Competitive Level Design & Architecture
Contest Leadership: Achieved 1st Place in the prestigious mapping contest at CSM.dev with the map de_newyork, recognized for its layout balance and visual execution.
Global Adoption: Created high-quality maps that achieved widespread popularity and are actively hosted on CS 1.6 servers globally, demonstrating enduring gameplay value and optimization.
Full-Cycle Development: Executed the entire map creation process using Valve Hammer Editor: from blockout and BSP geometry construction to texturing, lighting (Rad/Light), and scripting game logic entities.
Technical Optimization & Gameplay Balance
Engine Mastery: Deep understanding of the GoldSrc engine limitations and optimization techniques (controlling r_speeds, optimizing visibility leaflets/hints) to ensure high performance on varied hardware.
Gameplay Flow: Designed balanced competitive layouts focused on timing, choke points, and tactical variety, refined through community feedback and playtesting.
De_NewYork | 1st Place Winner at CSM.dev Contest
De_Cup_Spay | Selected participant in the prestigious Arbalet Cup map creation competition, designed specifically to meet rigorous professional esports standards.
De_oc2 | Designed one of the most popular custom maps on active servers, renowned for its fast-paced, dynamic gameplay and high replayability.