Complete A-Z implementation of the internal Benchmark feature to measure hardware performance.
Creation of the cinematic stress-test scene: location setup, camera sequencing, and asset optimization to simulate heavy rendering loads.
Development of the overlay UI logic to capture and display real-time metrics (FPS frametime, GPU/CPU usage) and generation of the final results summary screen.
Photo Mode & Video Editor: Implementation of complex camera control logic, timeline navigation, filter application, video editor and real-time world state manipulation.
Character Management: Full development of the Character Menu and Character Customization flow, handling logic for asset swapping, preview animations, mailbox with autoparts and saving user preferences.
Vehicle Settings: Development of the detailed Vehicle Settings menus, ensuring seamless navigation and state synchronization between UI and gameplay.
Execution of UI logic, animation states, and layout integration strictly following design specifications using the internal UI engine tools.
Creation of detailed dashboards in Kibana for visualizing large-scale player telemetry.
Aggregation and parsing of user logs to analyze PC hardware specifications (GPU/CPU distribution), graphics settings, and performance bottlenecks.
Visualization of stability metrics to identify hardware-specific issues and optimize rendering pipelines based on real-world data.
Confidential Project: Due to NDA, generic Kibana visualizations are shown instead of real project data. However, the logging architecture, data pipelines, and monitoring workflows can be fully discussed during the interview.