gamefeel
Integrate graphic and sound assets
Unity 2D
Visual Studio 2019
Google Docs / Sheet
GitKraken
Photoshop
This proved to be the most significant challenge of the project. From the beginning, we adjusted the scope accordingly, opting to produce with strict milestones and game design choices that avoided unnecessary features.
As project manager, I followed the graphic production very closely. Given my role in engine integration, I had a clear overview of our progress. While we didn't achieve graphic polish by the project's end, we successfully delivered a cohesive experience aligned with our initial intentions.
The main intention was to give a brutal, almost frenetic atmosphere. While overseeing gameplay programming, I adjusted my scripts accordingly, designing them to be as flexible as possible to allow game designers to experiment and balance easily.
Once my programming work was completed, I assisted the game designers and conducted playtests of the prototype to gather key feedback. This feedback significantly contributed to enhancing the game feel of the weapons.
Alan Kilby
Hugo Demortier
Gustave Burgan
Ulric Debaert
Corentin Veran