[Full paper]
Tsukasa Fukusato and Naoki Kita "Computational Design and Fabrication of Protective Foam." IEEE Computer Graphics and Applications, Vol.XX, Issue.X, pp.XX--XX, 2025.XX. [doi]
Tsukasa Fukusato, Akinobu Maejima, and Takeo Igarashi. "Locality-Preserving Free-Form Deformation." The Visual Computer, Vol.41, Issue.9, pp.6905--6915, 2025.05. [doi] Citation=2
Ryuichi Miyauchi, Hengyuan Chang, Tsukasa Fukusato, Kazunori Miyata and Haoran Xie. "Physics-Aware Fluid Field Generation from User Sketches Using Helmholtz-Hodge Decomposition." NICOGRAPH International 2025, pp.9--16, Ishikawa, 2025.06.19-21. Honorable Mention Award [doi]
Zhengyang Wang, Xusheng Du, Tsukasa Fukusato and Haoran Xie. "Video2Comic: A Dynamic Comic Editor with Video Clips." Lecture Notes in Computer Science (HCI International 2024 – Late Breaking Papers), Vol.15380, pp.219--230, Springer, 2024.06.29-07.04. [doi]
Jize Wang, Kazuhisa Nakano, Daiyannan Chen, Zhengyu Huang, Tsukasa Fukusato, Kazunori Miyata and Haoran Xie. "A Study on Cognitive Effects of Canvas Size for Augmenting Drawing Skill." NICOGRAPH International 2024, pp.49--53, Tokyo, 2024.06.14-15. [doi] Citation=3
Koki Endo*, Shuhei Tsuchida*, Tsukasa Fukusato, and Takeo Igarashi. "Automatic Dance Video Segmentation for Understanding Choreography." In Proceedings of 9th International Conference on Movement and Computing (MOCO 2024), pp.6:1--6:9, Utrecht, 2024.05.30-06.02. [doi] (* = authors contributed equally) Citation=1
Yichen Peng, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato, and Kazunori Miyata. "Sketch-Guided Latent Diffusion Model for High-Fidelity Face Image Synthesis." IEEE Access, Vol.12. pp.5770--5780, IEEE, 2023.12. [doi] Citation=41
Tsukasa Fukusato, Akinobu Maejima, Takeo Igarashi, and Tatsuo Yotsukura. "Exploring Inbetween Charts with Trajectory-guided Sliders for Cutout Animation." Multimedia Tools and Applications, Vol.83, Issue.15, pp.44581--44594, Springer, 2023.10. [doi] Citation=5
Zhengyu Huang, Haoran Xie, Tsukasa Fukusato, and Kazunori Miyata. "AniFaceDrawing: Anime Portrait Exploration during Your Sketching." ACM SIGGRAPH 2023 Conference Proceedings, pp.14:1--14:11, 2023.08.06-10. [doi] Citation=27
Hirotaka Suetake, Tsukasa Fukusato, Takeo Igarashi, and Tazro Ohta. "A Workflow Reproducibility Scale for Automatic Validation of Biological Interpretation Results." GigaScience, Vol.12, giad031, pp.1--11, 2023.05. [doi] Citation=8
Yichen Peng, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato, Kazunori Miyata, and Takeo Igarashi. "DualMotion: Global-to-Local Casual Motion Design for Character Animations." IEICE Transactions on Information and Systems, Vol.E106, No.4, pp.459--468, 2023.04. [doi] Citation=5
Hirotaka Suetake, Tsukasa Fukusato, Takeo Igarashi, and Tazro Ohta. "Workflow Sharing with Automated Metadata Validation and Test Execution to Improve the Reusability of Published Workflows." GigaScience, Vol.12, giad006, pp.1--10, 2023.02. [doi] Citation=4
Tsukasa Fukusato, Ryohei Shibata, Seung-Tak Noh, and Takeo Igarashi. "Interactive Texture Editing for Garment Line Drawings." Computer Animation and Virtual Worlds (Special Issue of CGI 2022), Vol.33, Issue.6, pp.e2117:1--e2117:13, Wiley, 2022.12. Journal Cover Page [doi] Citation=1
Tsukasa Fukusato and Akinobu Maejima. "View-Dependent Deformation for 2.5D Cartoon Models." IEEE Computer Graphics and Applications, Vol.42, Issue.5, pp.66--75, 2022.10. [doi] Citation=10
Seung-Tak Noh, Hiroki Harada, Xi Yang, Tsukasa Fukusato, and Takeo Igarashi. "PPW Curves: A C2 Interpolating Spline with Hyperbolic Blending of Rational Bezier Curves." IEICE Transactions on Information and Systems, Vol.E105-D, No.10, pp.1704--1711, 2022.10. [doi] Citation=2
Hirotaka Suetake, Tomoya Tanjo, Manabu Ishii, Bruno P. Kinoshita, Takeshi Fujino, Tsuyoshi Hachiya, Yuichi Kodama, Takatomo Fujisawa, Osamu Ogasawara, Atsushi Shimizu, Masanori Arita, Tsukasa Fukusato, Takeo Igarashi, and Tazro Ohta. "Sapporo: A Workflow Execution Service that Encourages the Reuse of Workflows in Various Languages in Bioinformatics." F1000Research, vol.11, 889:1--889:10, 2022.08. [doi] Citation=12
Chunqi Zhao, I-Chao Shen, Tsukasa Fukusato, Jun Kato, and Takeo Igarashi. "ODEN: Live Programming for Neural Network Architecture Editing." In Proceedings of 26th International Conference on Intelligent User Interfaces (IUI 2022), pp.392--404, Online, 2022.03.22-25. [doi] Citation=12
Tsukasa Fukusato and Akinobu Maejima. "Interactive Viewpoint Exploration for Constructing View-Dependent Models." In Proceedings of the 14th ACM SIGGRAPH Conference on Motion, Interaction, and Games (MIG 2021), pp.8:1--8:8, Online, 2021.11.10-12. [doi]
Zhengyu Huang, Yichen Peng, Tomohiro Hibino, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato, and Kazunori Miyata. "DualFace: Two-Stage Drawing Guidance for Freehand Portrait Sketching." Computational Visual Media, Vol. 8, Issue 1, pp.63--77, Springer, 2021.10. Honorable Mention Award [doi] Citation=56
Shintaro Yamamoto, Ryota Suzuki, Tsukasa Fukusato, Hirokatsu Kataoka, and Shigeo Morishima. "A Case Study on User Evaluation of Scientific Publication Summarization by Japanese Students." Applied Sciences, Vol.11, No.14, pp.6287:1--6287:23, MDPI, 2021.07. [doi] Citation=4
Ryoma Miyauchi, Tsukasa Fukusato, Haoran Xie, and Kazunori Miyata. "Stroke Correspondence by Labeling Closed Areas." NICOGRAPH International 2021, pp.34--41, Online, 2021.07.09-10. [doi] Citation=7
Tsukasa Fukusato, Seung-Tak Noh, Takeo Igarashi, and Daichi Ito. "Interactive Meshing of User-Defined Point Sets." Journal of Computer Graphics Techniques (JCGT), Vol.9, No.3, pp.39--58, 2020.10. Presented at I3D 2021 [link] Citation=4
Kentaro Asai, Tsukasa Fukusato, and Takeo Igarashi. "Integrated Development Environment with Interactive Scatter Plot for Examining Statistical Modeling." In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2020), pp.328:1--328:7, Honolulu, 2020.04.25-30. [doi] Citation=7
Zhongyuan Hu, Haoran Xie, Tsukasa Fukusato, Takahiro Sato, and Takeo Igarashi. "Sketch2VF: Sketch-based Flow Design with Conditional Generative Adversarial Network." Computer Animation and Virtual Worlds (Special Issue of CASA 2019), Vol.30, Issue.3--4, pp.1889:1--1889:11, Wiley, 2019.07. Best Paper Nominee, Journal Cover Page, Top Downloaded Paper [doi] Citation=44
Yugo Sato, Tsukasa Fukusato, and Shigeo Morishima. "Interactive Face Retrieval Framework for Clarifying User's Visual Memory." ITE Transactions on Media Technology and Applications (Special Section on Multimedia Retrieval), Vol.7, No.2, pp.68--79, 2019.04. Invited Paper [doi] Citation=1
Yugo Sato, Tsukasa Fukusato, and Shigeo Morishima. "Face Retrieval Framework Relying on User's Visual Memory." In Proceedings of the 8th ACM International Conference on Multimedia Retrieval (ICMR 2018), pp.274--282, Yokohama, 2018.06.11-14. [doi] Citation=4
Shoichi Furukawa, Tsukasa Fukusato, Shugo Yamaguchi, and Shigeo Morishima. "Voice Animator: Automatic Lip-Synching in Limited Animation by Audio." Lecture Notes in Computer Science (In Proceedings of 14th International Conference on Advances in Computer Entertainment Technology), Vol.10714, pp.153--171, Springer, 2017.12.14-16. Best Paper Awards: Gold [doi] Citation=14
Pavel A. Savkin, Shunsuke Saito, Jarich Vansteenberge, Tsukasa Fukusato, Lochlainn Wilson, and Shigeo Morishima. "Outside-in Monocular IR Camera based HMD Pose Estimation via Geometric Optimization." In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST 2017), pp.7:1--7:9, Gothenburg, 2017.11.08-10. [doi] Citation=1
Takahiro Itazuri, Tsukasa Fukusato, Shugo Yamaguchi, and Shigeo Morishima. "Court-based Volleyball Video Summarization Focusing on Rally Scene." In Proceedings of the 3rd IEEE International Workshop on Computer Vision in Sports (CVsports), pp.123-130, Honolulu, 2017.07.21. [doi] Citation=8
Ayano Kaneda, Tsukasa Fukusato, Yoshihiro Fukuhara, Takayuki Nakatsuka, and Shigeo Morishima. "Fiber-Dependent Approach for Fast Dynamic Character Animation" In Proceedings of the 30th Conference on Computer Animation and Social Agents (CASA 2017), pp.1-10, Seoul, 2017.05.22-24. [link] Citation=1
Tsukasa Fukusato and Shigeo Morishima. "Active Comicing for Freehand Drawing Animation." Mathematical Progress in Expressive Image Synthesis III, Vol.24, pp.45--56, Springer, 2016.06. [doi] Citation=6
Tsukasa Fukusato, Tatsunori Hirai, Shunya Kawamura and Shigeo Morishima. "Computational Cartoonist: A Comic-style Video Summarization System for Anime Films." Lecture Notes in Computer Science (In Proceedings of the 22nd International Conference on Multimedia Modelling), Vol.9516, pp.42--50, Springer, 2016.01.04-06. [doi] Citation=10
Tsukasa Fukusato and Shigeo Morishima. "Active Comicing for Freehand Drawing Animation." Lecture Notes in Mathematics-for-Industry (In Proceedings of the 3rd International Symposium on Mathematical Progress in Expressive Image Synthesis), Vol.64. pp.6--15, Fukuoka, 2015.09.25-27. [link]
Tsukasa Fukusato and Shigeo Morishima. "Automatic Depiction of Onomatopoeia in Animation Considering Physical Phenomena." In Proceedings of the 7th International ACM SIGGRAPH Conference on Motion in Games (MIG 2014), pp.161--169, Los Angeles, 2014.11.06-08. [doi] Citation=16
[Short paper / Extended abstract]
Xiaoru Chen, Haoran Xie, Bingyuan Bai, Tsukasa Fukusato, Kazunori Miyata. "Sketch-Based Optimization of Residential Layouts with Fine-grained Urban Heat Island Prediction." International Workshop on Advanced Image Technology 2026, XX, Taiwan, 2026.01.12--14. (accepted)
Chunqi Zhao, I-Chao Shen, Tsukasa Fukusato, Jun Kato, and Takeo Igarashi. "Education-aware Interactive Machine Teaching: Training Autonomous Game Agents." The Eighth Workshop on Live Programming (LIVE), Online, 2022.12.06.
Haoran Xie, Zeyu Ding, Shogo Yoshida, Toby Chong, Takuma Torii, and Tsukasa Fukusato. "Augmenting Human with Compact Supernumerary Robotic Limbs." In Proceedings of the 13th Augmented Human International Conference (AH), pp.8:1--8:4, Online, 2022.05.26--27. [doi] Citation=15
Zhengyu Huang, Haoran Xie, and Tsukasa Fukusato. "Interactive 3D Character Modeling from 2D Orthogonal Drawings with Annotations." International Workshop on Advanced Image Technology 2022, Vol.12177, pp.121771M:1--121771M:6, Hong Kong, 2022.01.04--06. [doi] Citation=1
Ryoma Miyauchi, Yichen Peng, Tsukasa Fukusato, and Haoran Xie. "Skeleton2Stroke: Interactive Stroke Correspondence Editing with Pose Features." ACM SIGGRAPH ASIA 2021 Technical Communications, pp.6:1--6:4, Tokyo, 2021.12.14--17. [doi] Citation=3
Chunqi Zhao, Tsukasa Fukusato, Jun Kato, and Takeo Igarashi. "Supporting Network Editing and Experimentation for Novice Deep Learning Programmers." The Seventh Workshop on Live Programming (LIVE), Online, 2021.10.19.
Yuka Ikarashi, Jonathan Ragan-Kelley, Tsukasa Fukusato, Jun Kato, and Takeo Igarashi. "Guided Optimization for Image Processing Pipelines." In Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) 2021, pp.1--5, Saint Louis, 2021.10.10-13. Best Short Paper Award [doi] Citation=12
Zhengyu Huang, Yichen Peng, Haoran Xie, Tsukasa Fukusato, and Kazunori Miyata. "One-shot Line Extraction from Color Illustrations." NICOGRAPH International 2021, pp.19--22, Online, 2021.07.09-10. Best Short Paper Award [doi] Citation=1
Yichen Peng, Zhengyu Huang, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato, and Kazunori Miyata. "Sketch-based Human Motion Retrieval via Shadow Guidance." NICOGRAPH International 2021, pp.42--45, Online, 2021.07.09-10. [doi] Citation=11
Miyu Hashimoto, Tsukasa Fukusato, and Takeo Igarashi. "Neurally-Guided Texturing for Garment Line Drawings." ACM SIGGRAPH ASIA 2020 Technical Communications, pp.3:1--3:4, Online, 2020.12.04-13. [doi] Citation=3
Tomoya Kumazaki, Kazutaka Nakashima, Tsukasa Fukusato, and Takeo Igarashi. "HedgehogAD: Interactive Design Exploration of Omni-Directional Aerodynamics." ACM SIGGRAPH ASIA 2020 Technical Communications, pp.13:1--13:4, Online, 2020.12.04-13. [doi]
Itsuki Orito, Xi Yang, Kazutaka Nakashima, Tsukasa Fukusato, and Takeo Igarashi. "Distorted Perspective for the Forward Camera Dolly." ACM SIGGRAPH ASIA 2020 Technical Communications, pp.1:1--1:4, Online, 2020.12.04-13. [doi] Citation=3
Hirotaka Suetake, Tsukasa Fukusato, Christian Arzate Cruz, Andy Nealen, Takeo Igarashi. "Interactive Design Exploration of Game Stages Using Adjustable Synthetic Testers" In Proceedings of the 15th International Conference on the Foundations of Digital Games (FDG), pp.25:1--25:4, Malta, 2020.09.15-18. [doi] Citation=4
Yuka Takahashi, Jonathan Ragan-Kelley, Tsukasa Fukusato, Jun Kato, Takeo Igarashi. "Live Programming Support for Halide Scheduling Strategies." The 6th Edition of the Programming Experience Workshop (PX/20), 9, Porto, 2020.03.23.
Yuka Takahashi, Tsukasa Fukusato, and Takeo Igarashi. "PaintersView: Automatic Suggestion of Optimal Viewpoints for 3D Texture Painting." ACM SIGGRAPH ASIA 2019 Technical Brief, pp.99--102, Brisbane, 2019.11.17-20. [doi] Citation=1
Chunqi Zhao, Tsukasa Fukusato, Jun Kato, and Takeo Igarashi. "Live Programming Environment for Deep Learning with Instant and Editable Neural Network Visualization." In Proceeding of 10th Workshop on Evaluation and Usability of Programming Languages and Tools (PLATEAU2019), Vol. 76, pp.7:1--7:5, New Orleans, 2019.10.24. [doi]
Tsukasa Fukusato, Morihiro Nakamura, and Takeo Igarashi. "Interactive Design and Optimization of Free-Formed Returning Boomerang." ACM SIGGRAPH ASIA 2018 Technical Brief, pp.10:1--10:4, Tokyo, 2018.12.04-07. [doi] Citation=2
Pavel A. Savkin, Tsukasa Fukusato, Takuya Kato, and Shigeo Morishima. "Wrinkles Individuality Preserving Aged Texture Generation using Multiple Expression Images." In Proceedings of the 13th International Conference on Computer Vision Theory and Applications (VISAPP 2018), Vol.4, pp. 549--557, Portugal, 2018.01.27-29. [doi] Citation=1
Fumiya Narita, Shunsuke Saito, Tsukasa Fukusato, and Shigeo Morishima. "Quasi-Developable Garment Transfer for Animals." ACM SIGGRAPH ASIA 2017 Technical Brief, pp.26:1--26:4, Bangkok, 2017.11.27-30. [doi] Citation=3
Fumiya Narita, Shunsuke Saito, Takuya Kato, Tsukasa Fukusato, and Shigeo Morishima. "Garment Transfer for Quadruped Characters." Eurographics 2016, pp.57--60, Lisbon, 2016.05.09-13. [doi] Citation=6
Tsukasa Fukusato and Shigeo Morishima. "An Anime Keyframing for Comic-Style Browsing." ACM CHI 2016 Symposium on Emerging Japanese HCI Research Collection, pp.5--10, San Jose, 2016.05.07.
Tsukasa Fukusato and Shigeo Morishima. "An Onomatopoeia Quantification for Cartoon Animation." ACM CHI 2016 Symposium on Emerging Japanese HCI Research Collection, pp.51--56, San Jose, 2016.05.07.
Shunya Kawamura, Tsukasa Fukusato, Tatsunori Hirai, and Shigeo Morishima. "RSViewer: An Efficient Video Viewer for Racquet Sports Focusing on Rally Scenes." In Proceeding of the 11th International Conference on Information Visualization Theory and Applications (IVAPP 2016), Vol.2, pp.247--254, Roma, 2016.02.27-29. [doi] Citation=10
Shugo Yamaguchi, Takuya Kato, Tsukasa Fukusato, Chie Furusawa and Shigeo Morishima. "Region-based Painting Style Transfer." ACM SIGGRAPH ASIA 2015, pp.8:1--8:4, Kobe, 2015.11.02-05. [doi] Citation=4
Narumi Okada, Naoya Iwamoto, Tsukasa Fukusato and Shigeo Morishima. "Dance Motion Segmentation Method Based on Choreographic Primitives." In Proceedings of the 10th International Conference on Computer Graphics Theory and Applications (GRAPP 2015), pp.332--339, Berlin, 2015.03.11-14. [doi] Citation=6
[Poster / Abstract / Demonstration]
Xiaoru Chen, Haoran Xie, Bingyuan Bai, Tsukasa Fukusato, and Kazunori Miyata. "Interactive Roadmap Redesign: Enhancing User Creativity with Controlnet." NICOGRAPH International 2025, pp.100--106, Ishikawa, 2025.06.19-21. [doi]
Zhengyang Wang, Xusheng Du, Tsukasa Fukusato, and Haoran Xie. "Interactive Design System for Dynamic Comics from Video Sequence." NICOGRAPH International 2024, P4, pp.84, Tokyo, 2024.06.14-15. [doi] Citation=1
Daiyannan Chen, Jize Wang, Zhengyu Huang, Tsukasa Fukusato, Kazunori Miyata, and Haoran Xie. "Portrait Drawing Interface with Stroke Acquisition and Annotation." NICOGRAPH International 2024, P14, Tokyo, 2024.06.14-15.
Zhengyang Wang, Xusheng Du, Tsukasa Fukusato, and Haoran Xie. "Dynamic Comic Creation Interface from Video Sequences." 4rd International Symposium on Intelligence Design (ISID), P1-12, 2024.03.14-15.
Yichen Peng, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato, and Kazunori Miyata. "Face Diffusion Model with Sketch." 3rd International Symposium on Intelligence Design (ISID), P2-8, 2022.03.13-14. Best Poster Award
Zhengyu Huang, Haoran Xie, Tsukasa Fukusato, and Miyata Kazunori. "Sketch-based Support for the Professional Creation of Anime Portraits." 3rd International Symposium on Intelligence Design (ISID), P2-10, 2022.03.13-14.
Zhengyu Huang, Haoran Xie and Tsukasa Fukusato. "Interactive 3D Object Modeling from 2D Orthogonal Drawings." 2nd International Symposium on Intelligence Design (ISID), P2-11, 2022.03.14-15.
Momoko Sumida, Nolwenn Maudet, Tsukasa Fukusato, and Takeo Igarashi. "Interactive Color Manipulation with Natural Language Modifiers." The Adjunct Publication of the 32nd ACM Symposium on User Interface Software and Technology (UIST Adjunct), pp.4--5, Online, 2021.10.10-13. [doi]
Yichen Peng*, Chunqi Zhao*, Zhengyu Huang, Tsukasa Fukusato, Haoran Xie, and Kazunori Miyata. "Two-Stage Motion Editing Interface for Character Animation." The 20th Annual Symposium on Computer Animation (SCA), pp.3:1--3:2, Online, 2021.09.07--10. [doi] (* = authors contributed equally) Citation=8
Zhengyu Huang, Yichen Peng, Tomohiro Hibino, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato and Kazunori Miyata. "Freehand Portrait Drawing Support with Global and Local Guidance." 1st International Symposium on Intelligence Design (ISID), P29, 2021.03.13-15. Best Poster Award
Yichen Peng, Zhengyu Huang, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato and Kazunori Miyata. "Sketch-Based User Interface for Human Motion Retrieval." 1st International Symposium on Intelligence Design (ISID), P26, 2021.03.13-15.
Ryoma Miyauchi, Haoran Xie, Tsukasa Fukusato and Kazunori Miyata. "Stroke Correspondence without Image Vectorization." 1st International Symposium on Intelligence Design (ISID), P20, 2021.03.13-15. Best Poster Award
Yinan Wang, Xi Yang, Tsukasa Fukusato, and Takeo Igarashi. "Computational Design and Fabrication of 3D Wire Bending Art." ACM SIGGRAPH ASIA 2019, pp.8:1--8:2, Brisbane, 2019.11.17-20. [doi] Citation=5
Kentaro Asai, Tsukasa Fukusato, and Takeo Igarashi. "Plotshop: An Interactive System for Designing a 2D Data Distribution on a Scatter Plot." The Adjunct Publication of the 32nd ACM Symposium on User Interface Software and Technology (UIST Adjunct), pp.19--20, New Orleans, 2019.10.20--23. [doi] [video] Citation=1
Kentaro Asai, Tsukasa Fukusato, and Takeo Igarashi. "An Interactive Tool for Feature Analysis of Outliers in Multi-Dimensional Data." IEEE Visualization, pp.6:1--6:2, Berlin, 2018.10.21-26. [video] Citation=1
Yuka Takahashi and Tsukasa Fukusato. "Stitch: An Interactive Design System for Hand-Sewn Embroidery." ACM SIGGRAPH 2018, pp.17:1--17:2, Vancouver, 2018.08.12-16. ACM Student Research Competition Finalist [doi] Citation=4
Naoki Nozawa, Tsukasa Fukusato, and Shigeo Morishima. "3D Model Partial-Resizing via Normal and Texture Combination." ACM SIGGRAPH 2017, pp.1:1--1:2, Los Angeles, 2017.07.30-08.03. ACM Student Research Competition Semi-Finalist [doi]
Takahiro Itazuri, Tsukasa Fukusato, Shugo Yamaguchi, and Shigeo Morishima. "Court-Aware Volleyball Video Summarization." ACM SIGGRAPH 2017, pp.74:1--74:2, Los Angeles, 2017.07.30-08.03. [doi] Citation=1
Masanori Nakamura, Shugo Yamaguchi, Tsukasa Fukusato, and Shigeo Morishima. "Creating A Realistic Face Image from a Cartoon Character." The 15th ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA), 2, Zurich, 2016.07.11-13. [doi]
Wakana Asahina, Narumi Okada, Naoya Iwamoto, Taro Masuda, Tsukasa Fukusato and Shigeo Morishima. "Automatic Facial Animation Generation System of Dancing Characters Considering Emotion in Dance and Music." ACM SIGGRAPH ASIA 2015, 11, Kobe, 2015.11.02-05. [web] [doi] Citation=8
Wakana Asahina, Narumi Okada, Naoya Iwamoto, Taro Masuda, Tsukasa Fukusato and Shigeo Morishima. "Automatic Facial Animation Generation System of Dancing Characters Considering Emotion in Dance and Music." the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Application in Industry (VRCAI 2015), 32, Kobe, 2015.10.30-11.02. Invited posters from SIGGRAPH Asia 2015 Posters session
Shugo Yamaguchi, Chie Furusawa, Takuya Kato, Tsukasa Fukusato and Shigeo Morishima. "BGMaker: Example-based Anime Background Image Creation from a Photograph." ACM SIGGRAPH 2015, 45, Los Angeles, 2015.08.09-13. ACM Student Research Competition Finalist [doi] Citation=1
Fumiya Narita, Shunsuke Saito, Takuya Kato, Tsukasa Fukusato and Shigeo Morishima. "Texture Preserving Garment Transfer." ACM SIGGRAPH 2015, 91, Los Angeles, 2015.08.09-13. [doi] Citation=3
Fumiya Narita, Shunsuke Saito, Takuya Kato, Tsukasa Fukusato and Shigeo Morishima. "Pose-Independent Garment Transfer." ACM SIGGRAPH ASIA 2014, 12, Shenzhen, 2014.12.03-06. [doi] Citation=6
Chie Furusawa, Tsukasa Fukusato, Narumi Okada, Tatsunori Hirai and Shigeo Morishima. "Quasi-3D Rotation for Hand-drawn Characters." ACM SIGGRAPH 2014, 12, Vancouver, 2014.08.10-14. ACM Student Research Competition Semi-Finalist [doi] Citation=9
Shunya Kawamura, Tsukasa Fukusato, Tatsunori Hirai and Shigeo Morishima. "Efficient Video Viewing System for Racquet Sports with Automatic Summarization Focusing on Rally Scenes." ACM SIGGRAPH 2014, 62, Vancouver, 2014.08.10-14. ACM Student Research Competition Semi-Finalist [doi] Citation=9
Takahiro Fuji, Tsukasa Fukusato, Shoto Sasaki, Taro Masuda, Tatsunori Hirai and Shigeo Morishima. "Face Retrieval System by Similarity of Impression Based on Hair Attribute." ACM SIGGRAPH 2014, 65, Vancouver, 2014.08.10-14. [doi]
Narumi Okada, Kazuki Okami, Tsukasa Fukusato, Naoya Iwamoto and Shigeo Morishima. "Expressive Dance Motion Generation." ACM SIGGRAPH 2013, 4, Anaheim, 2013.07.21-25. [web] [doi]
Tsukasa Fukusato, Tatsunori Hirai, Hayato Ohya and Shigeo Morishima. "Automatic Comic-style Video Summarization of Anime Films by Key-frame Detection." Expressive 2013 CAe+SBIM+NPAR+Art, pp.10:1--10:2, Anaheim, 2013.07.20-21. Citation=1
Tsukasa Fukusato, Naoya Iwamoto, Shoji Kunitomo, Hirofumi Suda and Shigeo Morishima. "Hair Motion Capturing from Multiple View Videos." ACM SIGGRAPH 2012, 55, Los Angeles, 2012.08.05-09. [doi] Citation=2
Tsukasa Fukusato, Masahiro Fujisaki, Takuya Kato, and Shigeo Morishima. Facial Fattening and Slimming Simulation based on Skull Structure. The Journal of the Institute of Image Electronics Engineers of Japan (IIEEJ), Vol.46, No.1, pp.197--205, 2017.02. Best Paper Award [doi] Citation=1
Pavel A. Savkin, Takuya Kato, Tsukasa Fukusato, Shigeo Morishima. "Aged Wrinkles Individuality Considering Aging Simulation." The Journal of Information Processing Society of Japan (IPSJ), Vol.57, No.7, pp.1627--1637, 2016.07. Recommended Paper, Specially Selected Paper [link] Citation=1
Fumiya Narita, Shunsuke Saito, Tsukasa Fukusato and Shigeo Morishima. "Garment Transfer between Biped and Quadruped Characters." The Journal of Information Processing Society of Japan (IPSJ), Vol.57, No.3, pp.863--872, 2016.03. [link]
Shunya Kawamura, Tsukasa Fukusato, Tatsunori Hirai and Shigeo Morishima. "A System for Viewing Racquet Sports Video with Automatic Summarization Focusing on Rally Scene." The Journal of Information Processing Society of Japan (IPSJ), Vol.56, No.3, pp.1028--1038, 2015.03. 2015. [link] Citation=4
Tsukasa Fukusato, Tatsunori Hirai, Hayato Ohya and Shigeo Morishima. "Automatic Video Summarization Based-on Key-frame Detection from Animated Film." The Journal of the Institute of Image Electronics Engineers of Japan (IIEEJ), Vol.42, No.4, pp.448--456, 2013.07. Nishita Award (Best paper of recent 2 years) [doi] Citation=3
Ryuichi Miyauchi, Hengyuan Chang, Tsukasa Fukusato, Kazunori Miyata and Haoran Xie. "Physics-Aware Fluid Field Generation from User Sketches Using Helmholtz-Hodge Decomposition." arXiv:2507.09146, 2025.07. [link]
Tsukasa Fukusato and Naoki Kita. "Computational Design and Fabrication of Protective Foam." arXiv: 2503.09019, 2025.03 [link]
Koki Endo, Shuhei Tsuchida, Tsukasa Fukusato, and Takeo Igarashi. "Automatic Dance Video Segmentation for Understanding Choreography." arXiv:2405.19727, 2024.05. [link]
Tsukasa Fukusato, Akinobu Maejima, and Takeo Igarashi. "Locality-Preserving Free-Form Deformation." arXiv:2405.07450, 2024.05. [link]
Jize Wang, Kazuhisa Nakano, Daiyannan Chen, Zhengyu Huang, Tsukasa Fukusato, Kazunori Miyata and Haoran Xie. "A Study on Cognitive Effects of Canvas Size for Augmenting Drawing Skill." arXiv:2405.05284, 2024.05. [link]
Zhengyu Huang, Haoran Xie, Tsukasa Fukusato, and Kazunori Miyata. "AniFaceDrawing: Anime Portrait Exploration during Your Sketching." arXiv:2306.07476, 2023.06. [link]
Yichen Peng, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato, and Kazunori Miyata. "DiffFaceSketch: High-Fidelity Face Image Synthesis with Sketch-Guided Latent Diffusion Model." arXiv:2302.06908, 2023.02. [link]
Hirotaka Suetake, Tsukasa Fukusato, Takeo Igarashi, Tazro Ohta. "A Workflow Reproducibility Scale for Automatic Validation of Biological Interpretation Results." bioRxiv, 2022.10. [doi]
Yichen Peng, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato, Kazunori Miyata, and Takeo Igarashi. "DualMotion: Global-to-Local Casual Motion Design for Character Animations." arXiv:2208.08636, 2022.08. [link]
Hirotaka Suetake, Tsukasa Fukusato, Takeo Igarashi, Tazro Ohta. "Workflow Sharing with Automated Metadata Validation and Test Execution to Improve the Reusability of Published Workflows." bioRxiv, 2022.7. [doi]
Zhengyu Huang, Haoran Xie, and Tsukasa Fukusato. "Interactive 3D Character Modeling from 2D Orthogonal Drawings with Annotations." arXiv:2201.11284, 2022.01. [link]
Zeyu Ding, Shogo Yoshida, Toby Chong, Tsukasa Fukusato, Takuma Torii, and Haoran Xie. "AugLimb: Compact Robotic Limb for Human Augmentation." arXiv:2109.00133, 2021.09. [web] [link]
Ryoma Miyauchi, Tsukasa Fukusato, Haoran Xie, and Kazunori Miyata. "Stroke Correspondence by Labeling Closed Areas." arXiv:2108.04393, 2021.08. [link]
Yuka Ikarashi, Jonathan Ragan-Kelley, Tsukasa Fukusato, Jun Kato, and Takeo Igarashi. "Guided Optimization for Image Processing Pipelines." arXiv:2107.12567, 2021.07. [link]
Zhengyu Huang, Yichen Peng, Tomohiro Hibino, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato, and Kazunori Miyata. "DualFace: Two-Stage Drawing Guidance for Freehand Portrait Sketching." arXiv:2104.12297, 2021.04. [link]
Tsukasa Fukusato and Akinobu Maejima. "View-Dependent Formulation of 2.5D Cartoon Models." arXiv:2103.15472, 2021.03. [link]
More information, Japanese page for domestic publications.
Tsukasa Fukusato. "Introduction to Generative AI: images & 3D models." Kumon Kokusai Gakuen High School, Trial Class, 2025.11.24.
Tsukasa Fukusato. "How to Breathe New Life into Character: Mathematical Basics in Computer Graphics." Waseda University, Open Campus Trial Class, 2025.08.02-03.
Tsukasa Fukusato. "Cartoon Design Challenge with Computer-Assisted Technologies." JAIST-NSF-IRES Physical AI International Workshop 2024, 2024.08.01.
Tsukasa Fukusato. "Cartoon Design Challenge." ACM SIGGRAPH ASIA 2023 Birds of a Feather: CG in Japan, 2023.12.12-15.
Zhengyu Huang, Haoran Xie, Tsukasa Fukusato, and Kazunori Miyata. "AniFaceDrawing: Anime Portrait Exploration during Your Sketching." the 31th Visual Computing (VC2023), Invited session, 2023.09.17-20.
Tsukasa Fukusato. "How to Breathe New Life into Character: Mathematical Basics in Computer Graphics." Waseda University, Open Campus Trial Class, 2023.08.05-06.
Tsukasa Fukusato. "Development of Interactive Systems for Efficiently Designing Cartoon Animated Works." The University of Tokyo, Department of Information Science, Department Lecture, 2022.11.30.
Tsukasa Fukusato and Akinobu Maejima. "View-Dependent Deformation for 2.5D Cartoon Models." the 30th Visual Computing + VC Communications (VC+VCC2022), Invited session, 2022.10.06-10.08.
Zhengyu Huang, Yichen Peng, Tomohiro Hibino, Chunqi Zhao, Haoran Xie, Tsukasa Fukusato, and Kazunori Miyata. "DualFace: Two-Stage Drawing Guidance for Freehand Portrait Sketching." the 30th Visual Computing + VC Communications (VC+VCC2022), Invited session, 2022.10.06-10.08.
Tsukasa Fukusato. "Development of Interactive Systems for Efficiently Designing Cartoon Animated Works." IPSJ CGVI the 187th meeting of research presentations, Invited session, 2022.09.14.
Tsukasa Fukusato. "Digital technologies for Cute Cartoon Animation Works." The 34th Public Lecture of the Faculty of Science, The University of Tokyo, Online, 2022.03.22.
Tsukasa Fukusato. "2.5D Cartoon Models with View-Specific Exaggerations." ACM SIGGRAPH ASIA 2021, IMAGICA GROUP Technical Seminar (Exhibitor Booth: No.F20), 2021.12.17.
Tsukasa Fukusato, Seung-Tak Noh, Takeo Igarashi, and Daichi Ito. "Interactive Meshing of User-Defined Point Set." the 29th Visual Computing + VC Communications (VC+VCC2021), Invited session, 2021.09.28-10.01.
Tsukasa Fukusato, Seung-Tak Noh, Takeo Igarashi, and Daichi Ito. "Interactive Meshing of User-Defined Point Set." ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), Online, 2021.04.20-22.
Tsukasa Fukusato. "Cartoon Design Challenge with Computer-Assisted Technologies." 1st International Symposium on Intelligence Design. 2021.03.13-15.
Zhongyuan Hu, Haoran Xie, Tsukasa Fukusato, Takahiro Sato, and Takeo Igarashi. "Sketch2VF: Sketch-based Flow Design with Conditional Generative Adversarial Network." the 28th Visual Computing 2020, Invited session, 2020.12.02-04.
Kentaro Asai, Tsukasa Fukusato, and Takeo Igarashi. "Integrated Development Environment with Interactive Scatter Plot for Examining Statistical Modeling." CHI2020 - Japan Chapter Local Meeting, Paper session, 2020.04.28.
Kentaro Asai, Tsukasa Fukusato, and Takeo Igarashi. "Plotshop: An Interactive System for Designing Two Dimensional Data on A Scatterplot." Interaction x AI. JST CREST HCI for Machine Learning Symposium, Poster session, 2019.03.11.
Daichi Ito and Tsukasa Fukusato. "3D Character Generator Based on 2D Design." Adobe MAX JAPAN 2016, Keynote session Sneak preview, 2016.09.02.
Tsukasa Fukusato, Hideaki Ono. "Software, method and program for generating 3D data of head correction target." JP2024165135A, 2024.11.28. [link] [pdf]
Miyu Hashimoto, Takeo Igarashi, Tsukasa Fukusato. "Image processing device, learning device, trained model, image processing method, and image processing program." JP2022071941A, 2022.05.17. [link] [pdf]
Shigeo Morishima, Shoichi Furukawa, Tsukasa Fukusato. "Lips animation generator and method for generating lips animations." JP2019096114A, 2019.06.20. [link] [pdf]
Daichi Ito, Radomir Mech, Nathan A. Carr, Tsukasa Fukusato, "3D Model Generation from 2D Images." US20170212661A1, 2017.07.27. [link] [pdf]
Diachi Ito, Radomir Mech, Nathan A Carr, Tsukasa Fukusato, "3D model generation from 2D images." GB2546861A, 2017.08.02. [link] [pdf]
Daichi Ito, Radomir Mech, Nathan A. Carr, Tsukasa Fukusato, "Erzeugung eines 3-D-Modells aus 2-D-Bildern." DE102016014188A1, 2017.07.27. [link] [pdf]
Tsukasa Fukusato, Daichi Ito, Radomir Mech. "3D Modeling by Tracing 2D Image UI." AU2016262789A1, 2017.08.10. [link] [pdf]
伊藤大地, R·米克, N·A·卡尔, 福里 司. "根据2d图像的3d模型生成." CN106997613A, 2017.08.01. [link] [pdf]
Honorable Mention Award, NICOGRAPH International 2025, 2025.06.19-21. [link]
Best Poster Award, NICOGRAPH 2024, P-8, 2024.11.08-11. [link]
Honorable Mention Award, Computational Visual Media, Springer, 2023.04. [link]
Best Poster Award, 3rd International Symposium on Intelligence Design (ISID), P2-8, 2023.03.13-14. [link]
Cover Image, Computer Animation and Virtual Worlds, Vol.33, Issue.6, Wiley, 2022.12. [link]
Top Downloaded Article, Computer Animation and Virtual World, Wiley, 2022.06. [link]
Best Short Paper Award, the IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) 2021, 2021.10.10-13. [link]
Best Presentation Award, Visual Computing + VC Communication 2021, 2021.09.29--10.01. [link]
Best Short Paper Award, NICOGRAPH International 2021, 2021.07.09-10. [link]
Best Poster Award, 1st International Symposium on Intelligence Design (ISID 2021), P28, 2021.03.13-15. [link]
Best Poster Award, 1st International Symposium on Intelligence Design (ISID 2021), P19, 2021.03.13-15. [link]
Best Paper Award, Visual Computing 2020, 2020.12.02-04. [link]
Top Downloaded Paper 2018-2019, Computer Animation and Virtual World, Wiley, 2020.05. [link]
Cover Image, Computer Animation and Virtual Worlds, Vol.30, Issue.3--4, 2019.06. [link]
ACM Student Research Competition Finalist (Third Place), ACM SIGGRAPH 2018, Posters, Article No. 17. 2018.08.12-16.
Best Paper Awards. The Journal of the Institute of Image Electronics Engineers of Japan (IIEEJ), Vol.47, No.3. 2018.07. [link]
Best Paper Awards: Gold, ACE 2017, 2017.12.14-16. [link]
ACM Student Research Competition Semi-Finalist, ACM SIGGRAPH 2017, Posters, Article No. 1. 2017.07.30-08.03.
Specially Selected Paper, The Journal of Information Processing Society of Japan (IPSJ), Vol.54, No.7. 2016.07.
ACM Student Research Competition Finalist (Third Place), ACM SIGGRAPH 2015, Posters, Article No.45. 2015.08.09-13.
ACM Student Research Competition Semi-Finalist, ACM SIGGRAPH2014, Posters, Article No.12. 2014.08.10-14.
ACM Student Research Competition Semi-Finalist, ACM SIGGRAPH2014, Posters, Article No.62. 2014.08.10-14.
Nishita Award. The Journal of the Institute of Image Electronics Engineers of Japan (IIEEJ), Vol.43, No.3. 2014.07. [link]
Waseda University Grant for Special Research Projects (Project number: 2025E-012). 04/2025-03/2026. [link]
Waseda University Grant for Special Research Projects (Project number: 2024C-444). 06/2024-03/2025. [link]
Grant-in-Aid for Early-Career Scientists, 24K20910, JSPS. 04/2024-03/2028. [link]
Waseda University Grant for Special Research Projects (Project number: 2023Q-009). 07/2023-03/2024. [link]
Waseda University Grant for Special Research Projects (Project number: 2023C-436). 06/2023-03/2024. [link]
Collaborative Research, OLM Digital, Inc. 04/2022-03/2024. [link]
Kayamori Foundation of Informational Science Advancement. "Development of Data-Driven Interactive 2D-to-3D Modeling System." 2022.01-2023.12. [link]
Collaborative Research, Japan Medical Company Inc. 05/2021-05/2022. [link]
Collaborative Research, SHIMA SEIKI MFG., LTD. 09/2020-03/2022. (Project Manager: the University of Tokyo, the Graduate School of Engineering, Prof. Yoshihiro Kawahara ) [link]
Tateishi Foundation for the Promotion of Science, Research Grant (A). "Deep Learning-based Framework for 3D Character Design from Rough Sketch." 2201023, 2020.04-2022.03. (Research Collaborator: Japan Advanced Institute of Science and Technology (JAIST), Human Life Design Field (HLD), Prof. Haoran Xie) [link]
Collaborative Research, Mixi Inc. 04/2020-03/2021. (Principal Investigator: the University of Tokyo, the Graduate School of Information Science and Technology, Prof. Takeo Igarashi) [link]
Grant-in-Aid for Early-Career Scientists, 19K20316, JSPS. 04/2019-03/2023. [link]
Collaborative Research, IMAGICA GROUP Inc. 04/2019-03/2022. [link]
Research Fellowship for Young Scientists (DC2), 15J07226, JSPS. 04/2015-03/2017. [link]
IPA:Exploratory IT Human Resources Project (The MITOH Program). 06/2014-03/2015. [link]
Doctoral Thesis: Artist-inspired Framework for Designing Digital Contents, 03/2017.
- Waseda University, Tokyo, Japan
- Commitee: Prof. Shigeo Morishima, Prof. Shunji Hashimoto, Prof. Shinichi Komatsu, and Prof. Takeo Igarashi
Master Thesis: Automatic Depiction of Onomatopoeia in Animation based on Physical Parameters, 03/2014.
- Waseda University, Tokyo, Japan
- Supervisor: Prof. Shigeo Morishima
Bachelor Thesis: Realistic Hair Motion Reconstruction based on Multi View Analysis, 03/2012.
- Waseda University, Tokyo, Japan
- Supervisor: Prof. Shigeo Morishima
[Organizing Committee]
IIEEJ International Conference on Image Electronics and Visual Computing (IEVC)
General Vice-Chair 2026
International Symposium on Intelligence Design (ISID)
NICOGRAPH (Japanese Conference)
The Workshop on Interactive Systems and Software (WISS)
Visual Computing (VC)
[Program Committee]
ACM SIGGRAPH ASIA Educator's Forum, Program Committee 2025
ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA), Program Committee 2022, 2023
International Conference on Cyberworlds (CW), Program Committee 2022, 2023, 2024, 2025
International Symposium on Intelligence Design (ISID), Program Committee 2021
International Workshop on Advanced Image Technology (IWAIT), Special Session Organizer 2022
IIEEJ International Conference on Image Electronics and Visual Computing (IEVC), Program Committee 2021, 2024, 2026
NICOGRAPH International, Program Committee 2022, 2023, 2024, 2025, 2026
NICOGRAPH (Japanese Conference), Program Committee 2018, 2019, 2020, 2021, 2022, 2023
The Workshop on Interactive Systems and Software (WISS), Program Committee 2020, 2021, 2022, 2023, 2024
Visual Computing (VC), Program Committee 2021, 2022, 2023, 2024, 2025
[Reviewer]
ACM CHI Conference on Human Factors in Computing Systems (CHI) 2021, 2025, 2026
ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA) 2022, 2023
ACM User Interface Software and Technology Symposium (UIST) 2018
Annual Conference of the European Association for Computer Graphics (Eurographics) 2018, 2022, 2025
IEEE Access 2021, 2022
IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2018, 2019
IEEE Transactions on Visualization and Computer Graphics 2020, 2021
IIEEJ International Conference on Image Electronics and Visual Computing (IEVC) 2021, 2024
IIEEJ Transactions on Image Electronics and Visual Computing 2021
International Conference on Cyberworlds (CW) 2022, 2023, 2024, 2025
NICOGRAPH (Japanese Conference) 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025
Pacific Conference on Computer Graphics and Applications (Pacific Graphics) 2025
Springer Nature The Journal of Supercomputing 2024
The ITE Transactions on Media Technology and Application (Japanese Journal) 2020, 2021
The Journal of Affective Engineering (Japanese Journal) 2024
The Journal of Information Processing (Japanese Journal) 2022
The Journal of the Institute of Image Electronic Engineers of Japan (Japanese Journal) 2019, 2020, 2021, 2022, 2024
The Journal of the Society for Art and Science (Japanese Journal) 2021, 2022, 2023, 2024
The JSSST Journal on Computer Software (Japanese Journal) 2023
The Workshop on Interactive Systems and Software (Japanese Workshop) 2020, 2021, 2022, 2023, 2024
Visual Computing (Japanese Conference) 2021, 2022, 2023, 2024, 2025
[Academic Committee]
The Institute of Image Electronics Engineers of Japan, Director of Planning Affairs 2024, 2025
Waseda University News. "AniFaceDrawing: Delivering Generative AI-Powered High-Quality Anime Portraits for Beginners." 2023.08.04. [link]
ACM TechNews. "AniFaceDrawing: Delivering Generative AI-Powered High-Quality Anime Portraits for Beginners." 2023.08.02. [link]
Tech Xplore - Technology and Engineering news. "AniFaceDrawing: Delivering generative AI-powered high-quality anime portraits for beginners." 2023.08.02. [link]
Arduino.cc. "AugLimb is the extra arm you didn’t know you needed." 2021.09.24. [link]
Hackster. "AugLimb's Creator Thinks It Will Become as Popular as Smartwatches." 2021.09.21. [link]
The Clare People. "“Extra” robotic arm promises to help with everyday tasks." 2021.09.21. [link]
Science X. "Best of Last Week – Possible detection of dark energy, an augmented limb, a hydrogel for cartilage repair." 2021.09.20. [link]
IEEE Spectrum. "Video Friday:Your weekly selection of awesome robot videos." 2021.09.17. [link]
Tech Xplore - Technology and Engineering news. "AugLimb: A compact robotic limb to support humans during everyday activities." 2021.09.16. [link]
JSPS San Francisco Newsletter. "Interview with JSPS Fellow in the U.S", Vol.40, pp.6--7, 2016.07. [link]