About me

[Profile]

I'm a Lecturer at the School of Fundamental Science and Engineering in Waseda University. I received a Ph.D from the Department of Pure and Applied Physics at Waseda University in 2017. I obtained my B.E. and M.E. degree in 2012 and 2014 respectively. During 2017-2023, I was mainly working at the Graduate School of Information Science and Technology in the University of Tokyo. My main research areas are Computer Graphics (CG) and Human Computer Interaction (HCI) such as cartoon animation.

[Research Interest]

My current research interest is Computer Graphics and Human Computer Interaction, especially for cartoon animation:

Selected Projects

All research projects are available here.

Exploring Inbetween Charts with Trajectory-guided Sliders for Cutout Animation

Tsukasa Fukusato, Akinobu Maejima, Takeo Igarashi, and Tatsuo YotsukuraMultimedia Tools and Applications[Web] [Springer] [Youtube]IF = 3.000, Citation = 3(Interactive tool to intuitively make inbetween charts for cutout character movements)

AniFaceDrawing: Anime Portrait Exploration during Your Sketching

Zhengyu Huang, Haoran Xie, Tsukasa Fukusato, and Kazunori MiyataACM SIGGRAPH North America 2023 Conference TrackInternational Symposium on Intelligence Design (ISID) 2023 Poster[Web] [ACM] [Arxiv] [Youtube] [Waseda press]Citation = 11(Exploring the latent space of StyleGAN for consistently and stably synthesizing anime portrait images from intermediate sketches)

Interactive Texture Editing for Garment Line Drawings

Tsukasa Fukusato  Ryohei Shibata, Seung-Tak Noh, and Takeo IgarashiComputer Animation and Virtual Worlds (CAVW), Special Issue of CGI 2022[Web] [Wiley] [Youtube]Journal Cover PageIF = 0.900, Citation = 1(Interactive system to directly manipulate UV coordinates on garment line drawings)

View-Dependent Deformation for 2.5D Cartoon Models

Tsukasa Fukusato and Akinobu MaejimaIEEE Computer Graphics and Applications[Web] [IEEE] [Arxiv] [Youtube]Best Paper Award at VC2020, CGVI Best Presentation AwardsIF = 1.700, Citation = 6(N-way morphing to simulate view-specific exaggerations in an arbitrary viewpoint)

Interactive Viewpoint Exploration for Constructing View-Dependent Models

Tsukasa Fukusato and Akinobu MaejimaMotion, Interaction, and Games (MIG) 2021[Web] [ACM] [Youtube]Best Presentation Award at VC+VCC2021(Next best view policy with intermediate characteristics at modeling time for constructing VDMs)

DualFace: Two-Stage Drawing Guidance for Freehand Portrait Sketching

Zhengyu Huang, Yichen Peng, Tomohiro Hibino, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato, and Kazunori MiyataComputational Visual Media (CVMJ), Special Issue of CVM 2021International Symposium on Intelligence Design (ISID) 2021 Poster[Web] [Springer] [Arxiv] [Youtube] [Code]CVMJ Honorable Mention Award, Best Poster Awards at ISID 2021IF = 17.30, Citation = 37(Data-driven approach to assist users to design global and local features of facial drawings)

Interactive Meshing of User-Defined Point Set

Tsukasa Fukusato, Seung-Tak Noh, Takeo Igarashi, and Daichi ItoJournal of Computer Graphics Techniques (JCGT), Presented at I3D 2021[JCGT] [Youtube]Citation = 4(Constructing spatially-varying alpha-shapes with a painting metaphor)

Sketch2VF: Sketch-based Flow Design with Conditional Generative Adversarial Network

Zhongyuan Hu, Haoran Xie, Tsukasa Fukusato, Takahiro Sato, and Takeo IgarashiComputer Animation and Virtual Worlds (CAVW), Special Issue of CASA 2019[Web] [Wiley] [Youtube]Best Paper Nominee, Journal Cover Page, Top Downloaded PaperIF = 0.900, Citation = 36(cGAN-based 2D vector field generation to understand the human perception of fluid motions using hand drawn strokes)

Voice Animator: Automatic Lip-Synching in Limited Animation by Audio

Shoichi Furukawa, Tsukasa Fukusato, Shugo Yamaguchi, and Shigeo MorishimaAdvances in Computer Entertainment Technology (ACE) 2017[Springer] [Youtube]Best Paper Awards: Gold, JP Patent: JP2019096114ACitation = 11(Formant-based keyframing system to design limited-stylized lip-sync animation)

3D Character Generator based on 2D Design

Tsukasa Fukusato, Daichi Ito, Nathan Carr, and Radomir MechAdobe MAX Japan 2016 Sneak Preview[Youtube (Japanese)] U.S.Patent: US20170212661 A1Citation = 11(How to design a low-poly 3D model from orthographics images)

Computational Cartoonist: A Comic-style Video Summarization System for Anime Films

Tsukasa Fukusato, Tatsunori Hirai, Shunya Kawamura, and Shigeo MorishimaMultimedia Modeling (MMM) 2016ACM CHI 2016 Symposium on Emerging Japanese HCI Research Collection[Springer]Citation = 8(Evaluation criteria for comic-style summarization in anime films)

Automatic Depiction of Onomatopoeia in Animation Considering Physical Phenomena

Tsukasa Fukusato and Shigeo MorishimaACM SIGGRAPH Conference on Motion in Games (MIG) 2014ACM CHI 2016 Symposium on Emerging Japanese HCI Research Collection[ACM]Citation = 15(Onomatopoeia formulation from impression of International Phonetic Alphabet (IPA) symbols)

Publications

My list of publications is available here.

Technical Skills