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THE SHEDU SITE
  • Home
  • Start Here
    • Step 2.A - Characters
    • Step 2.B - Your Shedus
    • Step Four - How to Play
      • Items & Companions
    • Step Five - AP / SP Systems
    • Step Six: Bank & Breeding
  • Rockport
    • The Shedu Verse
    • Rockport Daily
      • News Post
      • Monthly Prompts
      • Nominations
    • Rockport Bank
    • The Central Store
      • Breeding Shop
      • Tack/Gear Shop
      • Prep/Vet Shop
  • Site Map
    • Group Rules
    • Terminology and Slang
    • Troubleshooting
  • More
    • Home
    • Start Here
      • Step 2.A - Characters
      • Step 2.B - Your Shedus
      • Step Four - How to Play
        • Items & Companions
      • Step Five - AP / SP Systems
      • Step Six: Bank & Breeding
    • Rockport
      • The Shedu Verse
      • Rockport Daily
        • News Post
        • Monthly Prompts
        • Nominations
      • Rockport Bank
      • The Central Store
        • Breeding Shop
        • Tack/Gear Shop
        • Prep/Vet Shop
    • Site Map
      • Group Rules
      • Terminology and Slang
      • Troubleshooting

Back to ; Traits | Step Four - How To Play

Handler Traits

For an informative overview about what handler traits are;
please click the link above to head back to that page.

Hardy ability

Handler recovers from injuries twice as fast.

( Instead of 2, 4 and 6 real months it will take with no assist 1,2 and 3 months respectively. )

Young dressage talent

Gives + 2 to Finale Score in any Dressage / Haute Ecole Event.

Snake Charmer ability

Adds + 2 to temperament of a cat that rider or handler is working with at the moment

Space Cowboy

Gives +2 points to Finale Score in any Street Speed Test Race.

Bronco rider trait

Gives a reroll on mishaps on Track and a Show Arenas.

Mr Lucky

Gives + 2 points to Finale Score in any Competition/Event.

Thin as air

Adds +2 to Finale Score in any Flat or Steeple Chase Race.

Mr Doom

Docks - 2 points from final score in any competitive activity from two of your closest rivals in street racing events.

Master of targeted offense

Gives you 10% better chance to launch successful attack on rival team during the street race.

Warrior at heart

Gives + 5 to score of your attempt to escape police chase (or chase by another gangs).

Explorer ability

Gives 5%  better chance on finding items & secret locations (shortcuts, hideouts and other) in said district/area.

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