Assessment Semester 1
GAMA2001
GAMA2001
Tuomo -Conor - Shindy - Kyle - Joe C
We will work in small teams to create a 2D game. Decide on:
Once agreed, we will work on the UI individually - User Interface and Main Menu/Sub Menus. In semester 2, the team will create a working demo for the game using one of the designed UIs.
The menu system requires:
"A young robot scientist has to win the international paintball robot tournament in order to get rich and fund his latest project - a better paintball robot."
"You are a hungry shark who has to prepare for a migration by eating as many fish as possible." "The other way around."
"You are a pilot who has to attack Britain! How will you succeed D:"
"Drive! Fly! Boat!"
My version of the flowchart on how the menus would work in the game.
For this week's session we are tasked to look at different types of UI designs from various games, both good and bad designs.
We will then spend time coming up with design concepts for our own UIs to be used on the game - focusing on the menu - referring back to the flowchart made last week.
This is what the Main Menu currently looks like. There are still some things I want to look at changing as well as some additions that need to be done:
I looked at different paintball terms and found the word Yam which is used in the sport when somebody defeats their opponent with ease (similar to pwned). As it currently stands, the Robo Yam Slam will be the name for this project.
Here is the updated logo of the game that shows once the game is started.
Before creating more artwork, I have to actually make the UI within Unity using the guide.
Icons for Controls