Shedu Cats Ability Traits

What are Shedu Ability Traits you ask?

Shedu Cat's Traits are add-on's to the shedu's natural abilities. These Traits allow Shedus to excel in specific events or types of street races respectively...

200 AP Milestone Traits

Upon approval of your Shedu's 200 Art Points check, your cat will be randomly rolled one of the Six following 200 AP Traits.

Once your Shedu has reached 2,000 Art Points, and has those art points verified, you will be able to choose one of the following traits, of which the Shedu being verified does not already have.
( Ie. If your Shedu's RNG 200 AP Trait rolls as Dancer, You may NOT choose that as their 2,000 AP Bonus. )

Heart ;
+ 10 to Finale Score in any Flat Race or Speed Class Street Race + Stat Bonus to offspring

Surefoot ;
+10 to Finale Score in any Steeple Chase Race or Cross Country / Hard Route Class Street Race + Stat Bonus to offspring

Sweet Soul ;
+ 10 to Finale Score in any Halter / In Hand Event + Stat Bonus to offspring

Natural Born Jumper ;
+ 10 to Finale Score in any Show Jumping Event or Roof Top Class Street Races + Stat Bonus to offspring

Devil of Agility ;
+ 10 to Finale Score in any Agility Event or + 5 to Finale score in any Street Race Class + Stat Bonus to offspring

Dancer ;
+ 10 to Finale Score in any Dressage / Haute Ecole Event + Stat Bonus to offspring

Breeder's SPC and Prospective Beast Traits

The following Traits are those of which can only be acquired through the Breeder's Shedu Pedigree Certificate Program,
your Shedu Winning a Perspective Beast Test Challenge, inherited at birth or applied with a Trait Token.

LINE BONUSES FROM GOLD Breeder's SPC

( Can only be achieved by getting Gold SPC or by being inherited from a parent )

Last Man Standing ;
Gives + 5 to Finale Score in any Endurance / Cross Country Event.

Ace in A Sleeve ;
Gives + 5 to Final Score in any Sport Disciplined Event.
(Cross country, Racing, Show Jumping, etc.)

Stunner ;
Gives + 5 to Finale Score in any Halter / In Hand Event.

Dressage Talent ;
Gives + 5 to Finale Score in any Dressage / Haute Ecole Event.

Fighter ;
Gives + 5 to Finale Score in any Fighting Event.

Winged Cat ;
Gives + 10 to Finale Score in any Show Jumping Event.

Titan ;
Gives + 5 to Finale Score in any Pulling / Driving Events.

Brave Heart ;
Gives + 5 to Finale Score in any Survival Test.

Leader ;
Gives + 5 to Finale Score in Team Driving (2+ cat hitch) Events.

Bullet ;
Gives + 10 to Finale Score in any Flat Race Event.

Dragoon ;
Gives + 10 to Finale Score in any Steeple Chase Race.

Stayer ;
Gives + 5 to Finale Score in Flat Racing and Steeple Chase Courses with distances longer than 2.5 miles.

Agility Master ;
Gives + 5 to Finale Score in any Agility Event.

PERSPECTIVE BEAST TEST TRAITS

( Can only be achieved by WINNING a Perspective Beast Test or by being unlocked with a trait token)

Runner ;
Gives + 2 to Finale Score in any Classic Street Race
& Gives + 3 to Finale Score in any Speed-Tracker Races

Savvy ;
Gives automatic success of up to 3 Shortcuts in any Street Race

Acrobat ;
Gives + 1 to Finale Score in any Street Race
& Gives + 3 to Finale Score in any Rooftop Street Race

Ace ;
Gives + 3 to Finale Score in any Round/Circle Street Race
& Gives chance for one re-roll of Offensive Ability Cards

Fighter Jet ;
Gives + 3 to Finale Score in any Speed Test or Vehicle Duel Street Race
& Gives increased chance of success when using Offensive Ability Card by 5%

Wall Runner ;
Gives + 3 to Finale Score in any Rooftop Street Race
& Gives +1 re-roll for injuries during Rooftop Street Races

Speed Addict ;
Gives + 1 to Finale Score in any Classic Street Race
& Gives + 1 to Finale Score in any Speed Test Street Race
& Gives + 2 to Finale Score in any Round/Circle Street Race

Diehard ;
Gives + 1 re-roll on Injuries, Obstacle, or Death roll in any Street Race
& Lowers level of Injury by 2 if injury occurs during a Street Race

Jango Fett ;
Gives + 3 to Finale Score in any Classic Street Race
& Gives + 1 to Finale Score in any Rooftop Street Race
& Cancels out all injury rolls in Street Races
& Gives automatic success of one Shortcut during Street Races
& Increases success rate of Offensive moves by 10%

Zorro ;
Gives + 2 to Finale Score in any Rooftop Street Race
& Gives + 1 to Finale Score in any Classic Street Race
& Gives automatic success of one Shortcut during Street Races

Earn-able Traits

The traits listed below are those of which can be Earned / Achieved / Won, and on Special Occasions, Purchased.

Additional notes have been added to help you achieve these Traits for your Shedu.

SPECIALTY TRAITS

( These traits can only be purchased or acquired during special events, such as but not limited to ; Group Hosted Events and Monthly Prompts )

Black Cat ;
Your cat is one mean creature, that brings bad luck to their rivals.
When all scores counted, cat that stands above Black cat in the chart gets - 2 of its final score.
In tie situation, when RNG rolled, apponent of black cat will get - 2 dock on their rng roll.
Example ;
Rival  of Black Cat Trait holder rolled 5 out of 5 RNG. His score is docked by - 2.

Snow Cat ;
Your cat is able to endure cold weather very well.
Snowy weather won`t bring penalty to your final score in competitions.

Waterbender ;
No rain or slippery ground will stop your cat!
( no penalty points for rainy weather )

Child of the Desert ;
Hot weather and sand storms are nothing to your cat!
( No penalty points for extreme hot, dry weather or sand storms )

SHEDU FUNDEMENTAL TRAINING TRAITS

( These traits cannot be chosen, instead they are unlocked by completing different Training programs via the Shedu Fundamental Training Program )

Cat`s preference: direction of the race - left (clockwise)
Gives + 5 to final score in flat race or steeple, if the direction of the race match the preference of your cat

Cat`s preference: direction of the race - right (counter-clockwise)
Gives + 5 to final score in flat race or steeple, if the direction of the race match the preference of your cat

Cat`s preference: track type - grass (turf)
Gives + 5 to final score in flat race or steeple, if the track type of the race match the preference of your cat

Cat`s preference: track type - dirt
Gives + 5 to final score in flat race or steeple, if the track type of the race match the preference of your cat

Cat`s preference: track type - sand
Gives + 5 to final score in flat race or steeple, if the track type of the race match the preference of your cat

Cat`s preference: pace of the race: mild (normal/average)
Gives + 5 to final score in flat race or steeple, if the pace of the race match the preference of your cat

Cat`s preference: pace of the race: fast
Gives + 5 to final score in flat race or steeple, if the pace of the race match the preference of your cat

Cat`s preference: pace of the race: slow (heavy)
Gives + 5 to final score in flat race or steeple, if the pace of the race match the preference of your cat