About Me
Gameplay Programmer
Bachelor of Science in Computer Science and Game Design
In my opinion, game development is at the forefront of the entertainment industry as a whole because we are developing new experiences every day.
I am a gameplay programmer who specializes in implementing technical systems. I enjoy solving the unique technical and design challenges that arise in the development process to deliver compelling and engaging content to players.
In 2019, I began the pursuit of my Bachelor of Science in Computer Science and Game Design at DigiPen Institute of Technology where I honed my software engineering skills. I also served as a gameplay programmer on multiple academic game projects where I collaborated with students from other disciplines.
In April, I will be graduating and entering the industry as a professional pursuing a full-time gameplay programming position where I can use my skills to create the next era of games and learn from current professionals along the way.