How to roll
Bond with your dice
Leaders roll with: D12
Deputy roll with: D8
Warriors roll with: D6
Apprentices roll with: D4
Kits roll with: D4 always with disadvantage
Combat
All involved roll for initiative
Every cat and enemy involved will roll their dice flat.
Then order them from
Highest to lowest.
This is the turn order, next see how to attack
Attacking
Roll to hit
Both attacking and defending cat roll their dice flat
If attacker wins = they add their attack and do that damage
If defender wins = they avoid the attack
if hits, + your attack
If your attack hits you add your damage.
If for some reason you don't want to use your full attack thats fine
Fleeing
(think about how to make simpler)
(think about how to make simpler)
Healing
Healers
Instead of attacking healers may roll to heal.
If they are healing themself only roll to see how much you heal + your healing number
If the cat they are healing is in combat they must win a roll against them.
If healer wins they add their healing number and heal that total number of HP
Items
Items can be collected, used or shared.
During your cats turn instead of attacking they can use an item on themselves or give to another cat.
All items are 1 time use unless listed.