TSARENKO MYKOLA
TECHNICAL ARTIST AND FULL-STACK DEVELOPER PORTFOLIO
Key Achievements:
End-to-end development of the in-game Benchmark tool (A-Z process: performance scene selection, cinematic creation, and complete UI implementation).
Implementation of complex interactive UI modules including Photo & Video Modes, Character & Vehicle Customization.
Creation of visual analytics and telemetry dashboards using Kibana for hardware and performance monitoring.
Complete solo development of a First-Person Shooter with RPG elements, originally built on Unreal Engine 4 and successfully ported to Unreal Engine 5. Executed the entire production pipeline: from concept, game design, and complex programming (AI, Combat, UI) to level design, lighting, and performance optimization.
Counter-Strike 1.6 Level Design & Mapping (2005–2012)
Award-winning Level Designer with 7+ years of experience in the GoldSrc engine. Creator of the contest-winning map "de_newyork" (1st Place at CSM.dev). Developed widely popular competitive maps that remain in active rotation on global servers worldwide to this day.