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Tsukasa Fukusato

Computational Design and Fabrication of Protective Foam

Tsukasa Fukusato1 and Naoki Kita2, 

1 Waseda University
2 Shinshu University 

IEEE Computer Graphics and Applications (CG&A)

Abstract

This paper proposes a method to design protective foam for packaging 3D objects. Users first load a 3D object and define a block-based design space by setting the block resolution and the size of each block. The system then constructs a block map in the space using depth textures of the input object, separates the map into two regions, and outputs the regions as foams. The proposed method is fast and stable, allowing the user to interactively make protective foams. The generated foam is a height field in each direction, so the foams can easily be fabricated using various materials, such as LEGO blocks, sponge with slits, glass, and wood. This paper shows some examples of fabrication results to demonstrate the robustness of our system. In addition, we conducted a user study and confirmed that our system is effective for manually designing protective foams envisioned by users.

Acknowledgement

This work was supported in part by the JSPS KAKENHI under Grant JP24K20910 and in part by the Waseda University grant for special Research Projects under Grant 2025E-012.

Publication

  • Tsukasa Fukusato and Naoki Kita "Computational Design and Fabrication of Protective Foam." IEEE Computer Graphics and Applications, Vol.XX, Issue.X, pp.XX--XX, 2025.XX.

  • Paper

  • Video (Youtube)

Related Publication

  1. Tsukasa Fukusato, Seung-Tak Noh, Takeo Igarashi, and Daichi Ito. "Interactive Meshing of User-Defined Point Sets." Journal of Computer Graphics Techniques (JCGT), Vol.9, No.3, pp.39--58, 2020.10. [link]

  2. Tsukasa Fukusato, Morihiro Nakamura, and Takeo Igarashi. "Interactive Design and Optimization of Free-Formed Returning Boomerang." ACM SIGGRAPH ASIA 2018 Technical Brief, pp.10:1--10:4, Tokyo, 2018.12.04-07. [doi]

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