Wall immediately behind/against the fourth silo. Surrounded by piles of debris. Slither through the tube at the base of the nearby silo to find the rumored summer home of barefoot Charles.
Getting there:
North of the silos, the wall runs east to west about 3 feet away from the northmost one.
Description: Chimney between the alley wall and the silo. Bad landing and awkward for pads. For someone with 0 trad style this was mildly terrifying. Felt sweaty as hell, but no clue how to grade it. I'll just say I did not want to repeat it... I'm sure a seasoned offwidther/chimney artist could do it justice.
I couldn't really fit a pad in any helpful way between the walls so I recommend not falling.
Location: Between the silo and the alley wall.
Description: Start in a black-painted chunked out crimp. Cross up and traverse right through mono/two-finger pockets, aiming toward the finish of the crack.
Tried once, did two moves to set up in the monos. No idea after that. If you can get a left hand in the rightmost mono, you're golden. Good luck.
Location: Left of the crack.
Description: Match low on a large sidepull and follow the crack up. Cool starting move(s) and eases up at the top.
Location: Obvious crack just right of where the silo and wall meet.
Description: The first and most obvious project I saw when first walking up to the Silos. Start with each hand in one of the eye level pockets and go straight up the face or up and left on small edges toward the end of the crack.
Tried a few times. Moving out of the monos is okay, the top section is ~V4. Big move to the bad crimp in the picture is the crux. I guess it goes V5-6+
Location: Right of the crack.