This is where we tell the trinket's story. Using visuals, such as an animatic, a graphic novel strip or a mini-game!
The story can be about anything related to the trinket: where it’s from, how you got it, why it has emotional value, what purpose it serves, what it represents and more.
Most of this part is using your own creativity, but if you’re struggling start in the documentation and write all you know about the knick-knack.
I recommend a 2560 x 1600 canvas for full-screen images/panels.
Refer back to the documentation!
Start with a storyboard or write out what message you want to visualise.
Use text effectively! It’s a good sign if you can experience the narrative without any text at all.
Check the resources for code to implement to create additional interaction.
Reference other impactful short visual storytelling!
This trinket is about annotating, the act of marking a text.
For the visual narrative I wanted a short introduction which then turns into two short mini-games. The interactivity was an important addition to let the viewer experience the act of annotation so they can relate more to the text.
The introductory text, not pictured, talks about the two books that return. The first interactive scene depicts a novel my grandmother wrote in, where the viewer can click on specific words to make these markings appear (dutch translations mimicking her handwriting). The second is a paragraph from one of my favourite non-fiction books, where the viewer can mark the page using the same tools as I did: post-its with stars, a marker, and a pencil.