Confidential Project: Due to NDA, no screenshots or footage can be shown. However, technical workflows and pipeline details can be discussed during the interview.
Pipeline Automation
Designed and implemented an automated LOD generation pipeline using Houdini and scripting, streamlining the workflow from artist export (LOD0) to final game-ready assets.
Tool Development
Developed and maintained custom tools/scripts for 3ds Max, Maya, and Substance Painter, expanding core functionality to meet specific art team needs.
Asset Validation
Engineered an automated in-game testing system for assets immediately after export from Substance Painter, ensuring visual consistency and reducing integration errors.
VFX Implementation
Integrated complex VFX effects into the project's mini-game, enhancing visual fidelity.
Technical Support
Served as the primary technical point of contact for the art team, resolving pipeline bottlenecks and fulfilling feature requests.
Documentation
Authored comprehensive technical documentation to facilitate user onboarding and standardize workflows.