Hobbies are activities I pursue outside formal work, education, or obligations because they provide enjoyment, curiosity, creativity, exploration, relaxation, or personal growth.
Essentially:
Curiosity → Explore → Practise → Experiment → Enjoy → Improve → Create → Discover
Playing games for entertainment while also exploring strategy, systems, mechanics, problem-solving, and creativity.
Graphic design, video editing, content creation, visual experimentation, and other forms of making things.
Taking things apart to understand how they work — machines, electronics, mechanisms, objects, or systems.
Exploring software, programming, digital tools, apps, AI, and emerging technologies out of curiosity.
Self-directed learning across different subjects simply because something is interesting or useful.
Turning ideas into small projects, prototypes, experiments, or practical creations.
Exploring questions about knowledge, systems, human behaviour, meaning, strategy, and how the world works.
Jumping between disciplines and discovering connections between engineering, business, finance, technology, creativity, and other areas.
Gaming
Strategy
Exploration
Problem-solving
Systems thinking
Graphic Design
Video Editing
Content Creation
Visual Design
Storytelling
Tinkering
Disassembly
Reverse Engineering
Electronics
Mechanical Curiosity
Programming
Software Experimentation
AI Tools
App Development
Digital Systems
Self-Learning
Philosophy
Research
Critical Thinking
Cross-disciplinary Exploration
Building
Prototyping
Experimentation
DIY Projects
Problem Solving
Notice Something Interesting
↓
Get Curious
↓
Explore It
↓
Try It Yourself
↓
Experiment
↓
Make Mistakes
↓
Figure It Out
↓
Get Better
↓
Create Something
↓
Move Onto the Next Rabbit Hole
Done primarily for fun and relaxation.
Gaming • Movies • Music • Reading • Entertainment
Focused on making or expressing something.
Design • Drawing • Video Editing • Writing • Content Creation
Focused on understanding and manipulating systems.
Tinkering • Coding • Electronics • Mechanics • Reverse Engineering
Focused on understanding ideas and expanding knowledge.
Philosophy • Science • Finance • History • Psychology • Research
Focused on turning ideas into tangible things.
Building • DIY • Prototyping • Modelling • Programming Projects
Focused on discovering unfamiliar subjects.
New Skills • New Technologies • New Industries • New Games • New Disciplines
For someone with many interests, hobbies aren't necessarily isolated activities.
Gaming can develop systems thinking.
Tinkering can develop mechanical intuition.
Programming can develop computational thinking.
Design can develop visual communication.
Philosophy can develop reasoning.
Building projects can turn all of them into practical capability.
So the hobby tree becomes:
Interest → Exploration → Skill → Experimentation → Knowledge → Cross-Connection → Capability
The interesting part is that one hobby can feed another.
That's where hobbies stop being just things you do for fun and become part of your broader learning ecosystem.