Assessment 2
GAMA2001
GAMA2001
Link to the team blog: https://sites.google.com/s/1zO7gt_w0HDHotDpTszkVA5ISpLIBHgh5/p/1CKwCqBJfppClBaaaIvFPyQaQRaH56t1M/edit
WebGL
Initial comments that should be changed/implemented on the basic build before we even have the actual brief
The main character is scared of the dark. He gets put in a locker by bullies and is transported to an alternate universe where he must fight his phobias. He must venture through the school and find 3 torches to flash at his alternate self.
Teachers try to put Sam in detention - the Nice Teacher takes all collected keys.
Teaching the player the mechanics - Info prompts display on the screen during the start of the game which tell the player how to move, pick up items, use the torch and hide.
Keeping a relevant pace in relation to the genre - Stealth based game - there is not much combat other than running away form aggressive enemies. The player is free to move around and search the areas within the game.
Making sure the player isn't lost or frustrated - Levels have to be designed to that they are straightforward and linear. There would still be optional side rooms, but the main route remains obvious at all times.
Is the game fun? - The suspense and challenge that comes with stealth within video games is generally enjoyed by players.
A mockup tutorial level
Character portraits for the bullies. I started with the silhouettes but changed them into a more colourful option using the kind of artsyle we agreed on for the game.
Character portrait for Sam, the protagonist.
Background image for the opening cutscene.
Character sprite sheet. Originally, the base game had two sheets - one for when the character has its arms free, and one where its holding an item in front of them. Since our game has the torch in the very first room, I found it pointless to create a sheet where the character's hands are free and used this one only.