The Descent
Gameplay showcase for The Descent highlighting my work on the growing/shrinking mechanic, barrels, overheat mechanic, and grenades.
Project Details
Project Takeaways
Role and Project Dates:
Gameplay Programmer
08/2022 - Current
High Concept:
A single-player FPS roguelike where players fight enemies by growing or shrinking them as they traverse cave-like rooms to earn XP.
Languages and Tools Used:
Unreal 5
Unreal Blueprints
Team Breakdown:
Programmers (3)
Challenged myself to learn a new engine and as a result, became comfortable with Unreal Engine after initially struggling with the transition from Unity due to keyword differences.
Gained experience with Unreal's blueprint system by implementing core gameplay mechanics such as growing/shrinking enemies, throwing grenades, and firing an automatic gun using blueprints.
Reached the target goals of each milestone and effectively managed the scope of the project by sticking to a weekly plan for feature development created at the beginning of the project.